There's been some questions lately on how character WADs are going to change in 1.1, and the good news is that except for the palette, you can pretty much make your character WAD cross-compatible with 1.1.
Sprites are the same. The only difference is that there are some extra sprites added onto the end:
PLAYc0 - Monitor sprite with your character's face on it
PLAYd0 - Monitor sprite with 'static'
PLAYe0 - 1up Icon (16x14) of your character's face (basically what's showing on the monitor in PLAYc0)
PLAYf0 - Level end sign with your character's face on it
Please note that this setup COULD CHANGE, since any new sprite frames will be appended to the end of the regular list, pushing these sprite entries downward (c becomes d, d becomes e, e becomes f, etc.)
If you're curious as to why there's also a sprite of a monitor with just static in the player frames, is because this allows you to totally change the appearance of the 1up box per-character if you so wish.
List of S_SKIN variables:
name
face
facename
ability
runspeed
normalspeed
thrustfactor
accelstart
acceleration
spin
allowsuper
superanims
superspin
supercolor
runonwater
nojumpspin
multiability
lightdash
homing
ringslinger
slingitem
thokitem
spinitem
waterskip
actionspd
mindash
maxdash
startcolor
prefcolor
jumpheight
highres
Sprites are the same. The only difference is that there are some extra sprites added onto the end:
PLAYc0 - Monitor sprite with your character's face on it
PLAYd0 - Monitor sprite with 'static'
PLAYe0 - 1up Icon (16x14) of your character's face (basically what's showing on the monitor in PLAYc0)
PLAYf0 - Level end sign with your character's face on it
Please note that this setup COULD CHANGE, since any new sprite frames will be appended to the end of the regular list, pushing these sprite entries downward (c becomes d, d becomes e, e becomes f, etc.)
If you're curious as to why there's also a sprite of a monitor with just static in the player frames, is because this allows you to totally change the appearance of the 1up box per-character if you so wish.
List of S_SKIN variables:
name
face
facename
ability
runspeed
normalspeed
thrustfactor
accelstart
acceleration
spin
allowsuper
superanims
superspin
supercolor
runonwater
nojumpspin
multiability
lightdash
homing
ringslinger
slingitem
thokitem
spinitem
waterskip
actionspd
mindash
maxdash
startcolor
prefcolor
jumpheight
highres