Alright so I'm gonna try to explain myself on most points...
Level Design: Yup, I feel a little sorry that my level design is kinda shitty nowdays, but I think I'll be able to restart making somewhat good maps with the time. It's true that some areas are feeling empty (like that huge platforming section in EWZ around the tree) I should maybe add some repearing apples to help the Player finishing some sections without starving.
I could give a shot to some randomness, even tough I'm not sure of the result.
Combat: It's impossible for me to recreate the whole PMD mechanics so I had to use SRB2's common enemies. I tried to give a shot for other Pokemon enemies; I'm fully able to make them but it's gonna take very long for doing them, as I'll probably need 10+ enemies / level for diversity. About level-upping, I could give a shot for making the player deal more damages as it levels up, for instance os-ing redcrawlas. For XP, I should just totally remove invincibility because of how broken it is.
About your idea for enemy strenght, I totally approve! I could even make enemies like BlueCrawla run away from the player. Plus, it should be ad easy as running scripts for each level.
Move sublist:
Blame LJ Sanic for the Moonblast glitch, I told you why QuickAttack was "Glitchy" on my server, concerning the listeverythingintheconsole, I could do it but...
The damn HUD overlaps with the console, and idk if we could move from where console text appears, plus idk if the player would like having Omochao on its side again, unless it's just for important things. For the movepool, I could add a show/hide list.
For the maxhunger stat, I don't really know if it should increase.
Polish: It's almost impossible to find PMD ripped SFX with all I need in them, for cechos printing in console, I'll talk bout this at the end of the post. For sprites... I don't know if anybody in this world would even do this for me, and those are the best one I found on the net :|
For Giratina, it's not transparent anymore when it's vulnerable, and for the third time, I really don't know how to loop music and I never understood how to do it :|
So about cechos, I should print everything important as a cecho (boss beaten, events...) and also in the console if I understood right?
That feels interresting, but I would like to know what is really important to print as a cecho.
EDIT: Also it depends what do you mean by countering move? Sending back the player's Moonblast? (wait that seems a good idea,)
Anyway, I'd guess all I can say is thanks for the review, and also...
bind w haxx
EDIT2:
Sylvéon too?