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Classic.wad Returns! Classic Physics (Mostly) Recreated in SRB2!
![]() Developer Last Online: Jan 2021
Do you like the classic Sonic quadrilogy? Do feel like you're walking down that giant slope in GFZ2? Do you hate having to wait what seems like an eternity while charging a spindash? Do you still just hate Sonic the Hedgehog in race and want him nerfed? Well Classic.wad is back and may be the solution for you!
Classic.wad was originally intended as an answer to the question of "what if Sonic Team Jr. decided to make SRB2 more like the classic games" with some bug fixes as well, and while some of the changes and bugfixes made have even gotten into vanilla (wow!), the main mechanics of Classic.wad such as momentum and slope acceleration still remain unimplemented, and thus why I've ported this to 2.2! But what does Classic.wad do exactly? Well my dear reader, look in this spoiler for a list of changes from vanilla! Spoiler: Vanilla changelog Here's a giant changelog of all the previous versions I've done! Spoiler: changelog Download Now
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#22 |
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In the change log, you mentioned scrapping a flight assist because of the new official version making it redundant. But when I use classic.wad, I am not able to use the move. The up icon doesn't even show up. Any idea what is going on there?
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#23 |
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How would I apply the "Air Walking" thing on custom characters, or add the custom characters to that part? I tried using Neo Sonic with this, and all but that one part worked.
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#24 |
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Actually, it just seems to be Neo Sonic. Silver, Yoshi and Eggpack air-walk when sprung. Neo Sonic just kinda freezes in the air.
Last edited by 0002NiarDneK; 06-18-2020 at 06:04 PM. |
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#25 |
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is there any way i can give the characters their falling animations back? I really like seeing them, and I also like this mod, so I wanted to find a way to have both. I know I could just use the Momentum mod, but I like the changes that this mod has too. I just want to fall in style :D
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The minorities of the internet are those who don’t capitalize their usernames |
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#26 |
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New potential issue. Is Amy not effected by the new slope momentum? Because she doesn't seem to gain any extra speed when travelling downhill. I've been looking in the Lua scripts in the file, and it doesn't seem like she's mentioned in that part, unless I'm being blind again.
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#27 | |
Backseat Developer
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Hey guys! I just updated Classic.wad! This will be the final release for a while unless something major bugs out and I have to release a patch for it. Please check the opening post for the changelog.
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#28 |
Pure of Heart! Dumb of Ass!
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Would you be willing to make a version without the Air Walk? I prefer the feeling of this over momentum.wad, but I'm not a fan of the air walk. If it would be too much work, I understand, this is just a minor nitpick.
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#29 | |
Backseat Developer
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There are plans to make that a togglable option later on, but that is not in the cards right now. If you really don't like it, you are free to comment out that specific bit of code in private as long as you don't share it or host with it.
EDIT: HOTFIX UPDATE! on this episode of Rumia Does Dumb Things, I accidentally used skins[player.mo.skin].prefcolor instead of player.skincolor, so while in boostmode it wouldn't return you to your chosen color online.
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Last edited by Rumia1; 06-30-2020 at 12:42 AM. |
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#30 |
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Give Sonic Elemental Bubble Shield abilities like in Sonic 3 & Knuckles
>Water Shield is a drop double bounce >Fire Shield is the thok >Electric shield is the vertical double jump >Wind shield remains the horizontal double jump Problems fixed, give me a banana juice. |
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#31 |
Circuit Enthusiast
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The Sonic 3 shields are already in the game as seperate shields. They're just unused in the singleplayer campaign
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#32 |
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#33 | |
PersistantRubine/Void
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Either research wasn't done or you played a character that disabled shield abilities so they could use their own for the jump-spin. Edit: OR you're thinking of the main three, which are entirely different shields. Fire+Water/Elemental Shield, Wind Shield, and Magnet Shield. Those three are not the same as the S3K ones, which are indeed in the game and work properly, despite being only really for modders/extra stages to use.
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TOGETHER we can show the world what we can do! You are giving me a little mania! |
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#34 |
I suck at karting.
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This happens on my end when your Classic .wad, and Katmint's Comet+Dropdash script are loaded together. |
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#35 |
Pure of Heart! Dumb of Ass!
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So, now that 2.2.5 and 2.2.6 are out, you can fix how the dash mode works so that characters can have their particles back, right?
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#36 | ||
Backseat Developer
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View the changelog in the opening post!
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#37 |
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bout to test new version
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#38 | |
Backseat Developer
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Oops, I left in a snippet of code while testing that changed the spindash sound to one that doesn't work right! I released a quick hotfix, please redownload!
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#39 |
You should train some more
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Um can you make a version that restores Neo Sonic's effects, because I really liked them. Also Neo Sonic is no longer 38 can you add a way to restore his speed please.
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I am the warrior you've heard of in legends, pure of heart and awakened by fury. That's what I am. I AM THE SUPER SAIYAN, SON GOKU! Last edited by rocklight124; 08-16-2020 at 01:03 PM. |
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#40 |
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Could you please give every variable a toggle command the way SpindashAssist does?Certain characters (Junio, Neo, etc) have problems with walkframes after hitting a spring (probably because the logic is hard-coded instead of using the built-in), and I'd like to be able to disable the animations changes on the fly.
For now, is there a way to alter Lua variable values ingame or with a config file? |
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#41 | |
Backseat Developer
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Unfortunately, I have lost a lot of motivation to work on Classic.wad lately. Mostly due to the sheer amount of things I want to rework and implement in order to make it worthy of the next release. I did actually make something a while ago which is technically still in classic.wad's script, which was intended for mod creators to enable and disable things like that themselves without me having to update my script constantly. Due to lack of popularity and the fact that the system is broken currently, nobody has used this feature.
I probably won't be working on Classic.wad for another month or so depending on how I feel, but maybe I'll find something that drives me to complete a new feature quickly but it's unlikely.
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