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Just a mod that gives you a general idea of the chaos going on within races! The hitfeed displays every hit registered between players, just like in FPS games, such as TF2 or Overwatch to name some good examples. Messages related to you in netgames are even highlighted a different colour! Aside from that, what you see is what you get, it's non-intrusive, nice addition to have! ... although another main highlight of this mod is the amount of customization you can do with how it's displayed! You can change a lot of things about the hitfeed, such as name character limits, message limits and an even change the way hitmessages are displayed. (Icons, Names, or even Icons + Names!) A full list of commands and what they do can be found here: Spoiler: Commands Upon joining a server with hitfeed added, it'll automatically try load hitfeed.cfg from /luafiles to preload your settings, so you can easily customize hitfeed to your liking! If you don't have the file, it'll automatically create one for you with all the commands set to their defaults for you to modify. Additionally, there's custom mod support for hitfeed, allowing you to send your own messages, override the locations and even override some parameters relating to how base mod hitmessages appear! If you're interested in supporting your mods, I'll go into detail in the spoiler below; Spoiler: Hitfeed Modding Spoiler: Known Bugs Thanks to: Lat': Coding assistance and replay support. Spoiler: Changelog With that all out of the way, I hope you enjoy hitfeed as much as I did making it, happy karting and battling! (Hitfeed is WAY more useful in battle, try it out!) Download Now
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#2 |
Probably Responsible
Moderator
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Welcome to releases!
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#3 | |
YEAAHHHHHHHHH
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Wouldn't be a initial release from me without an update shortly after said release!
This update includes a couple of changes, such as new hitfeed messages for Hyudoro item steals and Shrink, splitscreen locations for the hitfeed and additions for modders! A full changelog is available in the original post.
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#4 | |
Oh, THAT Youtuber...
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Idk if this could be related or not, but I'm trying to add Hitfeed support to RTD. For some reason, the 6th graphic in the animation is only being displayed for a single tic before going back to the first one (duration is set to TICRATE/4 ala a quarter of a second)
Could you look into this problem? Thanks in advance!
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#5 | |
YEAAHHHHHHHHH
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Just a few months off from being a full year, but this long overdue update for Hitfeed is now live!
The entire script for drawing hitmessages has been rewritten and there have been optimizations across the board, getting rid of the very noticeable lag that Hitfeed caused in for clients. Alongside that, 3 new commands for customization has been added, including a brand new display method for the Hitfeed! Moddability for custom mods has also been improved and expanded upon. (Although any mods that supported Hitfeed will need to be updated) I've also included hitfeed.cfg in the zip attached to the original post, containing all the default values for commands. I'd advise putting this in your root kart folder to minimize long lag spikes when you join a server with hitfeed added. As usual, the full changelog is available to be read in the original post.
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Last edited by Snu; 05-26-2020 at 11:55 AM. Reason: hitfeed.cfg |
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#6 | |
YEAAHHHHHHHHH
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Hitfeed v2.1 is now available!
The main reason for this overdue update is to use the I/O library included in v1.3! No longer will games lagspike if someone joins without hitfeed.cfg present. Additionally, I/O will also create hitfeed.cfg for you in /luafiles if it's not present when trying to load it. There's not many other changes in this update, but a full changelog is included in the main post as usual.
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#7 | |
YEAAHHHHHHHHH
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Hitfeed v2.2 is now available!
This is just a quick patch that includes stuff I wish I included in v2.1, but this patch specifically tailored towards modders! You can now just set source and victim to nil in HF_SendHitMessage, instead of having to set each table index to nil. The documentation has also been updated to be a little more concise. (Don't worry about compatibility either, any mods currently supporting v2/v2.1 won't break. This is simply just for ease of use in the future!) Unless any bugs arise, this will probably be the last Hitfeed update for awhile.
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