ERROR2401
Member
Some physics changes, like what reveries does with slope launches, but also allow rolling up walls to make half-pipe type ramps work better, like maybe have the player stick to the wall and force upwards movement that decelerates starting from the vertical momentum just previous, and decrease it over time, faking rolling up a wall, possibly using knuckles climbing in some way. Of course, it would only happen when rolling, and straight up a wall, and detach when below a certain speed...