Single Player:
Dangerous Volcano Zone by Internet Explorer - 3/10
The map seems like a fun idea, but the long, boring intro, confusing layout (I was in the second lava room for five minutes before I found the button) and general unpolished-ness of the map did not sit well with me.
Buzzards Bay Zone, Act 1 by WEREHOG - 3/10
I feel like I've played this before... in Tortured Planet. The difference is that this isn't fun. There's not really a huge deal-freaking flaw, but the map just wasn't any fun for me.
Canyon Operation Zone by ComRante - 6/10
I'm just not too sure about this map. On one hand, it plays really well if you know where you're going. A lot of the obstacles provide some fun, and the map as a whole is nice to look at. On the other hand, a few frustrating areas, such as the turret room and the starting area (which seems to be designed to confuse) just didn't leave me with a good impression. Also, I'd like to mention that, although it didn't affect my score, one of your starposts seems easy to miss.
Starlit City by Brawl - 8/10
Look, I don't care what you guys have to say about this map. For all its flaws, this map just drew me in and made me feel good about myself, which doesn't happen often. Yes, the custom textures were just recolors, but they do add a lot of variety. The map encouraged exploration with a bunch of ledges that you'd swear you can get to if you just try a little harder. The difficulty felt just right for an early level of a mod. It is a little rough around the edges, but I enjoyed just running through and bopping some crawlas for once.
EDIT: On second thought, a seven doesn't seem to express how much I just enjoyed this level. That atmosphere really gets to me.
Metropolis Sprint Zone by Whackjood - 5/10
My friend, this is certainly a well-built level. However, it's really kind of boring. Also, a few segments were really stupid, like the part where you were climbing up some scaffoldings or something, and the boss was unnecessary and frustrating.
Cyber Gauntlet by verifiaman - 5/10
On one hand, the creativity in the concept of the level is something I really like, and the spring bouncing segments were actually really fun for me. However, they were hard, and the slide segment was just evil. Really, this map has a flaw for every good point, and a good point for every flaw.
Match:
MAPM1 - Diamond Blizzard Zone by Spherallic
MAPM2 - Coastal Cavern by RedEchidna
MAPM3 - Citrus Foyer Zone by Brawl
MAPM4 - Lost Paradise Zone by Neo Chaotikal
CTF:
MAPF1 - Freezing Flame Zone by RedEchidna - Hot/Cold
Really, should I just give up on trying to create a map with a semi-original theme? Should I just stick to grasslands, canyons, and castles? :/
MAPF2 - Wellspring Keep Zone by SpiritCrusher/Cinefast - 2/10
I'm sorry, but I really don't like this map. For starters, the button gimmick isn't pulled off properly, making it next to impossible to get in and out of the bases for either team; that is, if the button even works, which it doesn't most of the time. That room also looks incredibly bland and slightly ugly. Even then, however, the layout is a bit hard to figure out, especially with the main path being a game of "which way goes to the base?" The outer areas are bland and don't always even fit, and the side caverns hardly get used. Overall, this map really disappointed me.
MAPF3 - Radiant Cavern by Spherallic/KO.T.E - 4/10
This map really suffers from the colormaps, making it impossible to tell who that person in front of you chucking grenades is. The map is also easy to get lost in, with no way to tell apart one room from the next, which means finding the flag is a matter of luck. However, the map looks really nice, and I'd like to see a match map with a similar design. (But please, lighten the colormap...)
MAPF4 - Climate Chaos Zone by Scizor300 - 1/10
Asymmetry is the one thing every mapper has wanted to try at some point. Unfortunately, it never works, and this is why. While one team has to bounce through the trees and hope they can make it up to their base, the other team gets some springs straight to their base. There are a few other flaws, but the unbalance alone really gets next to me.
Circuit:
MAPR1 - Grassy Cliffs Zone by AndyMan123 - 2/10
This map was plain, boring, and had too many invisible walls. It just got on my nerves, being all plain and boring and etc.
MAPR2 - Tidal Cave by RedEchidna/darkbob1713 - hai/Dusk~
FIND THE COMPUTER ROOM!
*ahem* There was another secret I had put in the map, but when I showed it to Dusk, he wanted it taken out. So I plugged it up, but I think it's still accessible via no-clip or what-have-you.
MAPR3 - Iron Aquarium Zone by Zap610 - 4/10
This map certainly has its looks going for it. Aside from that Day-Glo blue colormap, everything here looked beautiful. However, the map was sort of confusing to follow, ie the steam jets at the start seemed like they were blowing me to the crushers at first, and the first part in the aquarium had me a bit lost. Also, the map was fairly boring once I figured out where to go, especially the underwater parts.
EDIT: Meh, I didn't enjoy this map enough for a 5.