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Boogie Palace Zone (sr_BoogiePalace1.wad, sr_BoogiePalace2.wad, s_BoogiePalace3.wad) Details »»
Boogie Palace Zone (sr_BoogiePalace1.wad, sr_BoogiePalace2.wad, s_BoogiePalace3.wad)
Version: 1.1, by Internet Explorer (IT'S NO USE) Internet Explorer is offline
Developer Last Online: Jul 2019

Version: SRB2 Rating: (5 votes - 1.80 average)
Released: 03-23-2010 Last Update: 04-10-2010 Installs: 1
Single Player Levels

Hello everyone. WAD These are the first that I created, so they are not "extraordinary", I grant you, but my personal view, I like them well for a first creation [...] This is a level 1 player. However, the act 3 is not a race, it was introduced in single player, but after 1 minute ten seconds elapsed, you will die and you return to the last checkpoint.The three acts supersede the act respectively 1.2 and 3 of the area Techno Hill.
It is building a nightclub.
Enjoy !

New version: I fixed the bugs, such as passages through the wall.

Download Now

File Type: rar Boogie Palace Zone v.1.1.rar (113.2 KB, 702 views)

Screenshots

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Comments
Old 10-16-2010   #2
SRB2PlayerFan
Now known as Super Chris.
 
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This wad needs a little bit of fix up because of the following:
*BPZ1 has a few cramped rooms
*BPZ2 has cramped corridors for the players.
*When the time reaches 1:09:99 on BPZ3, the player freezes and he/she must die to try again.
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Old 10-18-2010   #3
The Blue Panther
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Why not merge the three into one? It's too much hassle having 3 separate acts in 3 different wads...

Okay so, the levels are cramped, textures are misplaced on some spots... And I got stucked in act 2, in that star-shaped sector with 4 Disco Eggman statues, didn't know where to go...

Also you should put more light in Act 3 and/or don't use dark textures, in that part with the minuses and dark brick texture I lost all my lives and gave up
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Old 10-19-2010   #4
Kim the Fox!!!
What am I doing here?
 
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Blue Panther, you got stuck, you didn't got stucked, that doesn't exist.
And IE, you should impove your levels, because what that guys said were all. Don't worry, if you want support to make your mod, you can call me.
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<Super Chris> D00D64 is a hard-ass monkey.
<~Kim the Fox> I think he'd love to hear that personally.
<@Miles Knuckles Power> Yea XD
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Old 10-24-2010   #5
BlueZero4
 
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First levels are supposed to suck, more or less. Everyone just sucks in different ways.

My first level, for example, was this big pit that had the player jumping up a bunch of ledges to get out. GFZ texture set, as to be expected. Most of the jumps were higher than they should have been, just barely low enough for the player to climb up over the edge. There wasn't really any room to run, and I probably got my players lost frequently.

Yours? I dunno. You take a look. What don't you like about it? When I played the level, I wanted bigger corridors so my camera wasn't sticking so often. I wanted to jump over more meaningful gaps. I wanted to feel like I was on a journey, discovering what you had made for me. Instead, I felt like I was looking over your shoulder while you had Doom Builder open and following your thought process of "Hmm, I wonder what I can make next..."

That's not to say you can't change plans at the drop of a hat. I change my mind frequently when I'm in front of Doom Builder. But I always have a goal in mind, and I try to work towards that goal. I have goals of waterfalls, of rock faces, of temples. When I change my mind I simply change a goal. I wonder: Do you have a goal? Are you mapping aimlessly trying to make a finished product, or are you carving the idea from your mind into the level?
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Old 01-11-2011   #6
Internet Explorer
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(Front-all I'm french ==> I can not speak)

Hello, good evening ...
I would like to clarify, as BlueZero said, it is the very first level I made. It is quite normal that I have a bad level design.
Since my post on the mod "Temporal Line", I completely stopped SRB2. It was a game way too long and too hard to handle.
Now I have taken. Today, with a whole new level design that (hopefully) will blow up.
I'm full of ideas for levels, scenery, roads, etc..
Now the small problem ... .. is to read some tag properties or building level, I do not remember that simple gadgets.
I promise to see my levels Temporal Line or other levels to share soon.
Thank you for your comments, thank you thank you Kim for your help.
BlueZero: I am trying to improve at the maximum my level design. This is my first test file again. The problem of "run area" has been well fixed in my mod Temporal Line.

Thank you all.
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Old 01-12-2011   #7
Kim the Fox!!!
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You're welcome, IE, and PM me if you need help with the Temporal Line mod, with mapping and with grammar issues in the cutscenes (you can have my help if you want to write correctly).
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Originally Posted by A Kart Netgame
<Super Chris> D00D64 is a hard-ass monkey.
<~Kim the Fox> I think he'd love to hear that personally.
<@Miles Knuckles Power> Yea XD
Aww, they love each other so much :D
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Old 01-12-2011   #8
Internet Explorer
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Thank you thank you thank you very much, I like you.
I'll start to see some properties, create a small level to revise any of these properties, trying to win the contest, and then continue TL!
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Old 01-12-2011   #9
Metal-Rawr
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Quote:
Originally Posted by Internet Explorer View Post
I like you.
You won't once you see how rude he is on the IRC, ahahah joking Kim ;)
BTW, I found this odd graphical glitch in act 2... (or was it act 1?) on a checkpoint before the room you need to be on flipped gravity... I'll get a screenshot of it later if need.
Edit: Explorer, don't you think starting a 10 zone and 5 playable character mod for someone who can't even make a high quality level is a bit too much? Just look at all of the other dead mods here such as... Well, I kind of forgot their names. I remember Cape Cod, but I think that's only because the user was banned from here...
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Last edited by Metal-Rawr; 01-12-2011 at 03:26 PM.
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Old 01-12-2011   #10
MascaraSnake
aka SpiritCrusher
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Quote:
Originally Posted by ImaRawrBadly>.< View Post
Explorer, don't you think starting a 10 zone and 5 playable character mod for someone who can't even make a high quality level is a bit too much?
You haven't seen this, I guess.

Last edited by MascaraSnake; 01-12-2011 at 03:51 PM.
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Old 01-12-2011   #11
Metal-Rawr
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Oh, haven't seen Temporal Line's new version. Thanks for informing me SC.
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Old 01-12-2011   #12
Kim the Fox!!!
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Quote:
Originally Posted by ImaRawrBadly>.< View Post
You won't once you see how rude he is on the IRC, ahahah joking Kim ;)
It's just because you can't handle some sarcasm XD

And IE, do you want my help? I really want to help in this mod.
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Quote:
Originally Posted by A Kart Netgame
<Super Chris> D00D64 is a hard-ass monkey.
<~Kim the Fox> I think he'd love to hear that personally.
<@Miles Knuckles Power> Yea XD
Aww, they love each other so much :D
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Old 01-13-2011   #13
Internet Explorer
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Kimmy, I see that you really do want one.
For now, all I do is add zones in TL ... again and again. Finally, I must finish the first, hee hee!
I ask you soon to help the English language, with a thank you on the wad, but for now ... as I stopped for two month SRB2 ... I am armed with a notebook of SRB2 WIKI, and hop all the gadgets in the notebook !
Temporal Line advance to two per hour, ok ... I can not help it, I'm really sorry. I think even during my free hours of courses at my SRB2 level. Now, I get information on all the gadgets and the rest , and when I am expert in creating level, I throw myself on TL.
But you'll have to wait until I finish my training and I win this damn contest to help me.
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Old 03-11-2011   #14
Larztard
Siced
 
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This is a funny wad. As soon as I played it, I thought of Conney Island Disco Palace.
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