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Jeck Jims' MD2s 2.0's Final Update Details »»
Jeck Jims' MD2s 2.0's Final Update
Version: , by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Jul 2020

Version: SRB2 Rating: (15 votes - 4.67 average)
Released: 10-03-2010 Last Update: Never Favourites: 30
Re-Useable Content Models

A collection of MD2 models set to replace object sprites in SRB2!

The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. Starting fresh with the release of the Sryder13's new OpenGL EXE mod, I want to focus on classic character represntations for now. The supported releases on this thread will be found in all .zips except the "archives.zip". This special .zip contains all work released on this thread that I have no plans to update in the near future. Please refrain from commenting on the content in it, as they are unsupported at this time. I would love feedback on the classic characters being released/updated this time around though.
Whats new?


All new Sonic

Based on the sprites and animations used in srb2 itself. Merging what works best with the sprites with the potential of model's animation, I believe to have created a sonic model that has accuracy without sacrificing goods tastes.

All new Tails

Using Iceman404's take on Srb2's tails, I've attempted to create something that looks adorable. While his walk animations are unique, his running and flying tails' animations have been giving cartoon like effects that are true to the sprites!

Improved Knuckles

It's hard to improve when you get it so right the first time, but MotorRoach and myself worked together to match our animations between Chuckles.wad and this new Knuckles.md2

Of course, other classic characters have been fixed up for this release:
Amy - Appearing in modern clothing
Shadow
Silver
Mighty
Bean
Blaze
Hinote
Metal Sonic
Metal Knuckles
Cream
Espio
Rosy the Rascal
Super Sonic

Also being included in the classic character pack is:
New shield model (SORB, no texture is used)
New End Sign

The major improvent here people is the animations, I incourage anyone to try these out, especially if its not the first time, you will be amazed at the progress.

SEE THEM IN USE:


How to use:
Each model is designed to replace a sprite object in the game. Create a text file but save it as "MD2.dat" (its extention should be .dat not .txt)
There are several provided in this release.

Entries in this file go as such "OBJECTNAME MODELNAME.md2 3.0 0.0"
For characters, they go by the SKIN name using sryder's new exe
So, "SKINNAME MODELNAME.MD2 3.0 0.0"
ex. "Shadow Shadow.MD2 3.0 0.0"

Side notes: Kart models will come with the new release of SRB2kart
All former updates/credits are found in the archives.zip

Download Now

File Type: zip Jeck Jims' Items.zip (990.2 KB, 11439 views)
File Type: zip MD2.dats.zip (1.2 KB, 12685 views)
File Type: zip Sonic 3 Monitors.zip (389.9 KB, 8465 views)
File Type: zip Archieves.zip (25.88 MB, 11190 views)
File Type: zip Jeck Jims' Classic Character MD2s.zip (7.87 MB, 15940 views)
File Type: zip Jeck Jims' Enemies.zip (2.05 MB, 8219 views)

Screenshots

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Comments
Old 05-15-2011   #262
Jeck Jims
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There, better?
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Old 05-15-2011   #263
Virt
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Why 50 frames on Classic Sonic? There should only be 49...
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Old 05-15-2011   #264
Jeck Jims
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The 50th was his pose for the picture, I forgot to remove it. Not that big of a deal, next time I update anything I'll fix.
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Last edited by Jeck Jims; 05-15-2011 at 08:43 PM.
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Old 05-15-2011   #265
Ezer.Arch
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I see a seam on Sonic "Mix"'s head:



...this is normal? I believe not.
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Old 05-15-2011   #266
Jeck Jims
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That doesn't show up for me in game. Set your texture filter to 0 (nearest). If that doesn't work I'll fix the texture
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Last edited by Jeck Jims; 05-15-2011 at 09:29 PM.
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Old 05-15-2011   #267
Shiron
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Young Sonic is awesome! When the Generations models come on The Modeler's Resource, are you going to make MD2's of them? Not just characters, but enemies, objects, and rings?
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Old 05-15-2011   #268
Jeck Jims
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OK, updated the release, re-download to fix the seam on Mix's head. Also, Young sonic's 50th frame was removed.

Quote:
Originally Posted by Tyler52 View Post
Young Sonic is awesome! When the Generations models come on The Modeler's Resource, are you going to make MD2's of them? Not just characters, but enemies, objects, and rings?
Thank you, and most likely yes.
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Old 05-16-2011   #269
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Looking at that picture that Ezer showed you, would it be possible tomake the arms posed more like SRB2 rather than being straight up? Just, would seem to make a bit more sense.
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Old 05-18-2011   #270
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Minor update May 17: Changed Young sonic's walk/jog frames so now his hands are in a fist, but kept old "Open Hand" version for you to pick which you wish to use. Also, all hurt fames (young and Mix) have been updated to comply to Violo's Suggestion.
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Old 05-22-2011   #271
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MAJOR MISC MODELS AND NEW KNUCKLES ADDED MAY 21
Alright, So Kim has been asking me about this for a while now, and I'm ready to release some of whats done. Includes Crawla update, Chaos Emeralds, new enemies, and a few for surprises such as a shield md2. See pics for examples. A new Knuckles is also released in Pack three. It may look like just another brawl knuckles, but I GREATLY improved the animations.

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Old 05-22-2011   #272
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Triple post fail.
Anyway, Minor update 22nd- Fixed torrent size, added Next-Gen Spin Knuckles, Fixed Young Sonic's Idle Frame thanks to Fawfulfan's advice.
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Old 05-22-2011   #273
Kim the Fox!!!
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Thank you so much, Mr. Jims! I'll wait for more!

---------- Post added at 08:43 PM ---------- Previous post was at 08:23 PM ----------

Sorry if I'm double posting (My connection is really bad)
But Mr. Jims, I think you should put more information on the models, like in what size I'll put them. Can you post them there? I really need help. Also, you should tell how to use the models, like this:

SHRP SHRP.MD2 X.0 0.0

There are some MD2s there I don't know where to aplly, so I think you should tell. Thank you!
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Quote:
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<Super Chris> D00D64 is a hard-ass monkey.
<~Kim the Fox> I think he'd love to hear that personally.
<@Miles Knuckles Power> Yea XD
Aww, they love each other so much :D
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Old 05-22-2011   #274
Jeck Jims
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Theres a MD2.dat in the .zip that has everything required. I guess I should have stated that.

---------- Post added at 07:57 PM ---------- Previous post was at 07:46 PM ----------

OK, forget that, I just uploaded the Md2.dat in a separate .zip for easy access.
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Last edited by Jeck Jims; 05-22-2011 at 11:57 PM.
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Old 05-23-2011   #275
Shiron
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Well Jeck, you did it again!


Wook at dose cute wittle wobotic turtles!

Last edited by Shiron; 05-23-2011 at 01:46 AM.
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Old 05-23-2011   #276
D00D64
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Those eyes...

THOSE EYYYYYYYYYYYYYYES

THOSE DARK AND SOULLESS EYYYYYYYYYYYYYYYYYYYYYYYYES
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Old 05-23-2011   #277
Virt
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Quote:
Originally Posted by D00D64 View Post
Those eyes...

THOSE EYYYYYYYYYYYYYYES

THOSE DARK AND SOULLESS EYYYYYYYYYYYYYYYYYYYYYYYYES
Well, robots don't have souls, do they?
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Old 05-24-2011   #278
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Eggman's robots have animals trapped inside them, so they kinda do have souls.
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Old 05-24-2011   #279
Kim the Fox!!!
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Are there animal MD2s too?
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Quote:
Originally Posted by A Kart Netgame
<Super Chris> D00D64 is a hard-ass monkey.
<~Kim the Fox> I think he'd love to hear that personally.
<@Miles Knuckles Power> Yea XD
Aww, they love each other so much :D
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Old 05-26-2011   #280
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Dude i found some sonic the fighters model rips
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That'ssssss a very nice form you have there srb2... It would be a sssssshame if anything happened to it...
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Old 05-26-2011   #281
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Quote:
Originally Posted by minecraft View Post
Dude i found some sonic the fighters model rips
Okay... Where?
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