UPDATE: The World of 123 Runite MOD v.0.011
Ok. This release will have far more errors than maybe any other release that will be released. Since I can't really describe to you the exact errors, I'll just give an early release of Runite City Zone. Since I really wanted to find a way to fix the errors, I just finished Runite City Zone 1, release it, and then tell you the errors that will be found in the level (just a brief description on appearance and stuff). If you find indeed another error that isn't listed, and if you know of a way to fix the errors, I would appreciate it if you post it here so that I could fix it.
Here are the new things in v.0.011:
-->Runite City Zone 1 (RCZ1) added.
-->Scripts now have a "waiting" action. That allows you to actually be able to read the words. (I found out a way, so if I was acting "childish" earlier to you, sorry.)
-->Added new scripts in The Gate 1 and new textures in grass.
-->NEW SHORTCUT in City Forest Zone 1, fixed blocked river, fixed a few diagonal rings, and replaced Eggman Monitors with Spikes in the swampy water.
Here are the errors that may be found during game play in RCZ1:
-->At the back of the factory, things are disabled, and the teleporter texture isn't scrolling down as usual. (All needed teleporter textures are plugged into the wad.
-->Lots of broken textures, or something like that. But there are textures coming from nowhere. Works fine in OpenGL.
-->May lag at some point...
Screenshots are found in the archive, and the good thing is that I, instead of making a .RAR file, I made a .ZIP file so that everyone could open it even though you don't have WinRAR.
I would highly appreciate the feedback about the new updates. Thanks.
If there are some things that I forgot to mention in this message, please tell me, or post it here so that other people can see it.
Here is the link FINALLY:
The World of 123 Runite v.0.011
Note: I want to get rid of that poll, "Do you think the Eggman Clones is a good idea?" since it lasted way more than a week, and also since I know it's now a horrible idea, and people thought of different kinds of Eggman Bosses. Maybe I could have an assistant for that... or maybe assistants......... I may give credit to them for making the different kinds of Eggmans, if it is indeed good enough and if it relates to the game.