I've noticed a "glitch" in the background , I don't know if this is part of the rendering or because I play on a cell phone, but some backgrounds (like Fang battle's sunset) It only appears in "Software" mode, while in OpenGL you see a black, empty backgroud , It's a little annoying because it...
Pretty simple bug, when using texture filtering, transparent textures are still pixelated.
May not just apply to transparent textures, but it appears to be the case.
(Not sure if I even need an example map for this one)
Goes over MAP01.
Warning: These maps are designed with OpenGL in mind, they may have issues in Software mode so it's recommended to use OpenGL
Finally, after years of development I feel confident enough to post these maps.
Let's take a look at these maps, shall we?
Starting off with the first map that I made...
I found 2 bugs in the currently latest version of SRB2, one being an OpenGL error (on PC), and the other one being a DSZ boss error.
So in CEZ2, where the vortex emblem is located, the platforms have invisible bottoms in OpenGL as shown in the following picture:
I was using models if that...
As you can see in the screenshot below, the right side of the screen is stretched when I use opengl.
The 2nd issue however is relayed to the models. For some reason even though they're on they just still show sprites instead.
Idk why both of these issues accurd, but it has something to do...
I use OpenGL just in case I wanna use models. But there is something about OpenGL that is universal on all games that use it. Whenever I adjust the sound or something like that, the game goes to black for 5 seconds, before coming back. After the volume bar disappears, the screen goes black for 5...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.