SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Editing

Reply
 
Thread Tools Search this Thread
Old 3 Weeks Ago   #1
Whackjood
The unreliable joodge
Judge
 
Whackjood's Avatar
Default ULDC: February - April 2020

Welcome to the Unofficial Level Design Collab, otherwise just called "ULDC". A bit of an experiment in trying to get people to map together, give each other feedback and really go out of their way to help each other out. Whether you're a first-time mapper or an old veteran you're welcome to join in!

There will be both a single-player and a multiplayer division to this. With each of them being given a separate release, one collection of single-player levels and a second collection of everything else (Match, Tag, CTF, Race, etc).

Here are the rules, these are pretty simple and shouldn't put people off of stepping in and trying this out:
Spoiler:
  • Just make something! Really! Everyone starts somewhere. And a big part of this is going to be about helping each other out, so new mappers or people with just the slightest interest in learning are welcome.
  • Maps must fit the requirements for the releases sub-forum as a bare minimum. This means maps must load correctly, be able to be completed by all base SRB2 characters and not have any obvious bugs or error messages in regular play.
  • Custom Music is allowed, but I will be looking out for file sizes. No giant uncompressed mp3s, if your file size is too large due to custom music I will ask you to convert the file to a smaller format or replace the custom music entirely.
  • Include a level select picture! I will be compiling these together at the deadline, so if you don't include one I'll make one myself.
  • All maps need to work with the default SRB2 .exe, this rules out Kart maps for now. Maybe a future event could be Kart themed instead?
  • All discussion should be constructive! Toxicity won’t be tolerated, anybody being clearly antagonistic could be barred from entering their map into the collab. The idea is for community feedback and constructive criticism.


Woah, this is neat. Where does the 'collab' part come in though, Whackjood?
Simple! At all times over the course of the next three months, participants are encouraged to share their mapping progress in this thread. And other users are welcome to step in and offer advice on how to improve and where to go next. The idea here is a scenario where people can help each other improve and learn from one another.

Additionally, if you're looking to collaborate with someone to cover a base you're weak in (For example, you've always had an idea for that perfect custom enemy but don't know how to sprite) and you don't know who to ask for help, then ask in this thread! I strongly encourage people to lend each other a hand here, and if enough people are asking for help I will try to pair people up where appropriate.

How do I submit my maps, and what's this about an end of year release?
To submit your maps, use this handy form and PM me directly before the deadline of the 1st of May 2020 (that's 3 months from starting this thread). I'm not going to set a specific timezone and be extremely particular about the deadline (within reason), just try to get your entry in before April is over.
Code:
Download: [Link]
Title: [Map Name]
Game mode: [Singleplayer, Match, etc]
Credits: [Who made what]
Do I have permission to compile this into an end of year release?: [Yes/No]
If this is a success and becomes a repeated event I will see about hosting a second event from June through August, and another from October through December. Then I will compile all of the levels together into two packs, one for single-player and another for multiplayer and release them through the releases system. Giving me permission to release your maps however, doesn't take away your own rights to do whatever you want with the maps that you have made! And you will always be free to release your maps on your own terms whenever you want. (If there's a particularly high volume of entries, I might just do this early and release a pack one or two events in. But I'll worry about that if it actually happens)

With all that done, welcome to the ULDC! If you have any questions or if anything is unclear, feel free to message me on Discord or leave a reply in this thread and I'll get back to you as soon as I can.
__________________
Meanwhile in Aerial Garden Zone
Whackjood is offline   Reply With Quote
Old 3 Weeks Ago   #2
Radicalicious
Default

I started on a Mushroom Hill themed stage a while ago, and this is the perfect excuse to actually finish it. Can't wait to see the levels!
Radicalicious is offline   Reply With Quote
Old 3 Weeks Ago   #3
Zipper
Killda
Judge
 
Zipper's Avatar
Default

Just want to really hammer the point that this is not a contest. Do not feel pressured about your experience or how you think your level will compare to others. Just finish something and throw it out there!
__________________
Quote:
<MonsterIestyn> surely it's good ass though
Zipper is offline   Reply With Quote
Old 3 Weeks Ago   #4
Elyos03
 
Elyos03's Avatar
Default

The OLDC is finally back!...

...Sort of.
__________________
"We're friends now."
"But I want to kill Goku."
"Most of my friends did."
Spoiler:
DO NOT look into my oldest posts. They now make me cringe like and YouTuber watching its very first video.
Elyos03 is offline   Reply With Quote
Old 3 Weeks Ago   #5
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

No, Not OLDC. SUGOI 4!
__________________
Welcome to my Dimension
glaber is offline   Reply With Quote
Old 3 Weeks Ago   #6
Ice
Pretty chill guy
 
Ice's Avatar
Default

Sweeet! This is a great idea and I thank you for giving the effort to put it all together. Times like this are always exciting, even though I probably won't enter. It's always fun to see what people come up with :)
__________________
Endless Mine - Piano Cover (First one on youtube!)
http://www.youtube.com/watch?v=2m8LvQL0Akc
Ice is offline   Reply With Quote
Old 3 Weeks Ago   #7
*icefox*avp*
Or call me Revan
 
*icefox*avp*'s Avatar
Default

Hey, that's actually pretty nice. Now I hope a Neo Desolate Twilight, or should I say... Desolate Dusk (a freshly remade Desolate Twilight from scratch to match the 2.2 standards that I made it for fun) is accepted at the contest. Wish good luck to you all and be brave!

__________________
DIAMONDS
*icefox*avp* is offline   Reply With Quote
Old 3 Weeks Ago   #8
MK.exe
The one and only!
 
MK.exe's Avatar
Default

Definitely will enter but I'll join abit later. Need to get some ideas
__________________
Average
MK.exe is offline   Reply With Quote
Old 3 Weeks Ago   #9
RomioTheBadass
PK3 Fetishist
Default

Glad other game types are also allowed :) I hope I get enough inspiration, time and motivation to make a level for this.
__________________
Also known as "RTB" on Discord

Sonic 3D Ass: Horrible camera island.
RomioTheBadass is offline   Reply With Quote
Old 3 Weeks Ago   #10
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

Reminder, it's a colab, not a contest.
__________________
Welcome to my Dimension
glaber is offline   Reply With Quote
Old 3 Weeks Ago   #11
RomioTheBadass
PK3 Fetishist
Default

I got that, you don't have to tell me 4 times ;)
__________________
Also known as "RTB" on Discord

Sonic 3D Ass: Horrible camera island.
RomioTheBadass is offline   Reply With Quote
Old 3 Weeks Ago   #12
Whackjood
The unreliable joodge
Judge
 
Whackjood's Avatar
Default

Quote:
Originally Posted by glaber View Post
No, Not OLDC. SUGOI 4!
I'd rather not call this SUGOI 4! That's a pretty high standard to live up to, and besides SUGOI 4 focused a lot more on very snappy quick fire mapping with its shorter development times. Maybe I just have pretty tame expectations for how well this will do, certainly not the wild success of SUGOI anyway ;P

Quote:
Originally Posted by *icefox*avp* View Post
Now I hope a Neo Desolate Twilight, or should I say... Desolate Dusk (a freshly remade Desolate Twilight from scratch to match the 2.2 standards that I made it for fun) is accepted at the contest.
Yeah, that's the kind of thing I'd accept for this. Even if it's built on an old official rotation level, you've still built it up yourself from scratch. See if you can find some people to test it with in a netgame some time to get some feedback on what can be changed or improved to stay in the spirit of things!
__________________
Meanwhile in Aerial Garden Zone
Whackjood is offline   Reply With Quote
Old 3 Weeks Ago   #13
GomaTheMascar
 
GomaTheMascar's Avatar
Default

Well, this actually gives me motivation to make this ctf map, hope I can finish it in 3 months!... also, is this perhaps too red?
GomaTheMascar is offline   Reply With Quote
Old 3 Weeks Ago   #14
Unknownlight
 
Unknownlight's Avatar
Default

I wish this project the best! :)

(I hope people don't look at the official levels and not bother trying because they don't think their map can measure up. SRB2 is fun to play even in simple levels. I feel that the game's ever-increasing standards are scaring people off and that's not fun.)
Unknownlight is offline   Reply With Quote
Old 2 Weeks Ago   #15
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

Try for a minimum of at least final Demo quality. 2.2 quality is expert level.
__________________
Welcome to my Dimension
glaber is offline   Reply With Quote
Old 2 Weeks Ago   #16
CobaltBW
Community Noise Maker
Developer
 
CobaltBW's Avatar
Default

Quote:
Originally Posted by GomaTheMascar View Post
Well, this actually gives me motivation to make this ctf map, hope I can finish it in 3 months!... also, is this perhaps too red?
https://i.imgur.com/WfcpAcb.png
The color balance of that shot is really good, actually.
__________________
~CobaltBW

Check out my soundcloud profile for music stuff
CobaltBW is offline   Reply With Quote
Old 1 Week Ago   #17
Rexeljet
 
Rexeljet's Avatar
Default

Here's a few screenshots of what will hopefully be my entry:











I was originally working on a level with a ruins-in-the-sky motif, but for various reasons scrapped it and began work on this instead. I have a soft spot for the 8-bit Sonic games and felt that the chunky graphics of those games would translate well to SRB2, so I upscaled some Gigalopolis zone tiles and incorporated some aspects (no pun intended) of the original map into this level. (still not 100% sure on the floor texture, that may change)
Rexeljet is offline   Reply With Quote
Old 1 Week Ago   #18
Unknownlight
 
Unknownlight's Avatar
Default

Those are some funky colors! I like it!
Unknownlight is offline   Reply With Quote
Old 1 Week Ago   #19
glaber
Emblem Radar Ready
 
glaber's Avatar
Default

Why not? Kimokawaiii had Sleeping Egg.
__________________
Welcome to my Dimension
glaber is offline   Reply With Quote
Old 1 Week Ago   #20
Whackjood
The unreliable joodge
Judge
 
Whackjood's Avatar
Default

Conceptually that seems fine enough as a stage, I'm not quite on board with the floor texture though. Simple textures in SRB2 are fine, but I'm not sure if bright neon orange is the way to go there. Perhaps it's just because it reminds me of the placeholder orange square textures used in the Source engine though.
__________________
Meanwhile in Aerial Garden Zone
Whackjood is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:49 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.