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Old 10-13-2009   #241
Fred
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Quote:
Originally Posted by FuriousFox View Post
Something is wrong with the comments in the following SOC. It causes the file to not be properly read.
If you're sure the problem is in the comments, I'd imagine it's likely that comments are not supported on the object headers (Thing #, FRAME #, etc). I'd advise to place the comments on the previous line.
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Old 10-13-2009   #242
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sigsegv EIP=00424246
Race mode after Corrupt Palace. I was changing my color to lavender when the map changed.
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Old 10-17-2009   #243
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Well, I suddenly became server in a server. (Brown's Server)

EX:
<~Jack> Hi.
<~Jack> wait. WUT!!?

So, basically I took over Brown's role in being server.

(Server exhausted its free nodes and defaulted the next joiner to node 0, the server's node. Should not happen in 2.0.5 ~Inuyasha)
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Last edited by K.S.; 05-03-2010 at 03:42 PM.
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Old 10-17-2009   #244
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EIP=32373639

Hitting someone with a reflect shield really close with a bomb ring in Icicle Falls Zone.
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Old 10-17-2009   #245
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EIP=32373639

Hitting someone with a reflect shield really close with a bomb ring in Icicle Falls Zone.
That reminds me, I hitted someone with a Force Shield with Scatter really close and I died while I still had rings.
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Last edited by LightspeedX; 10-18-2009 at 08:29 AM.
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Old 10-18-2009   #246
FuriousFox
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A_RandomStateRange is broken, and I think this is the line that's breaking it:

p_enemy.c:5862
Code:
statenum /= statenum/difference;
No matter what you do, that's always going to come out equal to the difference. Because of this, the last state in the range (Var2) will always be chosen.

Last edited by Jazz; 11-08-2009 at 08:57 PM.
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Old 10-18-2009   #247
Fred
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This is an issue that bugs me yet I keep forgetting to mention it.

If you jump into a receding crusher as soon as possible, you die. This is because you land, try to stand up, and are crushed because the standing hitbox is taller than the rolling one.

This shouldn't happen. It's needlessly annoying, and didn't happen in the original games. One of two things should happen:

a) You can't jump into it. This is a poor solution, even if it's what happened in the original games.

b) You tuck into a roll. This is the best solution because if you jump into an advancing crusher, you'll eventually be squished in ball form anyway, and this way low ceiling collision with moving/static sectors is uniformized.
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Old 10-19-2009   #248
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I've never encountered this bug myself, but my friend said he had encountered it in DSZ2. He was Tails. He says you drop onto to get to a room full of springs, and he ended up going to the cieling, where he says a water current pushed him into a wall of spikes he had no way to escape from.

Now, I haven't encountered this myself, but maybe somebody will know what I'm talking about.
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Old 10-19-2009   #249
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Quote:
Originally Posted by Neo Chaotikal View Post
This shouldn't happen. It's needlessly annoying, and didn't happen in the original games.
Actually it did, but it's a lot harder to repro. I agree that you should attempt to tuck & roll, and I think it's supposed to do this, but not sure why it isn't. Messing with the crushing is a very fickle thing, and tends to break other aspects of gameplay if you touch it.
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Old 10-19-2009   #250
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Quote:
Originally Posted by SSNTails View Post
Actually it did, but it's a lot harder to repro.
The only time it happened is when you're already in the crush situation when collsion is tested.

In the Genesis games, objects which are not on-screen are not tested for collision. This includes objects which would crush Sonic. If you manage to move so fast that that camera lags behind and Sonic goes out of the screen, and he goes into a situation where an object is crushing him, he will be crushed immediately as the object comes into view and collision is tested. Otherwise, if you're going at normal speeds, your hitbox is too big to fit in the hole at all and you won't be able to go in it.

Couple that with the fact that the spin dash freezes the camera for a while before catching up with Sonic, and it's actually easy to kill yourself by spindashing into crushers which are just out of sight.

Quote:
Originally Posted by SSNTails View Post
I agree that you should attempt to tuck & roll, and I think it's supposed to do this, but not sure why it isn't.
It actually works in some situations. For instance, you can get out of THZ1's underground exit as Knuckles due to this. For some reason it doesn't work with receding crushers (even though logic dictates that he was able to fit in the first place, and the space is only going to get larger).
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Old 10-22-2009   #251
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EIP=0047290e occured exactly when I took the following screenshot:

http://img10.imageshack.us/img10/9515/srb20042.png
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Old 10-22-2009   #252
Ezer.Arch
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F12 keeps enabled in match mode (with no teams) even if you entered the game.

How to call it:
1) You are a spectator and F12 another spectator;
2) Enter the game;
3) You can still see through spectator's view.

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Last edited by K.S.; 03-22-2010 at 07:59 PM.
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Old 10-24-2009   #253
Eblo
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There seems to be a completely unnecessary flower in Sapphire Falls' thok barrier.
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Old 10-25-2009   #254
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Code:
<RedEchidna> So um
<RedEchidna> I was testing my level
<RedEchidna> Spindashed into an Egg Knight
<RedEchidna> Heard the ring loss sound
<RedEchidna> And sigsegv'd
<Ghost_Zero> Happened to me with a spike ball
<RedEchidna> EIP=0047290e
Crashy spindashing blindly into hazards is crashy.
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Old 10-28-2009   #255
glaber
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Missing texture in RVZ


NiGHTS Bumper is affected buy normal object flip.
Flags are as follows 0 1 2 3 4.
Flags 0 1 & 4


Flags 2 & 3



GFZ pictures taken in SRB2TP
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Last edited by glaber; 10-29-2009 at 12:51 PM.
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Old 10-28-2009   #256
Mystic
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Quote:
Originally Posted by glaber View Post
Missing texture in RVZ

Post this screenshot with devmode enabled so we can see the coordinates and it'll be much easier tracking this down.
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Old 10-28-2009   #257
Fred
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Quote:
Originally Posted by Mystic View Post
Post this screenshot with devmode enabled so we can see the coordinates and it'll be much easier tracking this down.
It's where Tails' emblem is. It's odd that you didn't notice it while testing.
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Old 10-29-2009   #258
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Ok, when ever i start srb2 up a message pops up saying SetDisplay,Mode FAILED: Function Call Not Supported.

So can you help me?
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Old 11-02-2009   #259
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It is still possible to get stuck, unable to get out of the lava before you die on Red Volcano.

I put up pictures later.
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Last edited by K.S.; 03-22-2010 at 08:03 PM.
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Old 11-04-2009   #260
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Regardless, here are the pictures I said I'd get.

Here is where I found out.


Under the lava on the left.


The lava pit on the right after collecting an elemental shield.
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Last edited by K.S.; 03-22-2010 at 08:05 PM.
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