Long vote incoming... -_-
Match:
MAPA1 - Scattered Skies Zone, 5/10 Bland and off-balance, but not bad..
This level first caught me by surprise with the music, which seemed unfitting for an air-themed level just a tad, however that really didn't affect the score. The main problem was that the play areas were so split up, that only the three main platforms were ever used. The clouds were annoying and useless and the others were just too out of the way. Another problem was that everything was so spread apart that I could never tell whether I could jump or not until I missed it, and then waited a few seconds to fall under the play area. I had to memorize what jumps could and could not be made. I didn't altogether enjoy the sparsely placed wind gimmick, mainly because it was too out of the way to be useful, and too in the way to be any good. (had to use it in order to reach the random monitor) Lastly, nobody bothered to get many of the bomb rings unless they happened to be nearby, and the infinity ring was unused.
Gameplay: 5/10 Not bad...
Visuals: 4/10 Some decorative stuff but really quite bland
Creativity: 2/10 Overused theme, gimmicks just didn't offset it enough
Weapon Balance: 3/10 Some were unused, others were overused, infinity was ignored, rings were too few and far between.
Overall: 5/10 Bland and off-balance, but not bad. (not an average)
MAPA2 - Venomous Dusk Zone, N/A my level...
It seems that the acid wasn't too popular, however it never really was in the way except where it had to be. The homing ring was a painful decision, when nobody bothered to get the infinity ring. In my personal albeit slightly biased opinion, it really only suffers from size, and sometimes lag. Next time I'll go lighter on the detail (urm, slightly lighter) and try to make it smaller.
MAPA3 - Arial Ruins Zone, 2/10 VERY tiny, like a centerpiece without a level.
My first impression was good, it looked like a real good level, up until I found out that was it... The theme is currently sickening, but I'm not taking points off for that. In a full game, I spent the entire match scavenging rings, and losing them. The auto ring was almost useless (dunno how one of the players kept their rings with it). The layout was also cramped in the sides, and the fact that it was only really possible to fight in the middle. I'd say make this a centerpiece... because for the entire level, it just isn't really any good.
Gameplay: 1/10 Lots of deaths due to ring shortage and narrow rim...
Visuals: 2/10 There really wasn't room for visuals, but the ones that were there weren't all that great either.
Creativity: 0/10 Sorry, none here, but this isn't going to affect your score.
Weapon Balance: 2/10 It was way too much scavenging, the auto became a hazard rather than an asset...
Overall: 2/10 VERY tiny, like a centerpiece without a level. (not an average)
MAPA4 - Courtyard Clash Zone, 6/10 Quite good, but relative direction was really hard to attain.
I kinda expected this to be a good level, and I wasn't disappointed, just lost. In a game I spent way too long trying to find everybody, and I still can't tell where one area is in relation to the other. Rings were not a problem but the weapons were. The Fire Shield was a killer in the passageways and there were too many random monitors. The moving platforms were really annoying, and just not worth using. I more than once got stuck underneath, and a couple times with another player who had a bomb ring. Lastly the textures were an eyesore, the castle seemed to blend in the distance in OpenGL at least. I'd actually rather see the ugly CEZ textures.
Gameplay: 6/10 Not bad, but I just kinda wanted a "You are here" sign in every other area.
Visuals: 5/10 That one room was REALLY decorative. However some of the others were really bland. The center was pretty good, and I can't stand those bricks...
Creativity: 6/10 Despite their speed, the platforms were pretty cool, and the idea of a courtyard with a cobblestone walkway was neat.
Weapon Balance: 4/10 I really couldn't tell, the fire shields were not good though, and I didn't like having to get stuck under a moving platform to get the weapon rings.
Overall: 6/10 Quite good, but relative direction was really hard to attain. (not an average)
MAPA5 - Rusty Bucket Bay, 1/10 Interesting, but really is cramped.
Well, the sector layout was nice, but the textures were an eyesore. As for the actual gameplay, the rings seemed to be placed way to sparsely, not that there was even room for them. It seemed pretty cramped and most of the level was spent shooting homing rings and running from others. That doesn't include trying to get out of the toxic water. The fof's for the boat also seemed somewhat unnecessary.
Gameplay: 1/10 Really was no room to run, and the homing rings just made it worse.
Visuals: 4/10 Good sector decorations, but bad textures...
Creativity: 5/10 I'm gonna ignore the fact it was a Banjo-Kazooie port and say it was pretty interesting.
Weapon Balance: 1/10 The homing rings killed what level there was around the toxic water. There were just too many of them and too little rings.
Overall: 1/10 Interesting, but really is cramped. (not an average)
Capture the Flag:
MAPA6 - Miles' Beach Zone, 0/10 Is that a map?
There is nothing in this level. Players could hardly even see one another coming back and forth.
Gameplay: 0/10 There really wasn't any gameplay.
Visuals: 0/10 What was there didn't really look that good.
Creativity: 0/10 There wasn't anything there...
Weapon Balance: 0/10 I couldn't find the rings, and when I did, I couldn't use them.
Overall: 0/10 Is that a map? (not an average)
MAPA7 - OMIGODZCTF, 1/10 Rushed meets cramped.
The map was really small, and I spent more time running into walls than anything else. The secret was interesting, but really was either a cheap hiding place, or a trap.
Gameplay: 1/10 Very two-dimensional
Visuals: 2/10 Looked alright for what was there.
Creativity: 2/10 The secret showed some creativity right there...
Weapon Balance: 3/10 I didn't really see many rings, but there was always enough to shoot considering every shot couldn't help but meet its mark.
Overall: 1/10 Rushed meets cramped. (not an average)
Circuit:
MAPA8 - Dark Skies, 4/10 Pretty solid race... minus the lag.
Well I actually thought the visuals were kinda interesting, because I just didn't stop to figure it out. On my own, it really was a great race, with enough gimmicks and an apparent shortcut for Tails and Knuckles. However the lag just killed it, and I couldn't get past the first area.
Gameplay: 2/10 Lag killed it all... all of it.
Visuals: 7/10 Interesting... just, interesting...
Creativity: 5/10 Very creative with the visuals, still was pretty plain on the gimmicks.
Overall: 4/10 Pretty solid race... minus the lag. (not an average)
MAPA9 - Waterfall Heights Zone, 6/10 Really short...
This was a pretty good map even with the lag. The fork was really just a hazard and the springs just took too long to run into.
Gameplay: 5/10 Good match map, can't see anyone being any character other than Sonic though.
Visuals: 4/10 Pretty good for a race.
Creativity: 1/10 There really wasn't any creativity here, but that wasn't a bad thing.
Overall: 6/10 Really short... (not an average)
MAPAA - Castletania, 6/10 Random and long, but not bad.
I wish you had kept the Mystic Mansion theme... it really would have been interesting running through hallways and the like. However it just became really random. With the big shortcut I could never tell if it was worth it or not. It did have some interesting parts though and was pretty fun. The woods and the steps were cramped though.
Gameplay: 6/10 Not bad, just random and long.
Visuals: 6/10 This map really didn't stint on the visuals, but they changed too ofteh
Creativity: 6/10 Shows a lot of creativity in several places, but it again was random.
Overall: 6/10 Random and long, but not bad. (not an average)
MAPAB - Sky Cannon, 7/10 Bland but enjoyable.
I liked this map quite a bit, however it was quite plain in many places. Some of the jumps were also too spaced out particularly in the one side.
Gameplay: 7/10 Wasn't much to it, but it was fun.
Visuals: 4/10 Some pretty good stuff in the last area, but otherwise very bland.
Creativity: 3/10 There really wasn't anything new here. But the premise was cool.
Overall: 7/10 Bland but enjoyable. (not an average)