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SA1-style HUD Details »»
SA1-style HUD
Version: 1.1, by TehRealSalt ((σᴥσ)) TehRealSalt is offline
Developer Last Online: Nov 2020

Category: Version: SRB2 Rating: (2 votes - 3.80 average)
Released: 09-27-2017 Last Update: 10-08-2017 Favourites: 0
Scripts Re-Useable Content Sprites/Graphics

Simple little HUD mod that replaces the stage title, time, rings and lives displays, as well as hiding score, to make it look a bit more like Sonic Adventure.

It also has its own boss meter. Unlike other boss meter addons, it tries to only show the boss you're actively fighting for maps with more than one boss.

Mirror: https://drive.google.com/file/d/0BwP...ew?usp=sharing

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File Type: zip sahud.zip (16.2 KB, 1745 views)

Screenshots

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Comments
Old 09-27-2017   #2
Inazuma
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A very nifty addon! Awesome fix with the whole boss HP thing! It was a pleasant surprise to see its compatibility for custom characters as well...sorta!

Welcome to Release!
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Old 09-27-2017   #3
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Now this is the Custom HUD of my dreams.
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Old 10-06-2017   #4
Lumi
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I suggest editing Title cards to be more like the Loading screens from SA1/2, and changing the End level screen to be more like the Mission Complete screen, with everything in the boxes and stuff. And maybe also edit the Special Stage HUD.
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Old 10-06-2017   #5
DrStephen
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Oh my god I love this.

It brings all the nostalgia back, especially that boss health bar. I do have to ask, where can I find that Mecha Sonic boss fight?
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Old 10-06-2017   #6
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Quote:
Originally Posted by Lumi View Post
I suggest editing Title cards to be more like the Loading screens from SA1/2, and changing the End level screen to be more like the Mission Complete screen, with everything in the boxes and stuff. And maybe also edit the Special Stage HUD.
End tally cannot be edited by Lua, at all. If I can't do it right, I'm not doing it at all.

I don't plan to implement either old SS or NiGHTS HUDs; old SS isn't really supported by SRB2 anymore, and NiD isn't a game mode in SA1 :p

Title cards, though? Maybe!

Quote:
Originally Posted by Zero_the_artificial View Post
I do have to ask, where can I find that Mecha Sonic boss fight?
That screenshot was taken in Boss Mayhem
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Old 10-08-2017   #7
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Updated with a new title card
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Old 10-09-2017   #8
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Great work as always, Sal.
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Old 10-19-2017   #9
TSHYGUY
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YO, What's that Sky sanctuary/Mecha Sonic screenshot from?
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Old 10-19-2017   #10
SteelT
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This is a very nice hud, but I wish it supported the translucenthud command.
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Old 10-19-2017   #11
TehRealSalt
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It's impossible; I use drawFill a lot, and the ring red flash couldn't work unless if I could read translucenthud's value
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Old 10-19-2017   #12
Jimita
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Quote:
Originally Posted by salt
unless if I could read translucenthud's value
You can, actually

Last edited by Jimita; 11-03-2017 at 05:29 PM.
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Old 10-19-2017   #13
TehRealSalt
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That doesn't tell me what the actual value is, that just sets a patch's translucency to match it. I can't make a patch set to a translucency that's always higher than V_HUDTRANS
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Last edited by TehRealSalt; 10-19-2017 at 11:38 PM.
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Old 05-23-2019   #14
carlrev
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It goes back to the S2 level font when you clear a level. Can you fix this?
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Old 05-24-2019   #15
carlrev
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Also, how can I move the boss meter lower on the screen? What do I do?
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Old 12-01-2019   #16
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What do you convert the life icons (.PNG) into to get them to show the correct/change palette (like when Super) in-game? I want to add in Shadow, Amy and Metal Sonic life icons.
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