Segmint
Member
Okay, I played it, and I hate it.
Why? Okay, first off, the levels are extremely boring. They're too simple, too bland, and you mixmatch textures which don't even go with the feel of the surroundings (but they were alligned quite nicely, GJ). Secondly, some of the sprites and such look like they were drawn by an eight year old. Nothing is more fun to look at than a screwed up SM64 enemy. The only thing that's good about them is that it makes you want to destroy them, which is why they're there (to be destroyed, that is). Thirdly, I saw some of the structure, and saw a workaround for something that was avoided. What I mean is, for some areas of the levels, different approaches are possible with different sector/linedef types. Fourthly, the engine is average. It's nothing amazing, and I don't understand why you're bragging about it. Fiftly, I see lots of REDWALL. I know it's a beta, but come on, beta testers are supposed to report and try to fix that stuff. Lastly, everything feels rushed and overdone. What's the fun in that? It's not like 1.1 is going to be rushed.
In addition; some of the music (I noticed) is MIDI. You'd figure you would a music production program to touch them up with higher quality samples, but I guess the music department of this crew just rips stuff, right? No real work there.
There's your constructive criticism. Yeah, it's a beta, but I figure if I hate it this much, the final version isn't much to look forward to.
Why? Okay, first off, the levels are extremely boring. They're too simple, too bland, and you mixmatch textures which don't even go with the feel of the surroundings (but they were alligned quite nicely, GJ). Secondly, some of the sprites and such look like they were drawn by an eight year old. Nothing is more fun to look at than a screwed up SM64 enemy. The only thing that's good about them is that it makes you want to destroy them, which is why they're there (to be destroyed, that is). Thirdly, I saw some of the structure, and saw a workaround for something that was avoided. What I mean is, for some areas of the levels, different approaches are possible with different sector/linedef types. Fourthly, the engine is average. It's nothing amazing, and I don't understand why you're bragging about it. Fiftly, I see lots of REDWALL. I know it's a beta, but come on, beta testers are supposed to report and try to fix that stuff. Lastly, everything feels rushed and overdone. What's the fun in that? It's not like 1.1 is going to be rushed.
In addition; some of the music (I noticed) is MIDI. You'd figure you would a music production program to touch them up with higher quality samples, but I guess the music department of this crew just rips stuff, right? No real work there.
There's your constructive criticism. Yeah, it's a beta, but I figure if I hate it this much, the final version isn't much to look forward to.