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#161 |
Emblem Radar Ready
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it says the number if you use "addfile" not if you use a launcher like I do.
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#162 |
he/him
Moderator
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Then that's not the map maker's error, is it? :P
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#163 | |
The one and only!
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OK, I think my map is good for now so this version should be the last. Of course leave any bug reports down below or via Discord, Thanks and enjoy
Changes detailed in the spoiler Updated - 14/5/18 Updatedx2 - 21/5/18 OH AND THE MAP IS MAP01 Spoiler: Quote:
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Want to do something? Just do it! Last edited by MK.exe; 05-21-2018 at 04:47 PM. |
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#164 |
Emblem Radar Ready
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where's the music? I got a music lump error and the stage was a lot less interesting to play without a bgm.
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#165 |
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Music works fine here, did you download the new version?
---------- Post added at 07:42 PM ---------- Previous post was at 06:39 PM ---------- Just noticed a minor design flaw in the Rising Sand Trap Room so I decided to update the level, this should hopefully be the last update (#3) Changes:
File updated in the original post.
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Also known as "RTB" on Discord Last edited by RomioTheBadass; 05-06-2018 at 05:42 PM. |
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#166 |
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MK, the level is still very confusing to navigate. Most of my time was spent wondering whether I'm going the right way or just accidentally backtracking. Also, a lot of the jumps are hard to pull off, which is pretty limiting for Sonic unless you do some slope physics trickery. I actually like that a lot, but it might turn people off if they're not used to slopes yet and can't find any other way to progress.
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#167 |
Emblem Radar Ready
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I had V1 of MK's map
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#168 |
The one and only!
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Updated my wad, mainly fixed the breakable walls being the wrong texture
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#169 |
Absolute territory where
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I believe the map's good enough for so here goes Dimension Disaster, a Sonic CD styled Special Stage (although here as a normal level) with an improved version of SRB2DVD. While the theme I had going for this map was more that of space at first, it ended up as a some weird steel blue and lavender refinery instead. Oh well.
Download: (attachement below) Title: Dimension Disaster Submitter: Lat' Ressource Credits: Sonic Mania & Sonic 2 for some textures, others are either custom or edits from vanilla SRB2. MotorRoach for Sonic's start animation (was already in SRB2DVD, but still worth mentionning.) Music is YO-KAI Disco from Mamorukun Curse Maintainer Notes:
UPDATE 21/5/18:
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Last edited by Lat'; 05-21-2018 at 09:45 AM. |
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#171 | |
Professional map cloner
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Quote:
Have the map, I hope it's actually playable. Things that need feedback:
Well at least it'll be better than Magma Peaks :L Couldn't find enough places for emblems, and they'd be really badly hidden... emblem-less map from me I guess.
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i tried using slade, accidentally summoned satan, 666/10 would rip and tear again Last edited by Evertone; 05-23-2018 at 04:43 PM. Reason: Updated with some bugfixes |
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#172 |
Absolute territory where
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The no more enemies room's a bit too cluttered for my liking, especially with Uniduses all over the place. In fact it's not even clear that you have to bust all the enemies to open the button sector, I only knew because of your post.
It's also not clear what the gargoyles do when you push them on the button since there's a lack of water sound when you press it unlike the other buttons. That aside, it's a pretty good level! |
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#173 |
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@Aquatic Hinote: Found a bug in the Main Switches puzzle room, the checkpoints are too close to the gates so if you die and respawn near one of them you'll get crushed by the Door, the Door also won't remain open after you respawn in Singleplayer so you won't be able to Backtrack and press the remaining switches, perhaps you can make the switches unlock the Door again and reconsider the Checkpoints positioning.
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Also known as "RTB" on Discord Last edited by RomioTheBadass; 05-08-2018 at 07:18 PM. |
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#174 |
2.3 will have menus
Moderator
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As Lat already mentioned, the main problem with your level is the lack of indication of where to go and what to do. Either you have to step on a piece of floor with a different flat texture, but it's obscured by the brightness, or you have to defeat all the enemies to proceed but it's simply not clear that you have to.
The worst offender would be the No More Enemies room itself - it's way too cramped, it's got a confusing layout, both chosen enemy types are slow and tend to lurk behind crates where it's difficult to see them while the camera object has the awful tendency to get stuck between those spaces, worsening the situation. Lessening the number of enemies, choosing a faster, flying enemy type, or making the enemies hard to reach but not in a way that it tires the player from proceeding would make the room a lot better. Also Romio already pointed out that if you die after activating the Hot Shelter room Star Post, you respawn inside the door, having no other option than gaming over. Either placing the Star Post a little further or giving the linedef that opens the door a Once trigger should fix that.
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don't care didn't ask plus you put player code in mobjthinker hooks Last edited by Tatsuru; 05-08-2018 at 09:05 PM. Reason: t =/= ch |
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#175 |
Professional map cloner
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Thanks for your feedback.
@Romio, you can indeed open the door after the checkpoint, but the door kills you indeed. The NME room is getting an enemy tweak indeed, but is there a clear way to indicate that you have to bust all the enemies? I thought about this one and just... put the thing with the single Spring Shell and a door to showcase it before... I also think that some of the sounds are broken, namely the one that's supposed to play when you bust all the enemies and when you push all the gargoyles. I can't find anything. Could anyone take a look at the map in an editor and tell me if anything's wrong? Updated: bugfixes and tweaks everywhere Things I'm still looking at: NME room (still feels a bit... odd, may remove crates or merge the two corridors halfway in)
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i tried using slade, accidentally summoned satan, 666/10 would rip and tear again Last edited by Evertone; 05-09-2018 at 04:46 PM. |
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#176 |
Emblem Radar Ready
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Idea, Add an eggman symbol either in front of, or on the door. once the room is clear, the symbol should go away. (not a problem if directly on the door.)
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#177 | |
Backseat Developer
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I've just played the level and died after grabbing the checkpoint through one of the doors. I died and am now forever trapped. Please consider turning level reset off.
EDIT: There's also a lot of areas where a player who doesn't use mouselook to pan the camera up and down would be making blind jumps over pits, that's a biiiiig no-no. A way to fix this would be to playtest your level with mouselook off and see what's visible to the player, or to add rings but the first option is better in general. The reference room is a fun idea for a singleplayer or co-op only map but KAWAIII is the type of pack that's going to allow race and competition as well which is going to be hell as everyone's working together to beat that section, or someone's just gonna stand at the door while everyone else completes it for them. The rest of the map is pretty good, I can't think of anything else to change.
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Quote:
Last edited by Rumia1; 05-10-2018 at 05:31 AM. |
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#178 |
Professional map cloner
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Seen your feedback, tried to do what you all said (except Race Start doesn't trigger in Competition I don't think >:V)
I don't see many mouselook-hating areas, and the only one I saw I have fixed. Are you sure you saw that many? If you did, can you list them all?
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i tried using slade, accidentally summoned satan, 666/10 would rip and tear again Last edited by Evertone; 05-11-2018 at 05:53 PM. Reason: didn't upload the wad >_< |
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#179 |
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just played the map, I like it for what it is. kinda short, but not bad by any means. I'm kinda wondering why the groselha changes function at the very end of the map though. Instead of being goo, it's bouncy. you should probably give an indication that this specific sector is different from the other goo FOFs
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#180 |
Emblem Radar Ready
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Magmor has been updated to beta 3
http://mb.srb2.org/showpost.php?p=800518&postcount=148 details in the linked post.
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