Rumia1
Backseat Developer
Alright it has now been about another month and I have a new version!
I promise I will be adding the ability to disable and enable animations on your own but please hold out for a little while longer!
-Moved the skin blacklist up to be above the stat settings, this way anybody who's not supposed to have momentum/changed stats doesn't.
-Removed JUNIO Sonic support.... I didn't realise the internal skin name had changed as well.
-Fixed the hold spin when landing fix to not interfere with Knuckles' landing animation after gliding
-Reverted spindash behavior to vanilla for Feels
-Modified Boostmode to use vanilla Dashmode as a base, drastically improving performance on levels with high object density. This also means that Dashmode works with all characters (existing and new ones) that use the vanilla Dashmode ability as a base. Metal Knuckles fans rejoice!
-Added AltSonic to the blacklist, there's just too much going on there that I don't wanna deal with
-Knerfed Knuckles, Kno more Knonsense with momentum retaining sheKnanigans using his glide, but his glide still accelerates faster than before.
-Knuckles also no longer swims, thank you to Lach for help with this.
-Boosted cross compatibility with Cross Momentum, if you like the spindash from Classic.wad but enjoy the mechanics of XMomentum, try loading them both at once!
-Since Sonic isn't going to have an ability for a while, I've decided to limit shield abilities to only work with him.
-Changed Attraction Shield to work more like a traditional homing attack in that you can now chain together attacks
-Removed the modularity checks for skins like player.isclassic and whatnot, as they weren't really functional anyway. I plan to reimplement these in a better way soon.
-Removed JUNIO Sonic support.... I didn't realise the internal skin name had changed as well.
-Fixed the hold spin when landing fix to not interfere with Knuckles' landing animation after gliding
-Reverted spindash behavior to vanilla for Feels
-Modified Boostmode to use vanilla Dashmode as a base, drastically improving performance on levels with high object density. This also means that Dashmode works with all characters (existing and new ones) that use the vanilla Dashmode ability as a base. Metal Knuckles fans rejoice!
-Added AltSonic to the blacklist, there's just too much going on there that I don't wanna deal with
-Knerfed Knuckles, Kno more Knonsense with momentum retaining sheKnanigans using his glide, but his glide still accelerates faster than before.
-Knuckles also no longer swims, thank you to Lach for help with this.
-Boosted cross compatibility with Cross Momentum, if you like the spindash from Classic.wad but enjoy the mechanics of XMomentum, try loading them both at once!
-Since Sonic isn't going to have an ability for a while, I've decided to limit shield abilities to only work with him.
-Changed Attraction Shield to work more like a traditional homing attack in that you can now chain together attacks
-Removed the modularity checks for skins like player.isclassic and whatnot, as they weren't really functional anyway. I plan to reimplement these in a better way soon.
I promise I will be adding the ability to disable and enable animations on your own but please hold out for a little while longer!