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Old 02-14-2020   #21
Spectorious
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Seems like the perfect opportunity to finally get this old hunk of junk out in the open!




On another note, all the maps you guys have showcased up above look nothing short of stellar! Can't wait fully sink my teeth into them when this drops, keep at it guys!
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Old 02-14-2020   #22
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Originally Posted by Rexeljet View Post
(still not 100% sure on the floor texture, that may change)
My issue with that floor texture is that it looks... blurry? Or something like that. It makes it look out of place compared to the sharp as h*ck wall textures.
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Old 02-14-2020   #23
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I still got yo get yp work on petrol pond now the Dimension Glabet is done.

I at least have the badniks and gimmicks picked out.
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Old 02-14-2020   #24
Evertone
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Default SRB2's motto should be "if you want it then make it"

Ooh, another collaborative level thing?

Sounds fun

Anyway, here's my 2.2-styled Jade Valley remake.
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Old 02-14-2020   #25
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Originally Posted by Spectorious View Post
Seems like the perfect opportunity to finally get this old hunk of junk out in the open!

Well, that's probably some of the most stunning visual work I've ever seen in SRB2. That I can say this, post 2.2, is incredible. Amazing job!!
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Old 02-15-2020   #26
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These are all great levels!
Meanwhile, I'm using whatever palette textures I find to make this level.

(There's other screenshots in the attached thumbnails section)
(Also by the way, I have already sent it.)
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Old 02-17-2020   #27
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Quote:
Originally Posted by Spectorious View Post
Seems like the perfect opportunity to finally get this old hunk of junk out in the open!
Spoiler:





On another note, all the maps you guys have showcased up above look nothing short of stellar! Can't wait fully sink my teeth into them when this drops, keep at it guys!
That's a very beautiful looking "old hunk of junk", I love the draping leaves textures on the trees. Is this going to include custom enemies from the source zone?
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Old 02-17-2020   #28
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That's a very beautiful looking "old hunk of junk", I love the draping leaves textures on the trees. Is this going to include custom enemies from the source zone?
I can't make any promises, but custom enemies is something I've been meaning to add to the stage for a while now. So fingers crossed I'll manage to include them somehow, in spite of my frankly awful coding knowledge thus far. :p
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Old 02-17-2020   #29
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I make no guarentees, but if I feel I can't make Petrol Pond in the timelimit, then I'll switch over to Mystic Castle Rebirth
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Old 02-17-2020   #30
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Quote:
Originally Posted by Spectorious View Post
Seems like the perfect opportunity to finally get this old hunk of junk out in the open!




On another note, all the maps you guys have showcased up above look nothing short of stellar! Can't wait fully sink my teeth into them when this drops, keep at it guys!
Holy shit is that Press Garden?
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Old 02-18-2020   #31
Spectorious
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Holy shit is that Press Garden?
Pretty much!
Same theming, different name!
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Old 02-18-2020   #32
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maybe that's going to be this pack's Sky Top?
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Old 02-18-2020   #33
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Man, i'm seeing a lot of fun maps in this collab.

Now what i been doing is some... life questionable decision... A full on "revamp" of Final Demo's Castle Eggman Zone (Well only the first act)




With a little bit of extra at the end~



I hope mine is good enough!
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Old 02-18-2020   #34
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Originally Posted by elvinkonohana View Post
Now what i been doing is some... life questionable decision... A full on "revamp" of Final Demo's Castle Eggman Zone (Well only the first act)
I love it so far!!! I hope it makes it in the ULDC...
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Old 02-19-2020   #35
Spectorious
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Originally Posted by elvinkonohana View Post
I hope mine is good enough!
That certainly looks more than just "good enough"! Great use of slopes and texture variety so far, definitely looking forward to fully exploring this one!
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Old 02-20-2020   #36
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I forgot to say this when I first posted in this thread, but I really like all the screenshots that have been uploaded here so far! I'm really looking forward to trying out all these levels.


Anyway, here's a few more pictures of Gigalopolis- the floor texture has been updated, and some scenery objects have been added (based on Star Light grapics since Gigalopolis doesn't really have any scenery objects of its own)








Also I figured out how to make an animated scenery object. It's the small things that count, I suppose.


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Old 02-22-2020   #37
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A lot of progress has been made, I could say there's not much to do, I just need to adjust some rooms and then make the blue base... also, im really not sure if I should keep this part of the skybox above the factory (I never made a skybox before, so thats something), does it look better with or without it? or should I just try something else?
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Old 02-22-2020   #38
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I like it with the sky box part.
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Old 02-22-2020   #39
Evertone
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all of this is great and i honestly can't wait to play it :D
(hope i can keep up)
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Old 02-23-2020   #40
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I'm loving all these maps so far, especially the Gigalopolis one!
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im really not sure if I should keep this part of the skybox above the factory
I say yes, keep it, it looks very neat.
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