I've noticed a "glitch" in the background , I don't know if this is part of the rendering or because I play on a cell phone, but some backgrounds (like Fang battle's sunset) It only appears in "Software" mode, while in OpenGL you see a black, empty backgroud , It's a little annoying because it...
Warning: These maps are designed with OpenGL in mind, they may have issues in Software mode so it's recommended to use OpenGL
Finally, after years of development I feel confident enough to post these maps.
Let's take a look at these maps, shall we?
Starting off with the first map that I made...
As you can see in the screenshot below, the right side of the screen is stretched when I use opengl.
The 2nd issue however is relayed to the models. For some reason even though they're on they just still show sprites instead.
Idk why both of these issues accurd, but it has something to do...
I use OpenGL just in case I wanna use models. But there is something about OpenGL that is universal on all games that use it. Whenever I adjust the sound or something like that, the game goes to black for 5 seconds, before coming back. After the volume bar disappears, the screen goes black for 5...
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