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Old 3 Days Ago   #181
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Old 3 Days Ago   #182
VGBoy
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The fact you are given up to three times to attempt this per jump should only make learning even easier, as that's around 15 seconds per jump to figure out what you are doing. Overall, it should be much more beginner friendly than Junio Sonic.
This "Stop Thok" idea sounds more like a training tool than a viable ability for normal game play. You're even explaining it as a training tool. If it was added to base game as is, its delayed activation time would be a huge pace breaker compared to the instant activation of the other playable cast's abilities. It also seems more broken in battle modes, where you can stall in the air possibly longer than Tails with about 15 seconds of air time.
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The player must wait about a second before they can launch the thok, so as to help avoid thok spam.
The idea of a cooldown for Sonic's ability is a step in the right direction if his ability still lets him exceed the speed cap with little effort.
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Old 3 Days Ago   #183
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Originally Posted by VGBoy View Post
This "Stop Thok" idea sounds more like a training tool than a viable ability for normal game play. You're even explaining it as a training tool. If it was added to base game as is, its delayed activation time would be a huge pace breaker compared to the instant activation of the other playable cast's abilities. It also seems more broken in battle modes, where you can stall in the air possibly longer than Tails with about 15 seconds of air time.

The idea of a cooldown for Sonic's ability is a step in the right direction if his ability still lets him exceed the speed cap with little effort.
It... Could be used as a training tool, but the actual intention is ease of use, or utility. Yes, it would break pace quite a bit, but that's part of the problem with the situation we are in to begin with. There's two ways to approach the problem: Either modify how thok works to be easier to use for newcomers and less actively hazardous, or replace thok entirely with something else. I've taken a stab at both ideas, and the stop thok is an attempt at the former. The problems I am addressing with it are that newer players have a tendency of using it when they don't want to, have a hard time using it as a recovery tool, and often fly off cliffs to their deaths.

The idea is primarily based around use in the main campaign, so yeah it probably would be pretty broken in battle modes, but I consider that to be a secondary issue to the main game. If we also have to factor in PvP battle modes into the balance of our suggestions, we are going to be making even less ground in figuring out what to do with Sonic's moveset. It's probably better to find something that works for the main campaign first, and then figure out how to balance it in PvP later.
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