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Jeck Jims' MD2s 2.0's Final Update Details »»
Jeck Jims' MD2s 2.0's Final Update
Version: , by Jeck Jims (Oh, THAT guy...) Jeck Jims is offline
Developer Last Online: Jan 2021

Version: SRB2 Rating: (15 votes - 4.67 average)
Released: 10-03-2010 Last Update: Never Favourites: 30
Re-Useable Content Models

A collection of MD2 models set to replace object sprites in SRB2!

The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. Starting fresh with the release of the Sryder13's new OpenGL EXE mod, I want to focus on classic character represntations for now. The supported releases on this thread will be found in all .zips except the "archives.zip". This special .zip contains all work released on this thread that I have no plans to update in the near future. Please refrain from commenting on the content in it, as they are unsupported at this time. I would love feedback on the classic characters being released/updated this time around though.
Whats new?


All new Sonic

Based on the sprites and animations used in srb2 itself. Merging what works best with the sprites with the potential of model's animation, I believe to have created a sonic model that has accuracy without sacrificing goods tastes.

All new Tails

Using Iceman404's take on Srb2's tails, I've attempted to create something that looks adorable. While his walk animations are unique, his running and flying tails' animations have been giving cartoon like effects that are true to the sprites!

Improved Knuckles

It's hard to improve when you get it so right the first time, but MotorRoach and myself worked together to match our animations between Chuckles.wad and this new Knuckles.md2

Of course, other classic characters have been fixed up for this release:
Amy - Appearing in modern clothing
Shadow
Silver
Mighty
Bean
Blaze
Hinote
Metal Sonic
Metal Knuckles
Cream
Espio
Rosy the Rascal
Super Sonic

Also being included in the classic character pack is:
New shield model (SORB, no texture is used)
New End Sign

The major improvent here people is the animations, I incourage anyone to try these out, especially if its not the first time, you will be amazed at the progress.

SEE THEM IN USE:


How to use:
Each model is designed to replace a sprite object in the game. Create a text file but save it as "MD2.dat" (its extention should be .dat not .txt)
There are several provided in this release.

Entries in this file go as such "OBJECTNAME MODELNAME.md2 3.0 0.0"
For characters, they go by the SKIN name using sryder's new exe
So, "SKINNAME MODELNAME.MD2 3.0 0.0"
ex. "Shadow Shadow.MD2 3.0 0.0"

Side notes: Kart models will come with the new release of SRB2kart
All former updates/credits are found in the archives.zip

Download Now

File Type: zip Jeck Jims' Items.zip (990.2 KB, 12305 views)
File Type: zip MD2.dats.zip (1.2 KB, 13705 views)
File Type: zip Sonic 3 Monitors.zip (389.9 KB, 9210 views)
File Type: zip Archieves.zip (25.88 MB, 12309 views)
File Type: zip Jeck Jims' Classic Character MD2s.zip (7.87 MB, 18242 views)
File Type: zip Jeck Jims' Enemies.zip (2.05 MB, 9080 views)

Screenshots

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Comments
Old 09-07-2011   #402
Jeck Jims
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Sorry for the wait, Cream is online.
Enjoy :)
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Old 09-07-2011   #403
Silver Miles
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This MD2s are awsome and also that MD2 setup helped too much
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Old 09-08-2011   #404
Jeck Jims
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V2.1 MONITORS ADDED SEPT. 8th
Exactly what the title says. new monitors for EVERYTHING based off of, and using the sprites of, the 2.1 monitors on the SRB2 wiki. These are double-sided to allow a better chance of knowing what your getting then the old monitors.


Credit to STJR for the 2.1 sprites.
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Last edited by Jeck Jims; 09-08-2011 at 06:21 PM.
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Old 09-08-2011   #405
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New monitors, feels like 2.1 now.
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Old 09-08-2011   #406
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I dunno, the buttons on the monitors dont look like what the Chaotix/2.1 sprites try to represent. It's not really loyal to the original concept.

Also, if the icons don't spin like they're supposed to, I will be very dissapointed.
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Old 09-09-2011   #407
FireBat257
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Nice Jeck. You got 2.1 monitor md2s ready at a early time! That's awesome. Now, others will just feel like they're already in 2.1.
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Old 09-09-2011   #408
Jeck Jims
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May I ask you to elaborate D00D64? I'm a little confused on what you mean with the buttons. Also, I don't think I can make the icons spin...
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Old 09-09-2011   #409
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Quote:
Originally Posted by Jeck View Post
May I ask you to elaborate D00D64? I'm a little confused on what you mean with the buttons.


As you can see, it seems really odd to have that piece rounded. Infact, I dont think the monitor should be rounded at all, except for the base. Judging by this, it seems these are based off older monitors, typically sharp edged.

Quote:
Originally Posted by Jeck View Post
Also, I don't think I can make the icons spin...
If frames are an issue, I have a wad that covers all that...

http://dl.dropbox.com/u/7986587/TheFutureNOW.wad

It has everything the 2.1 monitors are likely to use, including the spinny monitor panel frames. You just need to cover the actual animating, though I dunno how animation works with MD2s, so I dunno if this is any helpful, but whatever.
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Old 09-09-2011   #410
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I see your points, I have already fixed the buttons. As for being more square, I honestly prefer how its shaped now, and it is really not noticeable in-game, but I will certainly fix that in the future, as in after 2.1's release. Also, at that point I will reanimate the icon to spin as in your WAD. (which was super helpful, thanks :D)
Give me like a half an hour and I'll post the button fix.

---------- Post added at 10:25 PM ---------- Previous post was at 09:57 PM ----------

OK, fixed the buttons, any better?

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Old 09-09-2011   #411
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Oh yes, much better. No complaints.
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Old 10-09-2011   #412
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The shield and thok MD2s cause "This model has no texture" errors in srb2cb and don't work at all in srb2win. How do I fix this?
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Old 10-09-2011   #413
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There is no fix for SRB2cb, and for vanilla all I could tell you is to make sure your texture filter is set to Nearest.
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Old 10-09-2011   #414
Kalaron
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This probably won't add much to the conversion, but I just wanted to say thank you Jeck, for these MD2 models. I appreciate them a lot, I really do :)
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Old 10-09-2011   #415
Jeck Jims
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Your very welcome Kalaron. :)
Although, they wouldn't be able to be used a as well as I like without your SRB2CB. So thank you as well. :D
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Old 10-09-2011   #416
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MANY THINGS ADDED & UNDATED OCT 9th
Classic Shadow, Classic Manic, new Star Post, Buzz updates, 2.1 monitors added to some characters, and beta Sonic Riders MD2.
All along with a complete re-organization to help make finding things easier.
*If there is/are any files missing in this re-organization, please inform me. Please note Some past MD2's have not been re uploaded due to them sucking.
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Old 10-09-2011   #417
Ezer.Arch
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Jeck, I don't have much to say. But I'd like to thank you for making this so marvelous job.
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Last edited by Ezer.Arch; 10-11-2011 at 05:10 AM.
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Old 10-11-2011   #418
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Missing models

Quote:
Originally Posted by Jeck View Post
*If there is/are any files missing in this re-organization, please inform me.
1) BUZZ.MD2 is found in both Jeck Jims' Items.zip and Jeck Jims' Enemies.zip. They can overwrite each other.

2) Missing characters: Shuffle Pairs, Shuffle Tails, Sonic Armor, Sonic Bots.

3) I think Super Ring monitor is missing some frame.
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Last edited by Ezer.Arch; 10-15-2011 at 04:59 PM.
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Old 10-11-2011   #419
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I have an odd question: Wasn't there an eggman MD2 somewhere? I recall seeing it at some point, but could never find it.
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Old 10-14-2011   #420
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Just a suggestion... you should do the monitors in modern style (bubble) so that the things inside are visible from every angle. And then instead of a tiny card with the icon on it, you could make it sort of a triangular prism. That's what I do.
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Old 10-15-2011   #421
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That Virt idea + not rectangle. it should look something like, Real ring instead of rectangle, real magnet instead of rectangle, etc
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