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Old 1 Week Ago   #41
Ice
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As Zippy pointed out, Abandoned Airbase has already been updated and I would like the newest version included :D

https://mb.srb2.org/showthread.php?t=47424

The only thing I can think of, though, is that there's a secret door that only opens when you have 4 emblems. Maybe you could bump that number up to what you think is appropriate in the SUGOI context.

Also, I may or may not update the level before Nov 15. Is it good enough for me to say "download whatever is the most recent version on Nov 15th"?
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Old 1 Week Ago   #42
RoyKirbs
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Hi. The PK3 here contains both the Lilac Conservatory remake I submitted to the MB some months ago along with a full remake of Lilac Acreage Zone with both old and new things in it. Many textures are shared between each-other, which is why they're combined into one PK3. Also, I hope the new digital music that was used for LCZ's remake isn't too big of a deal, it was chosen far before the idea of a proper Sugoi port were in the public conscious...


EDIT: I FORGOT A DEATH PIT.


update two: multiple visual changes and also that digital music isn't a thing anymore. also musicdef.
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File Type: pk3 vs_TheLilacs_vThis.pk3 (1.48 MB, 3 views)
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Last edited by RoyKirbs; 3 Days Ago at 12:08 AM.
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Old 1 Week Ago   #43
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One word. SUGOI!
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Old 6 Days Ago   #44
MK.exe
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Quote:
Originally Posted by Ice View Post
As Zippy pointed out, Abandoned Airbase has already been updated and I would like the newest version included :D

https://mb.srb2.org/showthread.php?t=47424

The only thing I can think of, though, is that there's a secret door that only opens when you have 4 emblems. Maybe you could bump that number up to what you think is appropriate in the SUGOI context.

Also, I may or may not update the level before Nov 15. Is it good enough for me to say "download whatever is the most recent version on Nov 15th"?
My latest azure will be included so i dont see why not your new Airbase cant. Thought the additional emerald hunt level will have to be excluded cos its a new map. I plan to post mine once i got all my files sorted
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Old 4 Days Ago   #45
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Wonderful! Moreso, for that I never got around to play the entire trilogy of this madness of treasure. Though I could just grab a copy of an old SRB2 version, I'm just too accommodated with the vibrant visuals and sprites of 2.2, and there's no Simple scheme control mode (so feel free to call me a sissy, haha lol).

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Old 4 Days Ago   #46
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Default Knothole Valley v7

knot hole valley

- Added more slopes
- Added more grass
- Made the checkerboard tiles better
- Remade the turret room because the old one sucked garbage
- Music replaced again
- Other stuff ugh
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File Type: 7z scr_knotholevalleyv7.7z (282.2 KB, 35 views)
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Old 4 Days Ago   #47
Kwiin
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I'm not sure if this is the right place to give you criticism but seeing as you posted the wad here, I might as well go ahead.

I'm surprised, Roy, you managed to knock out an entire Lilac Acreage remake in a couple of days. I think it shows, unfortunately. It feels really rough. Knowing your level of quality this really disappointed me. And that contrast is expanded tenfold when playing the new Conservatory (which you conveniently set to play right after- the contrast in quality is jarring. Your new Lilac Conservatory is a genuinely amazing stage :v.)

But I know shitting on something without giving reasoning is shamed upon (and for good reason.). So I'll elaborate.
Spoiler: lol

Even if you tagged it right... I feel like it should as least lead somewhere.



For this entire gif duration- which happens to be most of the stage- I held my controller with only my left hand, and used only the left joystick. This reveals some problems like: the lack of real platforming most of the time, and the fact that you slide under the spikeballs without getting hit. I will give it to you that you made the path twist and turn interestingly, however.


Did you even test this??? I know that's a really rude thing to say, but I see no other reason why this wouldn't line up. I'm not pressing anything after hitting the boost pad.



Did you paste this in and forget to change the texture from F_SKY1? Even if you wanted it to be sky I think you should change the sector heights. I know this whole thing feels really nitpicky, but the stage genuinely feels extremely unrefined. It feels like a beta.


A lot of this stage is like this area. Flat. 90 degree angles. One path forward and nothing to do to the sides. No reason to explore, nothing really memorable. There are too many large, flat planes. Maybe I jump up a bit. But I wanna be excited! I want to careen across a stage up and down and all around. You should play with verticality more.

I think the 2.2 quality jump permanently tainted my view on stages. I remember enjoying this stage thoroughly back when Kimokawaiii released. Going back to it, however, made me realize that your new version is really an improvement. It still feels rough to me, I feel like this is lacking the polish it needs to be excellent. It never excites me. It's too short and too flat. There are a couple visually interesting areas, like this area in particular:


And yet the problems previously stated still apply here. There's a lot of long stretches of ground. There's a very large sloped side area with only a single ring box on it. The surrounding walls and thok barrier don't feel like nature to me. I don't know how I would describe it, but it feels wrong. This stage isn't bad. I've played far worse. It just feels... painfully mediocre to me.

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Last edited by Kwiin; 4 Days Ago at 01:57 AM.
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Old 2 Days Ago   #48
DirkTheHusky
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Time for my entry to be set up. Not much to the zone aside from a few room changes to make the experience a bit more fun to enjoy. Combining some elements used in the SUBARASHII addon and the standalone addon. Music has been changed as well for a new module which I hope is acceptable. As well as some changes that the zone has to offer.

Edit 1: Fixed one of the checkpoints, and added fog FOFs in the skybox.
Attached Files
File Type: pk3 VS_SteamingTowers-v1.pk3 (524.3 KB, 2 views)
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