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Dialog system Details »»
Dialog system
Version: 2.0, by Jimita Jimita is offline
Developer Last Online: Sep 2020

Category: Version: SRB2 Rating: (2 votes - 3.40 average)
Released: 01-16-2017 Last Update: 07-26-2017 Favourites: 2
Scripts




While questions are not needed to start a dialog, they can be written to execute a function (that can even be another dialog...)

Spoiler: lua things
Functions
P_InitiateDialog(player_t player, mobj npc, table lines)
Initiate a new dialog.

P_ResetDialogboxPositions(player_t player)
Reset dialog box positions to their initial position before drawing text.

P_NextDialogParagraph(player_t player)
Go to the next paragraph.

dialog.drawcount explanation
-1: sliding up
-2: sliding down
-3: end dialog

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File Type: zip dialogsystem.zip (11.5 KB, 207 views)

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ID:	10763  

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Comments
Old 01-21-2017   #2
FuriousFox
AKA FuriousFox
 
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Welcome to Releases!
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Old 01-22-2017   #3
GreenKnight9000
 
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it would be cool to add your own dialog so that when people go up to you, your own little dialog would come up
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Old 01-22-2017   #4
Boo
Man of the Hour
 
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Wow, pretty nice it seems simple, Welcome to Miscellaneous Releases.
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Old 01-22-2017   #5
ManimiFire
Meow Motherfuckers.
 
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https://gfycat.com/ThatBabyishArthropods I'm actually enjoying messing with this system... Nice job MPC!
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Old 01-23-2017   #6
Messias the Werehog
My new acc is "救世主 Messiah"
 
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Now Die! X_X
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Old 01-30-2017   #7
GreenKnight9000
 
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tutorial on how to use?
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Old 07-14-2019   #8
Red The Pyrohog
SMB1 Mario for SRB2
 
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Hm.


What is the wad/lua/exe (whatever it is) that this originated from?
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Old 08-20-2019   #9
Spectra
Random Bulbasaur/Shaymin
 
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Is there a way to do this with objects other than skins?
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Old 08-25-2019   #10
Jimita
Developer
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Change the spawnstate of your mobjinfo.
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Old 08-26-2019   #11
ImmenseShoutmon
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Could we get some help on using this? The functions don't help much.
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