As most of you know, the saving system in SRB2 has been dramatically changed with the release of SRB2 2.0.
In the old system, saving was an open, manual process. Unless you were in a Special Stage or something similar, you could save whenever you wanted. If you collected a Special Stage Token or something similar, you could save and it would be in your file. Also, you could immediately overwrite any save block at any time as a one-step process. And a game didn't have to be part of a save block unless you made it so.
However, the new system is far more restrictive. The game is automatically saved at the beginning of each zone. You cannot save Special Stage Tokens, nor can you save upon completing an act. Also, overwriting is not possible in the new version. You must first delete an old save. And as if all that wasn't bad enough, you must have a clear save block in order to start a new game, meaning that if you have six saved games and want to start a seventh that you don't intend to save, you still have to delete one of the other files to play.
I'll illustrate just one example of how this save system gets on my nerves. Let's say I want to get all the chaos emeralds by the end of THZ. Under the old save system, I could find both tokens in THZ1, save, complete the level and Special Stages 4 and 5, save again, find both tokens in THZ2, save, complete the level and Special Stages 6 and 7, and save again, thus ending up with a file on THZ3 with 7 emeralds. It's a somewhat tall order, but I have the cushion of saving to help me out.
But under the NEW save system, I would have to find both tokens in THZ1, complete the level and Special Stages 4 and 5, find both tokens in THZ2, complete the level and Special Stages 6 and 7, defeat the Egg Slimer, and then get autosaved. And I can't mess up any part of that sequence, or I'll have to start all over again! Everything will have to go perfectly. Counting the Special Stages, that's seven levels I'll have to get through, four of which I must not die on at any time, before I can save what I've done.
A definite trend in the new version of SRB2 is turning up the difficulty a notch. That's fine, but this new save system is simply going too far. The last thing I want to do while struggling with a long, tricky level (or in any case, really) is to be handicapped by a crappy save system. If higher-level SRB2 players want a challenge, why don't they just make a personal choice to save infrequently, and let less skilled players save how they please?
Bottom line for me: the new save system makes SRB2 simultaneously harder and less fun. That's 0 for 2.
Now, do you guys agree? Disagree?
In the old system, saving was an open, manual process. Unless you were in a Special Stage or something similar, you could save whenever you wanted. If you collected a Special Stage Token or something similar, you could save and it would be in your file. Also, you could immediately overwrite any save block at any time as a one-step process. And a game didn't have to be part of a save block unless you made it so.
However, the new system is far more restrictive. The game is automatically saved at the beginning of each zone. You cannot save Special Stage Tokens, nor can you save upon completing an act. Also, overwriting is not possible in the new version. You must first delete an old save. And as if all that wasn't bad enough, you must have a clear save block in order to start a new game, meaning that if you have six saved games and want to start a seventh that you don't intend to save, you still have to delete one of the other files to play.
I'll illustrate just one example of how this save system gets on my nerves. Let's say I want to get all the chaos emeralds by the end of THZ. Under the old save system, I could find both tokens in THZ1, save, complete the level and Special Stages 4 and 5, save again, find both tokens in THZ2, save, complete the level and Special Stages 6 and 7, and save again, thus ending up with a file on THZ3 with 7 emeralds. It's a somewhat tall order, but I have the cushion of saving to help me out.
But under the NEW save system, I would have to find both tokens in THZ1, complete the level and Special Stages 4 and 5, find both tokens in THZ2, complete the level and Special Stages 6 and 7, defeat the Egg Slimer, and then get autosaved. And I can't mess up any part of that sequence, or I'll have to start all over again! Everything will have to go perfectly. Counting the Special Stages, that's seven levels I'll have to get through, four of which I must not die on at any time, before I can save what I've done.
A definite trend in the new version of SRB2 is turning up the difficulty a notch. That's fine, but this new save system is simply going too far. The last thing I want to do while struggling with a long, tricky level (or in any case, really) is to be handicapped by a crappy save system. If higher-level SRB2 players want a challenge, why don't they just make a personal choice to save infrequently, and let less skilled players save how they please?
Bottom line for me: the new save system makes SRB2 simultaneously harder and less fun. That's 0 for 2.
Now, do you guys agree? Disagree?