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Jeck Jims' MD2s 2.0's Final Update Details »»
Jeck Jims' MD2s 2.0's Final Update
Version: , by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Nov 2020

Version: SRB2 Rating: (15 votes - 4.67 average)
Released: 10-03-2010 Last Update: Never Favourites: 30
Re-Useable Content Models

A collection of MD2 models set to replace object sprites in SRB2!

The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. Starting fresh with the release of the Sryder13's new OpenGL EXE mod, I want to focus on classic character represntations for now. The supported releases on this thread will be found in all .zips except the "archives.zip". This special .zip contains all work released on this thread that I have no plans to update in the near future. Please refrain from commenting on the content in it, as they are unsupported at this time. I would love feedback on the classic characters being released/updated this time around though.
Whats new?


All new Sonic

Based on the sprites and animations used in srb2 itself. Merging what works best with the sprites with the potential of model's animation, I believe to have created a sonic model that has accuracy without sacrificing goods tastes.

All new Tails

Using Iceman404's take on Srb2's tails, I've attempted to create something that looks adorable. While his walk animations are unique, his running and flying tails' animations have been giving cartoon like effects that are true to the sprites!

Improved Knuckles

It's hard to improve when you get it so right the first time, but MotorRoach and myself worked together to match our animations between Chuckles.wad and this new Knuckles.md2

Of course, other classic characters have been fixed up for this release:
Amy - Appearing in modern clothing
Shadow
Silver
Mighty
Bean
Blaze
Hinote
Metal Sonic
Metal Knuckles
Cream
Espio
Rosy the Rascal
Super Sonic

Also being included in the classic character pack is:
New shield model (SORB, no texture is used)
New End Sign

The major improvent here people is the animations, I incourage anyone to try these out, especially if its not the first time, you will be amazed at the progress.

SEE THEM IN USE:


How to use:
Each model is designed to replace a sprite object in the game. Create a text file but save it as "MD2.dat" (its extention should be .dat not .txt)
There are several provided in this release.

Entries in this file go as such "OBJECTNAME MODELNAME.md2 3.0 0.0"
For characters, they go by the SKIN name using sryder's new exe
So, "SKINNAME MODELNAME.MD2 3.0 0.0"
ex. "Shadow Shadow.MD2 3.0 0.0"

Side notes: Kart models will come with the new release of SRB2kart
All former updates/credits are found in the archives.zip

Download Now

File Type: zip Jeck Jims' Items.zip (990.2 KB, 12092 views)
File Type: zip MD2.dats.zip (1.2 KB, 13431 views)
File Type: zip Sonic 3 Monitors.zip (389.9 KB, 9012 views)
File Type: zip Archieves.zip (25.88 MB, 11949 views)
File Type: zip Jeck Jims' Classic Character MD2s.zip (7.87 MB, 17590 views)
File Type: zip Jeck Jims' Enemies.zip (2.05 MB, 8862 views)

Screenshots

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Comments
Old 02-24-2012   #462
Chaotic Chao
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It's too bad you can't add more than one md2 at a time. Those kart models look damn awesome.
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Old 02-26-2012   #463
Master Cheater X
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Whenever I add Eggn.md2, the game crashes, help?
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Old 02-26-2012   #464
Jeck Jims
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Yeah, that model doesn't work for SRB2CB. I'm thinking it has a slightly lower poly limit than vanilla SRB2. I'm goin to redo it soon here.
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Old 02-26-2012   #465
Master Cheater X
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Also the 10 ring monitor keeps on flashing to the default SRB2 10 ring monitor box and the bush with the berries has a picture for the md2 but doesn’t have a md2 itself.
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Old 03-06-2012   #466
Jeck Jims
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Just letting you guys see some of my progress.
Spoiler:
















Completely new Classic Sonic Tails and Rosy. Modern Sonic may look... Unchanged, but I've completely redone all of his as well as Modern Tails', animations, so they don't, in a word, suck.
The side of some models (see Manic) may look a bit... bad, but this is because I got lazy due to SRB2 completely auto-shading the left and rights of models when rendered, So it doesn't really matter.
All CLASSIC models shown have been thrown into a kart for use with Super SRB2Kart Z. Animations completed; Sonic (Modern and Classic) Tails (Modern and Classic) Blaze (Classic) Metal Knuckles. Everyone else (Classic) as well as every other classic character ever shown (Shadow Silver Knuckles etc.) ARE however Complete in Kart Form.
*Notes* Model sizes are not shown to any common scale. Meaning you can't compare their sizes based on the pictures. I just got as much of the model to fit in the window as I could, and took a screenie. "Classic" in my use of the term, refers to models being designed in the style of Generations' "Classic Sonic" or Pre-Adventure 1.
Look for some releases soonish!
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Last edited by Jeck Jims; 03-06-2012 at 02:26 AM.
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Old 03-10-2012   #467
Akamia
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Hey, can you make a Luigi MD2? I have a Luigi wad, and a Mario MD2, but that doesn't exactly work for me, for obvious reasons.

Great work on the ones you did, though. I found ways to make use of many of your models, Classic and Modern. Now if only I could get certain stages to work on CB...
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Old 03-10-2012   #468
Virt
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Wow, the new Classic Sonic looks really good. Nice work!
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Old 03-10-2012   #469
Metal-Rawr
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Blaze's purple color looks slightly too dark... or is it just me?
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Old 03-17-2012   #470
Terra
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Quote:
Originally Posted by Metal-Rawr View Post
Blaze's purple color looks slightly too dark... or is it just me?
It DOES look pretty dark...Blaze is a bit more pinkish and/or brightish...
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Old 03-27-2012   #471
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Awesome! I think I'll make homemade Sonic Adventure levels! The Dreamcast characters would fit that!
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Seriously? You need MORE space? Even EggRock doesn't go that large...

Last edited by Tripel the fox; 04-13-2012 at 08:09 PM.
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Old 03-29-2012   #472
Pinball
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Jeck, all your MD2 are great and work perfectly for me, but when I enter the SRB2CB using the MD2 of EGG Slime I get the following error:



I tested the MD2 Egg Mobile in place of Slime Egg, and it worked perfectly.
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Old 04-21-2012   #473
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Grande Update April 20th
Vanilla: Well, these models are my best work so far. Starting completely over with both modern and classic Sonic and Tails, I finally got nice products with them all. Almost every model of a main character (so, up to silver) has had an update of some kind, there's so much improvement and new content here that it's hard to list them all. But the pictures should tell the story for me.

WIP Models
CLASSIC
-Espio
-Manic
-Rouge
-Jet
-Wave
-Rosy

MODERN
-Blaze
-Amy
-Metal Sonic
Like always, old stuff is still around. With the exception of the old Classic and modern Sonic and Tails.

Kart: IMPORTANT!!!!!!!!!!- Use "GR_MD2 2", yes "2" when using kart models, the only way to animate nicely is to use this rendering mode. Like before, all classic characters have the basic Pipe Frame kart to drive in. There is also the DS Standard Kart for some characters, a Bike, and some characters have their own unique kart to drive.
Characters:
CLASSIC
-Sonic*^#
-Tails*
-Knuckles
-Rosy
-Cream
-Silver
-Shadow*
-Blaze^
-Jet^
-Wave
-Rouge
-Espio
-Metal Sonic*
-Metal Knuckles
-Flare

MODERN
-Sonic#
-Silver
-Amy
-Chao
-Dark Chao
-Hero Chao
-Omochao
-Mario
-Wario

*= Has Unique kart
^= Has Bike
#= Has both Mk Classic Pipe Frame and Mk7 Pipe Frame

The white on the Emblem on the DS kart will be invisible in-game, MM3D just doesn't render it so.

This is the plan for the future;
-All Classic characters will have Standard Pipeframe, Standard Bike, and DS Kart to drive in.
-All Modern Characters will get the new MK7 Pipeframe and the Mk7 Standard Kart to ride.

I wanted to get the new karts out into the public for testing before I wasted my time added them to every character and have there be something that needs changing. So please, quick feedback will allow any quick changes, quicker release of every character will every kart they are meant to have.

-Md2.dat for kart is in the kart models' folder.
Some items added, can't do shell because Red and Green shells share sprites and just color change. Added Drift effect Model for both Karts and Bikes.
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Old 04-21-2012   #474
MrDonoB
 
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Do you take any requests?
Because i really want an SA2B Sonic MD2,
They got one on the models resource.
And if you end up doing that,
Can you make SA2B Tails too?

And also, All of your MD2s Rock!

Last edited by MrDonoB; 04-21-2012 at 03:18 AM. Reason: I forgot about something i wanted to say.
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Old 04-21-2012   #475
Terra
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Quote:
Originally Posted by MrDonoB View Post
Do you take any requests?
Because i really want an SA2B Sonic MD2,
They got one on the models resource.
And if you end up doing that,
Can you make SA2B Tails too?

And also, All of your MD2s Rock!
I remember when I made a SA2B Sonic MD2, but I think my laptop was wiped off, which made me lose it.
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Old 05-05-2012   #476
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Question -- I don't see a ring model in any of those pictures, have you made one?
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Old 05-05-2012   #477
Terra
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Disregard the post i said above MetalHead7's, I'm remaking my SA2B Sonic MD2 right now, I'm submitting it.
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Old 05-18-2012   #478
MrDonoB
 
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Does anyone have any good wads to use the Silver md2 on?
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Old 05-23-2012   #479
Terra
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I'm pretty sure there's a silver wad lurking in 4shared, I used to have one.
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Old 05-31-2012   #480
NeroTheArmadillo
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Where did you converted that Classic Metal Sonic model? (it's from generations right? if it is, how did you convert to .obj? i searched around the web .dae and .smd converters and nothing)
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Last edited by NeroTheArmadillo; 05-31-2012 at 01:28 AM.
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Old 05-31-2012   #481
Jeck Jims
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I believe the models reasource had it in .obj... If not then I used a program called Meshlab to open it and save as .obj. But actually, not a singal triangle is from the actual generations model.
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