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Old 12-05-2020   #21
The Real Inferno
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He can now break through strong breakable walls with a fully-charged Spindash.


Last edited by The Real Inferno; 12-05-2020 at 05:27 PM.
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Old 12-05-2020   #22
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kinda think that spinning should break strong walls
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Old 12-05-2020   #23
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kinda think that spinning should break strong walls
Ehhhh. I sorta like this approach, where you must charge the Spindash and then spin. Gives the Spindash more use.
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Old 12-05-2020   #24
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understandable also may rings can have and effect on the dash mode like move the more rings you have the fast you can get into "dash mode" but if you have less rings it would be harder
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Old 12-05-2020   #25
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understandable also may rings can have and effect on the dash mode like move the more rings you have the fast you can get into "dash mode" but if you have less rings it would be harder
So just like sonic advance 2?
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Old 12-05-2020   #26
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So just like sonic advance 2?
yea something like that
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Old 12-05-2020   #27
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yea something like that
If anything, it'd just gradually lower it to normal runspeed when you have the Momentum Mod option on, which would barely make a difference.
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Old 12-06-2020   #28
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Originally Posted by The Real Inferno View Post
For clarity: Only the Strike Peel, Stomp, and Super Cancel are on Custom Buttons.
The Stomp could be as simple as pressing Jump+Spin at the same time.
This way for example you could start charging a drop dash, but you realize that the platform will move out of the way if you fall normally so you press Jump to cancel it into a stomp.
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Old 12-06-2020   #29
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The Stomp could be as simple as pressing Jump+Spin at the same time.
This way for example you could start charging a drop dash, but you realize that the platform will move out of the way if you fall normally so you press Jump to cancel it into a stomp.
That conflicts with the planned Insta-Shield however, which would be triggered this way (aka, tap Spin after a ju-wait. This could work.
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Old 12-06-2020   #30
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Originally Posted by The Real Inferno View Post
That conflicts with the planned Insta-Shield however, which would be triggered this way (aka, tap Spin after a ju-wait. This could work.
OR you could make it require holding Jump and tapping Spin.
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Old 12-06-2020   #31
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OR you could make it require holding Jump and tapping Spin.
I misread your thing at first. Doing both at the same time would work for me.
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Old 12-06-2020   #32
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i just seen all those gifs, and oh boy... it looks amazing!

hope this character gets custom sprites too, since i have hopes for a parkour-styled Sonic
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Old 12-06-2020   #33
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Originally Posted by Daviroll_Limit View Post
i just seen all those gifs, and oh boy... it looks amazing!

hope this character gets custom sprites too, since i have hopes for a parkour-styled Sonic
The hopes aren't to have a complete custom spriteset, but there WILL be an extensive amount of new sprites.
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Old 12-06-2020   #34
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Quote:
Originally Posted by The Real Inferno View Post
The hopes aren't to have a complete custom spriteset, but there WILL be an extensive amount of new sprites.
Fair, still looking good tho
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Old 12-09-2020   #35
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Can I be one of those beta testers? >u<
I second this!
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Old 12-13-2020   #36
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Recent changes:
- You can no longer lose Strike State mid-air!
- You can now gain Strike State by breaching the base speed for the Strike Peel (70 fracunits). I'll make it work like Dashmode when Momentum is turned off and XMomentum isn't enabled. Strike State will also gain one or two new abilities down the road.
- You can no longer Drop Dash out of a stomp.
- Very slightly nerfed the Rising Thwick's vertical gain.
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Old 4 Weeks Ago   #37
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he has found something
sonic: this is 100% eggman
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Old 4 Weeks Ago   #38
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What if... I added crouching for something?
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Old 4 Weeks Ago   #39
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Quote:
Originally Posted by The Real Inferno View Post
What if... I added crouching for something?
here's the deal: if you want to use crouching sprites, I recommend using them as 2D Sonic crouching system.
like, let's make sure you want the spindash too, well, you can press jump while crouched to charge the spindash.
that would be an interesting mechanism (and also a callback to 2D Sonic)
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Old 4 Weeks Ago   #40
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What if... I added crouching for something?
this would be.... GREAT.
like if you press spin you duck then you use jump to spindash!
this can make alot of new moves for this boi like a super jump if you hold it down!
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