SRB2 Message Board  

Go Back   SRB2 Message Board > Archived > Outdated Releases (2.1.X) > Miscellaneous (2.1.X)

 
 
Thread Tools
Jeck Jims' Saturn Inspired MD2's-V6 Shadow & Espio face-lifts Details »»
Jeck Jims' Saturn Inspired MD2's-V6 Shadow & Espio face-lifts
Version: 6.0, by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Jan 2020

Category: Version: SRB2 Rating: (7 votes - 5.00 average)
Released: 09-07-2017 Last Update: 05-24-2019 Installs: 16
Models

V6 Shadow and Espio adjustments, all-around size increases, Pointy Sonic, and Animations.

Probably an obvious update, with the new Shadow and Espio models being in the last Kart patches, here they are for Vanilla!

Pointy Sonic has finally been completed with his model being included with the Wad download, but you will also find him installed here for convenience.
Spoiler:

Scale Increase
The next biggest changed is a one of scale, almost every character has been scaled up about 10% to better match the sizes/hitboxes of the sprites.

Other updates
Aside from all of that, I have also gone through most of the cast and tried to polish up the walking and running animations a tad, to be overall less stiff. The longer I do this the more I feel I improve, and I hope this update reflects that.
Spoiler:
-Ray got a more fitting color for his shoes
-Rouge got some TLC but I forget all the details
-Vector's Snout
-Silver is a little Taller
-New Cheese model for Cream, this one also now has the different frame for running/attacking
-SRB2Heroes support has been axed for the time being, I wish to take a step toward full implementation when I have the motivation for it rather then half-assing it.


Background
With the release of Sonic Mania, I, like several others, were inspired to start making some content again. The amazing looking low-poly work in the special stages of Mania especially, game me something to strive for.

This model pack is designed to answer the what if question "What if SRB2 was made officially for the Saturn?"

As such, the models are designed using parts and textures from whatever Saturn models I could get my hands on, with a target of looking somewhere in the middle-ground quality between Sonic R and Sonic Jam. The other thing about this is, I genuinely believe that a mix of both some sprite assets and modeled assets is what the Saturn would have done, and I won't be making models for every asset under the sun. (so don't expect flowers bushes. etc)

Whats Included Then?

Spoiler:
-Sonic(with full FSonic and PointySonic support)
-Tails(with full Tailscd.wad support)
-Knuckles
-All Eggman Bosses
-Brak(lazy touchup)
-Metal Sonic (both bossfight, and Character Wad Support)
-Monitors (including S3K monitors)
-Springs!
-Emeralds
-Shields (S3k as well)
-All Vanilla Enemies (except the turret because who gets that close to it?)
-A few mod's enemies, (proto.wad's "Jetties", some SUGOI ones and prob others I don't recall)
-Supersonic for NIGHTS Mode. (not Fsonic version because reasons)
-Shadow (Speedwagon's WAD support)
-Rosy (Katsy's WAD support)
-Silver (Lat's WAD support)
-Cream
-Rouge
-Blaze
-EggRobo (Set up for Eggpack.wad)
-Espio
-Charmy
-Vector
-Omega
-Metal Knuckles
-Ray
-Bean (Jet :V)
-Flicky
-Playershadows (support for TD, lua_playershadows.wad)
-Full color changing support for the cast


Setting up!

The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

New folder organization?

Spoiler:
So, due to me wanting to keep shit organized, I've sorted the models into 4 folders inside the main MD2 folder and setup MD2.dat accordingly. So if you wanted to, you could merge this with whatever current models your using, and just swap out your md2.dat to change what models you're using.


Credit Explained

Spoiler:
Sryder13: His Robohood as a base for the low poly version, as well as being a major support/tester
íReremy: Used modified versions of several of his Badnik textures.
TheDoctor: Used his port of Brak, most just redid textures/mapping and walking animation because lazy.
Chromatian: Very helpful in testing/motivation!
Special thanks to Freeze and Ultra from Discord for helping touch-up knuckles' eyelid textures


Update log

Spoiler:

9/7/17 - Fixed TailsCD.md2 swim animation
9/7/17 - Replaced Emeralds with better Saturn/Mania ones. Also, due to some feedback I've taken all ring object models off by default.
If you desire rings simply add the following back to your md2.dat
Spoiler:
RING OBJE/RING.md2 3.0 0.0
RRNG OBJE/RRNG.md2 3.0 0.0
TRNG OBJE/TRNG.md2 3.0 0.0


9/25/17
V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.

10/10/2017
V3.0! Dirk was added to group, goalpost got huge overhaul

-Goalpost were remade from scratch to have a better presentation, use the same images are their respective character's sprites, and now support the background color changing!
-Knuckle's gliding animation got an update to better match the sprites
-Metalsonic got a model touch-up and some animations fixed
-Spindashing frames were adjusted a bit to not look as awkward.

V3.5! Mighty was added, Texture Overhaul

Due to requests, I whipped up a quick Mighty.
Also, as seen above, several members of the cast received texture touch-ups to better fit srb2's color palette, as well as to just show better 'lighting.'

Some other objects/enemies got these touch-ups as well, including but not limited to;
-Springs
-FISH
-Chaos Emeralds
V4.0 Eight characters join the cast, as well as a bunch of support for Major SRB2 mods, most notably SUGOI and SUBARASHII.

I'm throwing everything I've made that's done up until now into this release, no more waiting on intended WADs, as it's making it hard to keep track of whats public or not.
I honestly don't fully know all of what is new to this release, but the obvious ones being
-Cream
-Rouge
-Blaze
-EggRobo
-Espio
-Charmy
-Vector
-Omega
Please note, that many of these are designed with other WIPs wads in mind, and may not work perfect with any joesmoe's wad you find around.

As well as a new star post!

V4.5 Ray, Metal Knuckles, Flickies and Animals!.

Just pushing all the updates that I have again for now. Ray, Flicky, MetalKnuckles, and even Bean?! I've also complete remade Mighty's Head, and added more unique mania based animations. Beyond that I've redone several small things such as shields, and added some models for objects that lacked them before like maces. Support has also been started for the upcoming Sugoiii, based off it's last preview.
Also a brand new Signpost!(Thank you Sal for best Egg)

Vanilla Updates as of V5.0

Eggman got a Makeover!

I decided to go with a more accurate design for Eggman rather then being strictly stuck with Sonic R's Model for kart, and carried that design over to SRB2 Vanilla. (also de-minecrafted the glass a bit)
Spoiler:
Also the Finished Inazuma is now included

[CENTER]V5.5 Metal Sonic revamp and Knux polish.
SRB2Kart?
Spoiler:
So the obvious change here is that I am moving all SRB2kart-related models to their own thread to really cut down on the confusion, and this will allow me to post more frequent updates to vanilla or Kart. Look for them when they are up later today.

Jeck Jims' Saturn MD2-V5.5

Other than that, the main meats of this update are Metal Sonic and Knuckles.
Metal has gotten a complete new head and textures to better match his intended design, rather then R's "interpretation."He's also gotten some nice animation updates to match Blade's sprites more, still some R inspiration as well though. Knuckles' head was also completely redone with it's textures, overall just more polish and will look tons better in colors other then red.



Known "Issues"

-Animation frames added with lua can be very difficult to make models for, ROSY is a great example of this. (NO I can't fix the hammer bounce)
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

Download Now

File Type: rar Jeck Jims' Saturn MD2-V6.0.rar (6.19 MB, 2065 views)

Screenshots

Click image for larger version

Name:	srb20105.png
Views:	4980
Size:	73.5 KB
ID:	11388   Click image for larger version

Name:	srb20153.png
Views:	657
Size:	488.7 KB
ID:	11389   Click image for larger version

Name:	srb20157.png
Views:	3131
Size:	82.9 KB
ID:	11392   Click image for larger version

Name:	srb20158.png
Views:	2754
Size:	90.1 KB
ID:	11393   Click image for larger version

Name:	srb20159.png
Views:	1605
Size:	92.2 KB
ID:	11394  

Click image for larger version

Name:	srb20160.png
Views:	2609
Size:	93.9 KB
ID:	11395   Click image for larger version

Name:	srb20161.png
Views:	2487
Size:	148.5 KB
ID:	11396   Click image for larger version

Name:	srb20162.png
Views:	2445
Size:	51.7 KB
ID:	11397   Click image for larger version

Name:	srb20163.png
Views:	2438
Size:	55.5 KB
ID:	11398   Click image for larger version

Name:	srb20165.png
Views:	2433
Size:	98.7 KB
ID:	11400  

Click image for larger version

Name:	srb20166.png
Views:	2493
Size:	168.9 KB
ID:	11401   Click image for larger version

Name:	srb20167.png
Views:	2164
Size:	235.8 KB
ID:	11402   Click image for larger version

Name:	srb20168.png
Views:	2378
Size:	360.5 KB
ID:	11403   Click image for larger version

Name:	srb20169.png
Views:	2595
Size:	232.6 KB
ID:	11404   Click image for larger version

Name:	srb20170.png
Views:	2253
Size:	201.9 KB
ID:	11405  

Click image for larger version

Name:	srb20171.png
Views:	2782
Size:	154.2 KB
ID:	11406   Click image for larger version

Name:	srb20173.png
Views:	2218
Size:	74.6 KB
ID:	11408   Click image for larger version

Name:	srb20174.png
Views:	2265
Size:	102.2 KB
ID:	11409   Click image for larger version

Name:	srb20193.png
Views:	2708
Size:	110.8 KB
ID:	11411   Click image for larger version

Name:	srb20195.png
Views:	2139
Size:	94.6 KB
ID:	11412  

Click image for larger version

Name:	srb20201.png
Views:	2056
Size:	201.0 KB
ID:	11413   Click image for larger version

Name:	srb20262.png
Views:	18797
Size:	43.8 KB
ID:	11426   Click image for larger version

Name:	srb20261.png
Views:	1861
Size:	125.0 KB
ID:	11427   Click image for larger version

Name:	srb20180.png
Views:	4141
Size:	76.2 KB
ID:	11589   Click image for larger version

Name:	DIRK.png
Views:	4359
Size:	10.3 KB
ID:	11704  

Click image for larger version

Name:	srb20216.png
Views:	3732
Size:	103.9 KB
ID:	11706   Click image for larger version

Name:	srb20211.png
Views:	3897
Size:	8.5 KB
ID:	11708   Click image for larger version

Name:	srb20059.png
Views:	1046
Size:	71.9 KB
ID:	13032   Click image for larger version

Name:	srb20060.png
Views:	1068
Size:	245.6 KB
ID:	13033   Click image for larger version

Name:	srb20061.png
Views:	1041
Size:	120.1 KB
ID:	13034  

Click image for larger version

Name:	srb20062.png
Views:	1100
Size:	84.7 KB
ID:	13035   Click image for larger version

Name:	srb20063.png
Views:	1080
Size:	104.6 KB
ID:	13036   Click image for larger version

Name:	srb20065.png
Views:	1103
Size:	203.2 KB
ID:	13038   Click image for larger version

Name:	srb20066.png
Views:	1287
Size:	192.5 KB
ID:	13039   Click image for larger version

Name:	srb20013.png
Views:	1161
Size:	138.5 KB
ID:	13041  

Click image for larger version

Name:	srb20241.png
Views:	860
Size:	106.6 KB
ID:	13478   Click image for larger version

Name:	srb20238.png
Views:	932
Size:	62.1 KB
ID:	13479   Click image for larger version

Name:	srb20232.png
Views:	892
Size:	198.5 KB
ID:	13480   Click image for larger version

Name:	srb20027.png
Views:	13115
Size:	85.5 KB
ID:	13760   Click image for larger version

Name:	srb20093.png
Views:	3809
Size:	181.4 KB
ID:	15390  

Click image for larger version

Name:	srb20077.jpg
Views:	572
Size:	191.9 KB
ID:	15391   Click image for larger version

Name:	4.png
Views:	346
Size:	88.6 KB
ID:	19329   Click image for larger version

Name:	V6 (1).png
Views:	432
Size:	69.6 KB
ID:	19330   Click image for larger version

Name:	V6 (2).png
Views:	299
Size:	64.0 KB
ID:	19331   Click image for larger version

Name:	V6 (3).png
Views:	342
Size:	73.9 KB
ID:	19332  

Click image for larger version

Name:	V6 (4).png
Views:	339
Size:	61.6 KB
ID:	19333   Click image for larger version

Name:	V6 (5).png
Views:	330
Size:	69.3 KB
ID:	19334   Click image for larger version

Name:	V6 (6).png
Views:	6870
Size:	62.3 KB
ID:	19335   Click image for larger version

Name:	V6 (7).png
Views:	302
Size:	73.9 KB
ID:	19336   Click image for larger version

Name:	V6 (8).png
Views:	312
Size:	61.0 KB
ID:	19337  

Click image for larger version

Name:	V6 (9).png
Views:	299
Size:	69.0 KB
ID:	19338   Click image for larger version

Name:	V6 (11).png
Views:	329
Size:	70.3 KB
ID:	19339   Click image for larger version

Name:	V6 (10).png
Views:	6819
Size:	62.1 KB
ID:	19341   Click image for larger version

Name:	V6 (12).png
Views:	293
Size:	67.2 KB
ID:	19342   Click image for larger version

Name:	V6 (13).png
Views:	335
Size:	60.8 KB
ID:	19343  

Click image for larger version

Name:	V6 (14).png
Views:	335
Size:	79.7 KB
ID:	19345   Click image for larger version

Name:	v6 (15).png
Views:	304
Size:	68.3 KB
ID:	19346   Click image for larger version

Name:	V6 (16).png
Views:	413
Size:	65.6 KB
ID:	19347   Click image for larger version

Name:	srb20208.png
Views:	6718
Size:	90.6 KB
ID:	19348  

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 11-19-2018   #142
Ezehot52
dont judge me
 
Ezehot52's Avatar
Default

>Jeck incluides Mario model in a kart.
>Mario using his Smash 64 Model.
Me: woke
also first post in page 8, woo.
__________________
Hey, admin!
Can you please change my name to "Sonc"?
I don't want this generic one.

K thx.

Last edited by Ezehot52; 11-19-2018 at 02:38 AM.
Ezehot52 is offline  
Old 11-25-2018   #143
ShinySkink9185
 
ShinySkink9185's Avatar
Default

This is awesome, but the SRB2 Kart models are not showing. I have GR_MD2 1, so how do I get them to work? Edit: I was using default

Last edited by ShinySkink9185; 02-18-2019 at 03:15 PM.
ShinySkink9185 is offline  
Old 11-29-2018   #144
FuriousFox
AKA FuriousFox
Developer
 
FuriousFox's Avatar
Default

Are you running the game in OpenGL mode? Double-click "SRB2Kart (OpenGL).bat" to run it with OpenGL. 3D models don't work with the default software renderer.
FuriousFox is offline  
Old 12-17-2018   #145
KuroEl64
 
KuroEl64's Avatar
Default

I see there's a picture of Super Sonic Kart but it's not on the game is there a specific wad of it?
KuroEl64 is offline  
Old 12-21-2018   #146
GreenKnight9000
 
GreenKnight9000's Avatar
Default

Spoiler:



Inazuma's animations are a little bugged - Inazuma's Electric Shield doesn't go around him, it instead appears on one side (curved)
__________________
Certified Emerald Hunter for online matches
-Known as ThomasTheHedgehog888 in matches-
GreenKnight9000 is offline  
Old 12-21-2018   #147
Rafeku
Casual Player
 
Rafeku's Avatar
Default You have set something wrong them...

Because it's working properly on my end
Click image for larger version

Name:	srb20010.jpg
Views:	377
Size:	198.5 KB
ID:	14813
__________________
Time to show da moves!
Rafeku is offline  
Old 12-21-2018   #148
GreenKnight9000
 
GreenKnight9000's Avatar
Default

Quote:
Originally Posted by Rafeku View Post
Because it's working properly on my end
Attachment 14813
Strange...




...Could be a mod or something (I'm using 2.1.21)
__________________
Certified Emerald Hunter for online matches
-Known as ThomasTheHedgehog888 in matches-
GreenKnight9000 is offline  
Old 12-23-2018   #149
Sinny33
Yes. Sonic and Gun exists
 
Sinny33's Avatar
Default

The entire MD2 files but those wips. V6
PPMP PPMP.md2 3.0 0.0
XSGB XSGB.md2 3.0 0.0
POINTY PSONIC.md2 3.0 0.0
PSET PSET.md2 3.0 0.0
AIRG AIRG.md2 3.0 0.0
RAY RAY.md2 3.0 0.0
JET BEAN.md2 3.0 0.0
SMCE SMCE.md2 3.0 0.0
BMCE BMCE.md2 3.0 0.0
RETI REDI.md2 3.0 0.0
CFLG CFLG.md2 3.0 0.0
CYBD CYBD.md2 3.0 0.0
EGUN EGUN.md2 3.0 0.0
EGGF EGGF.md2 3.0 0.0
FLSH FLSH.md2 3.0 0.0
FUFO FUFO.md2 3.0 0.0
FLKY FLKY.md2 3.0 0.0
SFOT SFOT.md2 3.0 0.0
RSNP RSNP.md2 3.0 0.0
ALPB ALPB.md2 3.0 0.0
NPCT NPCT.md2 3.0 0.0
OSPR OSPR.md2 2.7 0.0
SPRG SPRG.md2 2.7 0.0
BHSP BHSP.md2 2.7 0.0
RHSP RHSP.md2 2.7 0.0
YHSP YHSP.md2 2.7 0.0
CRBX CRBX.md2 1.5 0.0
BBBX BBBX.md2 1.5 0.0
SPTV SPTV.md2 1.5 0.0
BDTV BDTV.md2 1.5 0.0
CEMG EMMY.md2 3.0 0.0
AMTC AMTC.md2 3.0 0.0
RARC RARC.md2 1.0 0.0
EMON EMON.md2 1.5 0.0
FWAG SNVC.md2 3.0 0.0
CDTA TSVC.md2 3.0 0.0
CDKN KNVC.md2 3.0 0.0
AMY AMY.md2 3.0 0.0
ARCH ARCH.md2 1.0 0.0
ARMA MAGN.md2 3.0 0.0
ARMB SOB.md2 3.0 0.0
ARMF ARMF.md2 3.0 0.0
BBUZ BBUZ.md2 3.0 0.0
BIGY BIGY.md2 3.0 0.0
BIRD BIRD.md2 3.0 0.0
BKTV BKTV.md2 1.5 0.0
BLAZE BLAZE.md2 3.0 0.0
BLEC BLEC.md2 2.8 0.0
BLFR BLFR.md2 3.0 0.0
BLTV BLTV.md2 1.5 0.0
BMNE BMNE.md2 3.0 0.0
BMSL BMSL.md2 3.0 0.0
BRAK BRAK.md2 3.0 0.0
BRBX BRBX.md2 1.5 0.0
BSDA BASA.md2 3.0 0.0
BSDB BSDB.md2 3.0 0.0
BSDC BSDC.md2 3.0 0.0
BSPR BSPR.md2 2.7 0.0
BUBR SHED.md2 3.0 0.0
BUNY BUNN.md2 3.0 0.0
BUTV BUTV.md2 1.5 0.0
BUZZ BUZZ.md2 3.0 0.0
CAMO CAMO.md2 3.0 0.0
CBFS CBFS.md2 4.8 0.0
CCOM CCOM.md2 3.0 0.0
CCTV CCTV.md2 1.5 0.0
CDSP MRSP.md2 3.0 0.0
CEMG EMMY.md2 3.0 0.0
CFLY CFLY.md2 3.0 0.0
CHARMY CHARMY.md2 3.0 0.0
CHES CHEESE.md2 3.0 0.0
CHEZ CHEESE.md2 3.0 0.0
CHIC CHIC.md2 3.0 0.0
COWZ PIG.md2 3.0 0.0
CREAM CREAM.md2 3.0 0.0
CRID CRID.md2 3.0 0.0
CSTM CSTM.md2 3.0 0.0
CYCL CYCL.md2 3.0 0.0
DDSH DDSH.md2 3.0 0.0
DETN DETN.md2 3.0 0.0
DIRK DIRK.md2 3.0 0.0
DKSP DKSP.md2 3.0 0.0
DOKY DOKY.md2 3.0 0.0
DRIL DRIL.md2 3.0 0.0
EBAR EBAR.md2 4.0 0.0
EGGB EGGB.md2 1.5 0.0
EGGL EGGL.md2 3.0 0.0
EGGM EGGM.md2 3.0 0.0
EGGN EGGN.md2 3.0 0.0
EGGO EGGO.md2 3.0 0.0
EGGP EGGP.md2 3.0 0.0
EGGPACK ROBO.md2 3.0 0.0
ELEM MAGN.md2 3.0 0.0
ELTV ELTV.md2 1.5 0.0
EMER EMER.md2 3.0 0.0
EMMY EMMY.md2 3.0 0.0
ESHI ESHI.md2 7.0 0.0
ESPD ESPD.md2 3.0 0.0
ESPIO ESPIO.md2 3.0 0.0
FAKE FAKE.md2 3.0 0.0
FAST FAST.md2 3.0 0.0
FDIV FDIV.md2 3.0 0.0
FISH FISH.md2 3.0 0.0
FLAR SHED.md2 3.0 0.0
FLICKY FLICKY.md2 3.0 0.0
FLTV FLTV.md2 1.5 0.0
FORC MAGN.md2 3.0 0.0
FSONIC SONIC.md2 3.0 0.0
FTHK THOK.md2 3.0 0.0
GBTV GBTV.md2 1.5 0.0
GRTV GRTV.md2 1.5 0.0
GSNP GSNP.md2 3.2 0.0
HAMR HAMR.md2 3.0 0.0
HRBX HRBX.md2 1.5 0.0
H_AMY AMY.md2 3.0 0.0
H_CHARMY H_CHARMY.md2 3.0 0.0
H_CREAM H_CREAM.md2 3.0 0.0
H_ESPIO H_ESPIO.md2 3.0 0.0
H_KNUCKLES KNUCKLES.md2 3.0 0.0
H_OMEGA H_OMEGA.md2 3.0 0.0
H_ROUGE H_ROUGE.md2 3.0 0.0
H_SHADOW SHADOW.md2 3.0 0.0
H_SONIC H_SONIC.md2 3.0 0.0
H_TAILS H_TAILS.md2 3.0 0.0
H_VECTOR VECTOR.md2 3.0 0.0
ICEC ICEC.md2 3.0 0.0
INAZUMA INAZUMA.md2 3.0 0.0
JETB JETB.md2 3.0 0.0
JETC JETC.md2 3.0 0.0
JETF JETF.md2 3.0 0.0
JETG JETG.md2 2.8 0.0
JETG JETG.md2 3.0 0.0
JETS JETS.md2 3.0 0.0
JJAW JJAW.md2 1.9 0.0
KCSP MRSP.md2 3.0 0.0
KNUCKLES KNUCKLES.md2 3.0 0.0
KNUX KNUCKLES.md2 3.0 0.0
KNVC KNVC.md2 3.0 0.0
LEVL BLANK.md2 3.0 0.0
MAGN MAGN.md2 3.0 0.0
MEDR MEDR.md2 3.0 0.0
METAL_SONIC METAL_SONIC.md2 3.0 0.0
METL METL.md2 3.0 0.0
MIGHTY MIGHTY.md2 3.0 0.0
MILS TAILSCD.md2 3.0 0.0
MIXU MIXU.md2 1.5 0.0
MNUS MNUS.md2 3.0 0.0
MOUS RICK.md2 3.0 0.0
MRSP MRSP.md2 3.0 0.0
MTEX MTEX.md2 1.5 0.0
NDRL NDRL.md2 3.0 0.0
NDRN NDRN.md2 3.0 0.0
NEDR MEDR.md2 3.0 0.0
NEGG NEGG.md2 3.0 0.0
NOCC THOK.md2 3.0 0.0
OMEGA OMEGA.md2 3.0 0.0
OSHD OSHD.md2 3.0 0.0
OVOL BLANK.md2 3.0 0.0
PECK PECK.md2 3.0 0.0
PEEL PEEL.md2 3.0 0.0
PINV PINV.md2 1.5 0.0
PITA SORB.md2 3.0 0.0
PITY PITY.md2 3.0 0.0
PNTY PNTY.md2 3.0 0.0
POSS POSS.md2 3.0 0.0
PROTO PROTO.md2 3.0 0.0
PRUP PRUP.md2 1.5 0.0
PTTV PTTV.md2 1.5 0.0
QUES QUES.md2 1.5 0.0
RAND RAND.md2 1.5 0.0
RBRD RBID.md2 3.0 0.0
RBUZ RBUZ.md2 3.0 0.0
RECY RECY.md2 1.5 0.0
RINV RINV.md2 3.0 0.0
ROSE AMY.md2 3.0 0.0
ROSY AMY.md2 3.0 0.0
ROUGE ROUGE.md2 3.0 0.0
RRBX RRBX.md2 1.5 0.0
RSPR RSPR.md2 2.7 0.0
SA-TAILS TAILS.md2 3.0 0.0
SADX-SONIC PSONIC.md2 3.0 0.0
SAKNUX KNUCKLES.md2 3.0 0.0
SHAD OSHD.md2 8.0 0.0
SHADOW SHADOW.md2 3.0 0.0
SHPE SHPE.md2 3.0 0.0
SHPS SHPS.md2 3.0 0.0
SHRP SHRP.md2 3.0 0.0
SHTV SHTV.md2 1.5 0.0
SIGN SIGN.md2 3.0 0.0
SILR SILR.md2 1.5 0.0
SILVER SILVER.md2 3.0 0.0
SINR SINR.md2 3.0 0.0
SKIM SKIM.md2 3.0 0.0
SLEV SLEV.md2 3.0 0.0
SLVB SLVB.md2 3.0 0.0
SNLR SNLR.md2 2.0 0.0
SNVC SNVC.md2 3.0 0.0
SOMEONE PROTO.md2 3.0 0.0
SONI SONIC.md2 3.0 0.0
SONIC SONIC.md2 3.0 0.0
SPIN MRSP.md2 3.0 0.0
SPNK SPNK.md2 3.0 0.0
SPOS SPOS.md2 3.0 0.0
SPRB SPRB.md2 3.0 0.0
SPRR SPRR.md2 3.0 0.0
SPRY SPRY.md2 3.0 0.0
SPSH SPSH.md2 3.0 0.0
SSPB SSPB.md2 1.5 0.0
SPSP SPRP.md2 3.0 0.0
SRBX SRBX.md2 1.5 0.0
SSHL SSHL.md2 3.0 0.0
SSIN SSIN.md2 3.0 0.0
STPT STPT.md2 3.0 0.0
SUPE SUPE.md2 3.0 0.0
SUPR SUPR.md2 3.0 0.0
SUPT SUPT.md2 3.0 0.0
SUPZ SUPZ.md2 3.0 0.0
SWBX SWBX.md2 1.5 0.0
SWSP MRSP.md2 3.0 0.0
TAIL TAILS.md2 3.0 0.0
TAILS TAILS.md2 3.0 0.0
TAILSCD TAILSCD.md2 3.0 0.0
TCTV TCTV.md2 1.5 0.0
THOK THOK.md2 3.0 0.0
TMIN PBOM.md2 3.0 0.0
TNCA SHED.md2 3.0 0.0
TNCN SHED.md2 3.0 0.0
TNKA TNKA.md2 3.0 0.0
TNKB TNKB.md2 3.0 0.0
TOKE TOKE.md2 3.0 0.0
TSONIC PSONIC.md2 3.0 0.0
TSVC TSVC.md2 3.0 0.0
TTLS TTLS.md2 3.0 0.0
TURR TURR.md2 3.0 0.0
UNID UNID.md2 3.0 0.0
VECTOR VECTOR.md2 3.0 0.0
VLTR VLTR.md2 2.8 0.0
WALL WALL.md2 3.0 0.0
WHTV WHTV.md2 1.5 0.0
WIND WIND.md2 3.0 0.0
YELW THOK.md2 3.0 0.0
YLTV YLTV.md2 1.5 0.0
YSPR YSPR.md2 2.7 0.0

Last edited by Sinny33; 09-29-2019 at 08:58 PM.
Sinny33 is offline  
Old 12-24-2018   #150
Jeck Jims
Oh, THAT guy...
 
Jeck Jims's Avatar
Default

Quote:
Originally Posted by Sinny33 View Post
The entire MD2 files but those wips.
-Huge copy-paste md2.dat dump
Can you, not do that, please? What did dumping my entire md2.dat entries accomplish?
__________________
Easy MD2 set-up
Jeck Jims is offline  
Old 12-24-2018   #151
Sinny33
Yes. Sonic and Gun exists
 
Sinny33's Avatar
Default

Can you, not do that, please? What did dumping my entire md2.dat entries accomplish?[/QUOTE]

I wanted to make things easier so no one has to spend a lot of time removing the / in the dat.
Sinny33 is offline  
Old 12-24-2018   #152
Wumbo
edited
 
Wumbo's Avatar
Default

Quote:
Originally Posted by Sinny33 View Post
I wanted to make things easier so no one has to spend a lot of time removing the / in the dat.
You could at least use spoilers.
__________________
The hero nobody needs but still deserves
Wumbo is offline  
Old 01-17-2019   #153
Kiylo
Just a dope on the net :V
 
Kiylo's Avatar
Default

Quote:
Originally Posted by Jeck Jims View Post
Can you, not do that, please? What did dumping my entire md2.dat entries accomplish?
i think what he was doing was making it to where if someone is combining md2s with your pack he thought it would make it easier to just copy/paste the md2.dat here... for some reason, even though you can just copy the md2 dat from the other md2 pack and just past it in the saturn md2.dat... defeating the purpose
__________________
Yeetus mah dude
Sushikins#8440
Kiylo is offline  
Old 01-19-2019   #154
Kiylo
Just a dope on the net :V
 
Kiylo's Avatar
Default

welp now i need to wait for boo and shyguy to get an md2 o 3o
__________________
Yeetus mah dude
Sushikins#8440
Kiylo is offline  
Old 01-19-2019   #155
Jeck Jims
Oh, THAT guy...
 
Jeck Jims's Avatar
Default

V5.5 Metal Sonic revamp and Knux polish.

SRB2Kart?
Spoiler:
So the obvious change here is that I am moving all SRB2kart-related models to their own thread to really cut down on the confusion, and this will allow me to post more frequent updates to vanilla or Kart. Look for them when they are up later today. I'll edit the link in here

Jeck Jims' Saturn MD2-V5.5

Other than that, the main meats of this update are Metal Sonic and Knuckles.

Metal has gotten a complete new head and textures to better match his intended design, rather then R's "interpretation."He's also gotten some nice animation updates to match Blade's sprites more, still some R inspiration as well though. Knuckles' head was also completely redone with it's textures, overall just more polish and will look tons better in colors other then red.
__________________
Easy MD2 set-up

Last edited by Jeck Jims; 01-19-2019 at 10:47 PM.
Jeck Jims is offline  
Old 02-16-2019   #156
Rafeku
Casual Player
 
Rafeku's Avatar
Default Oh yes that moist Metal Sonic

Finnally he's looking good, I really didn't like the older one, I kept frankensteining the MD2 folder to use logan's Metal since it looked a lot better. Now this is much better looking "even lower poly" MSonic.
__________________
Time to show da moves!
Rafeku is offline  
Old 02-18-2019   #157
ShinySkink9185
 
ShinySkink9185's Avatar
Default

Oh no 666 posts

---------- Post added at 03:15 PM ---------- Previous post was at 03:05 PM ----------

Can you make Ultimate Inazuma?
ShinySkink9185 is offline  
Old 04-01-2019   #158
MarioFan Studios
MarioFan the Ultimate Gamer
 
MarioFan Studios's Avatar
Default

Thats Nice!
But since that Pointy Sonic is W.I.P....hes kinda weird while standing!
MarioFan Studios is offline  
Old 05-02-2019   #159
ArthurGamerTV
 
ArthurGamerTV's Avatar
Default

Can you fix the ball bug for Pointy sonic?????
ArthurGamerTV is offline  
Old 05-03-2019   #160
ArthurGamerTV
 
ArthurGamerTV's Avatar
Default

um....rings...???????????????????????????????????? ?????????????????????????????????????????????????? ?????????
__________________
The guy who likes videogames :V
ArthurGamerTV is offline  
Old 05-03-2019   #161
Rumia1
Backseat Developer
 
Rumia1's Avatar
Default

A ring model is included, and there used to be a blurb about it being too resource intensive/not Saturn-like anyway in the forum post as well as a bit describing how to enable it. It's in the object folder, so if you copy the line from one of the other objects and replace the code with RING instead of say, POSS, you get the ring to show up.


On another note about rings, little bit of an odd request but for the people who don't care about framerate or basically aren't running SRB2 on a toaster, could you make some match related models, perhaps not the panels but the rest of the ammo rings for example?
__________________
Quote:
Originally Posted by Cirno
Egguman-senpai...
Rumia1 is offline  
 

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:29 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.