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Jeck Jims' MD2s 2.0's Final Update Details »»
Jeck Jims' MD2s 2.0's Final Update
Version: , by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Oct 2020

Version: SRB2 Rating: (15 votes - 4.67 average)
Released: 10-03-2010 Last Update: Never Favourites: 30
Re-Useable Content Models

A collection of MD2 models set to replace object sprites in SRB2!

The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. Starting fresh with the release of the Sryder13's new OpenGL EXE mod, I want to focus on classic character represntations for now. The supported releases on this thread will be found in all .zips except the "archives.zip". This special .zip contains all work released on this thread that I have no plans to update in the near future. Please refrain from commenting on the content in it, as they are unsupported at this time. I would love feedback on the classic characters being released/updated this time around though.
Whats new?


All new Sonic

Based on the sprites and animations used in srb2 itself. Merging what works best with the sprites with the potential of model's animation, I believe to have created a sonic model that has accuracy without sacrificing goods tastes.

All new Tails

Using Iceman404's take on Srb2's tails, I've attempted to create something that looks adorable. While his walk animations are unique, his running and flying tails' animations have been giving cartoon like effects that are true to the sprites!

Improved Knuckles

It's hard to improve when you get it so right the first time, but MotorRoach and myself worked together to match our animations between Chuckles.wad and this new Knuckles.md2

Of course, other classic characters have been fixed up for this release:
Amy - Appearing in modern clothing
Shadow
Silver
Mighty
Bean
Blaze
Hinote
Metal Sonic
Metal Knuckles
Cream
Espio
Rosy the Rascal
Super Sonic

Also being included in the classic character pack is:
New shield model (SORB, no texture is used)
New End Sign

The major improvent here people is the animations, I incourage anyone to try these out, especially if its not the first time, you will be amazed at the progress.

SEE THEM IN USE:


How to use:
Each model is designed to replace a sprite object in the game. Create a text file but save it as "MD2.dat" (its extention should be .dat not .txt)
There are several provided in this release.

Entries in this file go as such "OBJECTNAME MODELNAME.md2 3.0 0.0"
For characters, they go by the SKIN name using sryder's new exe
So, "SKINNAME MODELNAME.MD2 3.0 0.0"
ex. "Shadow Shadow.MD2 3.0 0.0"

Side notes: Kart models will come with the new release of SRB2kart
All former updates/credits are found in the archives.zip

Download Now

File Type: zip Jeck Jims' Items.zip (990.2 KB, 11799 views)
File Type: zip MD2.dats.zip (1.2 KB, 13094 views)
File Type: zip Sonic 3 Monitors.zip (389.9 KB, 8775 views)
File Type: zip Archieves.zip (25.88 MB, 11573 views)
File Type: zip Jeck Jims' Classic Character MD2s.zip (7.87 MB, 16834 views)
File Type: zip Jeck Jims' Enemies.zip (2.05 MB, 8578 views)

Screenshots

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Comments
Old 03-14-2014   #642
Burning-Fox
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Yo, Jeck, is there a ring md2 at all? It's possible, right? 'Cause I think that's what's needed quite badly.

Basically the rings that come out of popped ring monitors. Those, but replacing the sprites that are out of place.

Your work is quite awesome, by the way. Shame md2s can't change colors, though. :I
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Old 03-14-2014   #643
Puppyfaic
 
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There's a RING.md2 and texture in his Classic Characters file.
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Old 03-16-2014   #644
Burning-Fox
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What command do I use to make it so the ring.md2 takes over the actual rings in game?
I mean what's the sprite name for rings?
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Old 03-16-2014   #645
Sapheros
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The code in the md2.dat should be RING RING.MD2 3.0 0.0
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Old 03-23-2014   #646
r543
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I love the model pack, so many models, it's like if every sprite is 3d now.
Can you release the .ms3d(I'm guessing that's milkshape) file too, so that the rig of the custom models isn't removed ? I'd like to use the models and create custom animations(I'll give credit), but that isn't possible with the .md2 files because they remove the rig.
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Old 03-23-2014   #647
dany777
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This still "Barely" works on SRB2 2.1 but i found some little problems

The monitors and other things always look at my camera and when i finish a stage, the sign post glitches up having a monitor in it

+ this should have color support, so when you are tails, and when you want to be red, tails will be red

Extra note: And the extra life monitors was goin crazy with the flickering, there is other problems too, but i dont renember well

Last edited by dany777; 03-24-2014 at 12:11 AM.
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Old 03-24-2014   #648
Sapheros
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Dude, just stop. The md2s never supported multicolored characters in 2.0, nor will it do the same in 2.1, in fact 2.1's OpenGL is built off of sryder13's SRB2OpenGL.exe, which means the monitors and signposts always look at your camera. These md2s obviously weren't designed for 2.1, and Jeck Jims (hopefully) is finding a way to implement 3D models for 2.1 at a much smoother rate.
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Old 03-24-2014   #649
dany777
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Quote:
Originally Posted by Duon the Adventurer View Post
Dude, just stop. The md2s never supported multicolored characters in 2.0, nor will it do the same in 2.1, in fact 2.1's OpenGL is built off of sryder13's SRB2OpenGL.exe, which means the monitors and signposts always look at your camera. These md2s obviously weren't designed for 2.1, and Jeck Jims (hopefully) is finding a way to implement 3D models for 2.1 at a much smoother rate.
Just calm down, i only asked it "Once" and im not crazy
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Old 03-24-2014   #650
Snu
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Quote:
Originally Posted by dany777 View Post
Just calm down, i only asked it "Once" and im not crazy
Quote:
Originally Posted by Duon the Adventurer View Post
Dude, just stop. The md2s never supported multicolored characters in 2.0, nor will it do the same in 2.1, in fact 2.1's OpenGL is built off of sryder13's SRB2OpenGL.exe, which means the monitors and signposts always look at your camera. These md2s obviously weren't designed for 2.1, and Jeck Jims (hopefully) is finding a way to implement 3D models for 2.1 at a much smoother rate.
At what point did he say your crazy in that sentence?
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Old 03-24-2014   #651
dany777
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Quote:
Originally Posted by Snow View Post
At what point did he say your crazy in that sentence?
No, but i though, and renember that im spanish and sometimes im not goin to understand something
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Old 04-13-2014   #652
Maximus Universal
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Where are all the Kart md2s!!
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Also download Kirby: https://mb.srb2.org/showthread.php?t=47268
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Old 04-13-2014   #653
Terra
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Quote:
Originally Posted by Maximus Universal View Post
Where are all the Kart md2s!!
Check the archives.
Also, this is for 2.0...
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Old 04-13-2014   #654
Maximus Universal
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Quote:
Originally Posted by Terra View Post
Check the archives.
Also, this is for 2.0...
Ok,

1: I have already checked the archives
2: I know this is 2.0.
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I'm stuck in sonic oc purgatory

Also download Kirby: https://mb.srb2.org/showthread.php?t=47268
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Old 04-13-2014   #655
Terra
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Then tough luck. Nobody else has them except Jeck and since the kart exe modification team isn't going to be porting it to 2.1, (at least, I don't think so anyway) I don't think he will give it to anyone.
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Old 04-14-2014   #656
Jeck Jims
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"Side notes: Kart models will come with the new release of SRB2kart"
Can't y'all read the fine print?
Kart is not dead by the way
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Old 04-14-2014   #657
Terra
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Oh, whoops. I thought SRB2kart wasn't being made anymore after 2.1.
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Old 07-03-2014   #658
Fizz
 
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I love it but super sonic is buggy
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Old 07-15-2014   #659
Maximus Universal
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Is it possible for you to add the old kart models to the archive?
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Also download Kirby: https://mb.srb2.org/showthread.php?t=47268
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Old 07-19-2014   #660
Sapheros
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I don't think you can use the kart models for kart... I'm not sure because i have absolutely no idea how to get the kart models assigned... Besides, it's just better to wait for 2.1's new md2 models for Kart 2.1. the md2 models aren't multi-md2 supported.
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Old 07-19-2014   #661
Maximus Universal
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Quote:
Originally Posted by Duon the Adventurer View Post
I don't think you can use the kart models for kart... I'm not sure because i have absolutely no idea how to get the kart models assigned... Besides, it's just better to wait for 2.1's new md2 models for Kart 2.1. the md2 models aren't multi-md2 supported.
Actually... There was a small upgrade for 2.0 that allowed for multiple md2s to be used Here: https://mb.srb2.org/showthread.php?t=38189. But now, I can't get the old kart md2s because they aren't in the archive, and they might be erased from existence.

EDIT: They might be on my old computer though.

EDIT2: I just noticed, that the OLD kart models will come with the new release as it says at the bottom of the Original Post, sorry, I thought you guys were talking about the new ones.
__________________
I'm stuck in sonic oc purgatory

Also download Kirby: https://mb.srb2.org/showthread.php?t=47268

Last edited by Maximus Universal; 07-19-2014 at 02:55 PM.
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