Generic Warehouse (Match)

Small spaces means close combat...

I present to you...
Generic Warehouse Zone

...with special guest Bad Naming...​

After months of wanting to make a new map, I finally did.

  • Battle in narrow spaces between boxes
  • Fight in the maze of vents

The only real notable thing about this is that before I left I was experimenting with shadows, and I used that here.

That and the fact that there are a ton of rings, but hey, someone might think it's a good map.

If you look closely, you might find some hidden areas...

The grates over the vents may look solid, but they're not.
 

Attachments

  • 1Entrance.png
    1Entrance.png
    470.6 KB · Views: 332
  • 2MainRoom.png
    2MainRoom.png
    372.5 KB · Views: 310
  • 3Vent.png
    3Vent.png
    209.5 KB · Views: 304
  • 4Converyors.png
    4Converyors.png
    542.7 KB · Views: 293
  • 5Airflow.png
    5Airflow.png
    465.7 KB · Views: 295
  • m_GenericWarehouse-V1.0.zip
    91.7 KB · Views: 346

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top