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[SUGOI 3] KIMOKAWAIII: Part 1 and also Part 2 Details »»
[SUGOI 3] KIMOKAWAIII: Part 1 and also Part 2
Version: 1.2, by TehRealSalt ((σᴥσ)) TehRealSalt is offline
Developer Last Online: Sep 2020

Category: Version: SRB2 Rating: (8 votes - 4.63 average)
Released: 08-17-2019 Last Update: Never Favourites: 4
Single Player Levels Multiplayer Levels SOCs Scripts Sprites/Graphics


KIMOKAWAIII expects that you've beaten SUBARASHII, which also expects you've beaten SUGOI. Now's your chance to back out if you want to know what's even going on.

SUGOI Team presents SUGOI 3: KIMOKAWAIII Is My Origin, KIMOKAWAIII Always Waits And Is Intensely Interested; Part 1 and also Part 2 ~ Chapter 3 of the Anime Eyes Sonic SaGa, or KIMOKAWAIII (pronounced kim-oh-kah-why-three) for short, is the third entry in the SUGOI trilogy of speedmapping community projects. This one was unique, in that it was 2 projects rolled into one! The KAWAIII segment had everyone make a level in a month, like the normal SUGOI affair. Afterwards, the KIMOIII segment had everyone make a boss battle in a month. As per SUGOI tradition, they have all been packaged into a single game, with hub levels, final bosses, and a dumb plot tying everything together. I cannot even begin to express my gratitude toward the SRB2 community into words for coming together to create possibly one of the largest SRB2 mods ever. None of this would've been possible without the absolutely insane number of contributions I received!

Now, for your normally scheduled marketing fluff:
  • 56 levels. Yes, fifty-six. That's the "modest" count.
  • A collaboration between 62 people!
  • Original music provided by AxelMoon and Lach! (Soundtrack here!)
  • An unlockable Boss Rush time trial mode!
  • Even more long & completely bullshit lore!
  • I am so sick of anime right now.

Spoiler: Credits
MAP01: Lilac Acreage Zone (RoyKirbs)
MAP02: Midnight Shores Zone (Steel Titanium)
MAP03: Oceanside Cave Zone (Rumia1)
MAP04: Aurora Atoll Zone, Act 3 (TehRealSalt & SeventhSentinel)
  • Music (Pre-fight): "Interrupted Sleep" from Kirby Super Star
  • Music (Boss): "Boss Battle" from Kirby Super Star

MAP05: Verdant Valley Zone (Fres)
  • Music: "Round 5-2 - Ice Scream" from Ristar
  • Lua: Emerald Hunt Advanced by Latius/ah2190
  • SOC: AMT Crawla by Lat'

MAP06: Morning Heights Zone (Firework917)
  • Music: "Mission Briefing" from Time Trax
  • Skybox: .Jazz.

MAP07: Arle Satan Bayoen Zone, Act Tsuu (Tripel the Fox)
  • Music (Stage 1): "Theme of Puyo Puyo" from Puyo Puyo
  • Music (Stage 2): "Area A" from Puyo Puyo Tsuu
  • Music (Stage 3): "Sticker of Puyo Puyo" from Puyo Puyo
  • Music (Stage 4): "Last Area" from Puyo Puyo Tsuu
  • Music (Stage 5): "Final of Puyo Puyo" from Puyo Puyo
  • Music (Warning): "Warning of Puyo Puyo" from Puyo Puyo
  • Music (Game Over): "Sorrow of Puyo Puyo" from Puyo Puyo

MAP08: Scarlet Palace (.Jazz.)
MAP09: BoBo the Bouncy Boi (TrustyGun)
MAP10: The Zone (Boinciel)
MAP11: Lush Meadow Zone (Flare957)
  • Music: "Evening Star" from Knuckles Chaotix

MAP12: Decrepit Plant Zone (TrustyGun)
MAP13: Cyber Deton (TSDude)
  • Music: "Boss" from Super Bomberman

MAP14: Knothole Valley Zone (Wumbo)
MAP15: Redcurrant Brewery (Monster psychic cat)

MAP16: Extraterrestrial Ruin Zone (SeventhSentinel)
  • Music: "Twilight Space" from Super Bonk

MAP17: Mr. Triangle The Pizza Delivery Guy Mania 1.5 (Root & Yacker)
  • Music: "Sunset Hill Zone Act 2 - Sonic Advance 3 (MIDI)" by Jace
  • Music (Boss): "Boss" from Kirby's Dreamland 3

MAP18: Robotnik's Fortress, Act 1 (Swift)
  • Music: "Dr. Wily Stage 1-2" from Mega Man: The Wily Wars
  • Textures: Sonic Mania

MAP19: Icy Hot Cave Zone, Act 1 (Sleeperz)
  • Music: "Round 3-2 - Under Magma" from Ristar
  • Additional assistance: Champ

MAP20: Diamond Valley Zone (Badz)
  • Music: "Jazz Castle" from Jazz Jackrabbit 2

MAP21: Pointy Egg (Badz)
  • Music: "Jazz Boss Tune 2" from Jazz Jackrabbit 2

MAP22: Shogun Stronghold Zone (TehRealSalt)
  • Music: "Outside Shredder's Hideout" from Teenage Mutant Ninja Turtles: The Hyperstone Heist

MAP23: Submerged Corridors Zone (Q.T.D.)
MAP24: Green Hill Zone (LJSonic)
  • Music: "Green Hill Zone" from Sonic the Hedgehog

MAP25: Mechanical Garden Zone (BronsoKip)
MAP26: LJ Sonic (LJSonic)
MAP27: Confleggator (742mph)
  • Music: "Act 2 Boss" from Sonic the Hedgehog 3
  • Sprites: CoatRack

MAP28: Acidic Alpines Zone (Lach)
  • Additional assistance: fickleheart

MAP29: Magmor Zone (Glaber)
  • Music: "Volcano Valley Zone" from Sonic 3D Blast (Genesis)

MAP30: Egg Flambe (Glaber)
  • Music (Pre-fight): "Unused Boss" from Sonic 3D Blast (Genesis)
  • Music (Boss): "Boss 1" from Sonic 3D Blast (Genesis)
  • Music (Pinch): "Boss 2" from Sonic 3D Blast (Genesis)

MAP31: Wasted Wayward Zone (PersistantRubine)
  • Music: "Desolation Canyon" from Wild Guns

MAP32: Cutout Warehouse Zone (fickleheart & toaster)
MAP33: Desolate Woods Zone (Manimi & Strike)
MAP34: Dark Stabot (Manimi)
MAP35: Nova Shore Zone (DrTapeworm)
MAP36: Raspberry Desert Zone (Revan)
MAP37: Bio Satellite Zone (Chaobrother)
MAP38: Egg Lasershow (Chaobrother)
MAP39: Quandary Canyon Zone (RomioTheBadass)
  • Music: "Stage 1-1 (Desert)" from Ranger-X
  • Music (Secret): "Camel Jazz" from Aladdin (Genesis)
  • Textures: Dolphman

MAP40: Ruby Castle Zone (Shiron)
MAP41: Sleeping Egg Zone (Nintensis)
  • Textures: FearsomeFang
  • Lua: Pogo Spring by Lat'

MAP42: Dimension Disaster Zone (Lat')
  • Music: "YO-KAI Disco" from Mamorukun Curse!
  • Textures: Sonic 2, Sonic Mania
  • Sprites: MotorRoach

MAP43: Doomsday Disaster Zone (Lat')
  • Music: "Super Hero", "Mantra" & "Ultimate Terror" from Mamorukun Curse!
  • SFX: Pokemon, Angel Beats

MAP44: Sunken Shafts Zone (Inferno Dragon)
MAP45: Azure Paradise Zone (Lazy MK)
MAP46: Cosmic Valley Zone (davee0)
MAP47: True Protagonist (Goldenhog)
  • Music: "Last Boss" from Magical Taruruuto-Kun
  • Sprites: Megaman 8, Prinny, Makai Kingdom
  • SFX: Megaman 8

MAP48: Pure Rock Zone (Goldenhog)
  • Music: "Main Title Part 2" from Alien 3 (Genesis)

MAP49: Backyard Bother (Sryder & Chromatian)
  • Special Thanks: TehRealSalt, DrTapeworm, Boinciel, VelocitOni
  • Music (Overworld): "The Magic House" from Final Fantasy VI
  • Music (Boss Intro): "Sanctuary Guardian's Challenge" from Earthbound
  • Music (Boss Start): "Oncoming Boss" from Earthbound
  • Music (Phase 1): "Sanctuary Guardian" from Earthbound
  • Music (Phase 2): "Enraged Ones" from 7th Dragon
  • Music (Defeat): "A Bad Dream" from Earthbound
  • Music (Victory): "You Defeated the Boss!" from Earthbound
  • In Memory Of: Tyler52

MAP50: Amethyst Aqueducts Zone (Ikkarou Tatsuru)
MAP51: Soniguri (Tripel the Fox)
  • Sprites: MotorRoach, Lat'
  • SFX: Acceleration of Suguri

Credits for end-game content is included within the game.

Additional Credits:
  • SRB2 Asset Pack released by Sphere
    • Assets from Blade, Monster Iestyn, & Scizor300
  • FreeDoom textures by the FreeDoom team
    • Ported to SRB2 by ShadowHog
    • FreeDoom full credits and license is included in lumps FCOPYING.txt and FCREDITS.txt
  • Horizontal Springs: DirkTheHusky & Lach
  • Axis2D: fickleheart & chi.miru
  • Additional Music:
    • Title Screen: "KIMOKAWAIII" by AxelMoon
    • Record Attack: "Warming Up" by AxelMoon
    • Character Select: "Starting Out" by AxelMoon
    • Invincibility: "Sparkle Power" by AxelMoon
    • Super Sneakers: "Faster, Faster!" by AxelMoon
    • Level Clear: "Sugoi Victory" by AxelMoon
    • Drowning: "You're Drowning!" by AxelMoon
    • Game Over: "You've Let Us Down" by AxelMoon
    • Continue: "Continue? Try Again?" by AxelMoon
    • Credits: "Staff Roll - Marvel vs. Capcom (Remix)" by MrDestructor90 (
  • Audio Help, 1-Up SFX: SeventhSentinel
    • TehRealSalt
    • Boinciel
    • SeventhSentinel
    • AxelMoon
    • Lach
    • LJ Sonic

Spoiler: Changelog
  • A few tweaks were made to LJ Sonic's length & difficulty.
  • Fixed the emblems for Puyo Puyo & Egg Lasershow.
  • Fixed Knothole Valley's sky textures being incorrectly sized.
  • Fixed a mistagged death pit in Cosmic Valley.
Spoiler: End-game spoilers
  • Made some of SoAES attacks just a bit easier.

  • Fixed Green Hill Zone adding bots to the mini-game.
  • Fixed Green Hill Zone potentially breaking a few custom HUD addons.
  • Fixed LJ Sonic not providing an emblem upon completion.
  • Fixed LJ Sonic being able to pick bots as the indenter.
Spoiler: End-game spoilers
  • Egg Gundam's missile attacks have been made a little easier to dodge.
  • Fixed the platforms being permanently invisible if you join a server during One Last Goodbye, leave, and then rejoin.
  • Removed afterimages from SoAES's projectiles.

  • Initial release.

As per usual, please discuss all end-game content inside of spoiler boxes. Thank you.


scr_kimokawaiii_v1-2.pk3 (MEGA link)

Spoiler: (Split archive. Please download only if the main download above does not work.)


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Name:	MAP01 - Lilac Acreage Zone (RoyKirbs).png
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Name:	MAP08 - Scarlet Palace (.Jazz.).png
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Name:	MAP10 - The Zone (Boinciel).png
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Name:	MAP12 - Decrepit Plant Zone (TrustyGun).png
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Old 08-26-2019   #42
This is invalid!
Permanently Banned

What did the sound developers use for making the Music? I like the sound fonts involved.
Kitoko is offline  
Old 08-30-2019   #43
Serial Slackoff
Slasher's Avatar

We have been blessed with the ultimate sugoi experience.

Praise the community
Slasher is offline  
Old 08-30-2019   #44
Hold Up...
MaykeAdventuresZForever's Avatar

Is like Back to the Future, three great sequels. Great job on this one.
Waiting someone to give me a Infraction because of my Lack of Knowledge.
MaykeAdventuresZForever is offline  
Old 09-16-2019   #45

I have some questions. I have never played any of the 3 mods in the trilogy.

Question 1
Are the levels between Sugio 1,2 and 3 unique or does Sugio 3 take levels from both 1 & 2 and adds some new?

Question 2
Do I get the Full Story line by playing Sugio 3 or do I have to play 1 and 2 first to get the Full Story line?
ultrapowerlevel is offline  
Old 09-16-2019   #46
toaster's Avatar

No levels are shared between the SUGOI trilogy.

SUGOI 3 references plot elements from 1 and 2's endings, but its references are pretty straightforward and re-explained as and when they come up (insofar as cutscenes intentionally filled with typoes are straightforward), and all you'll lose is the ability to be surprised by 1 and 2, and some impact to how far Sonic has come on his journey and associated reveals in the finale. It is up to you if this is considered a dealbreaker, but I would recommend 1 and 2 even just for their gameplay.
<fickle> giant robo-hood that rips the map apart with her bare hands
toaster is offline  
Old 09-17-2019   #47
NeonSonik15's Avatar
Default Spoilers

The LJ Sonic fight is a bit too long
You can refer me as TheRetroRenegade cuz I can't change my username. YouTube: (Yes, William Arkwright is my real name)
NeonSonik15 is offline  
Old 09-17-2019   #48

One last question.

I know Sugoi 3 works on 2.1.25

Does Sugoi 1 and 2 also work on 2.1.25?
ultrapowerlevel is offline  
Old 09-17-2019   #49
nanananananananananananan a
Lach's Avatar

Yes! Most addons should be compatible with the latest version of the game (barring the major updates that happen every handful of years, of course).
Lach is offline  
Old 09-19-2019   #50
TehRealSalt's Avatar

KIMOKAWAIII has been updated to v1.2. This is a simplistic housekeeping update; mostly bugfixes, no major changes.

  • A few tweaks were made to LJ Sonic's length & difficulty.
  • Fixed the emblems for Puyo Puyo & Egg Lasershow.
  • Fixed Knothole Valley's sky textures being incorrectly sized.
  • Fixed a mistagged death pit in Cosmic Valley.
Spoiler: End-game spoilers
  • Made some of SoAES attacks just a bit easier.

In related news: the soundtrack by AxelMoon and Lach has been uploaded to Soundcloud! It includes high quality uploads of all of the original music. It also includes 4 unused tracks. Check it out here:
Twitter | Working on SRB2Kart and my indie game over at Patreon
TehRealSalt is offline  
Old 09-22-2019   #51

A fan request here.

Can we have a new Mod called Sugio Trilogy.
Basically all Sugio 1, 2 and 3 Levels in 1 Mod with many extra secrets kind of like how Sega merged Sonic 3 and Sonic & Knuckles into Sonic 3 & Knuckles and allowed secrets like Super Emeralds etc.

Would be really cool to see. Sugio 1 portion has Emeralds, Sugio 2 portion has Super Emeralds, if you got Super Emeralds before Sugio 3 portion begins, now Sugio 3 has Warp Rings that take you to Super Boss Levels in dimensional areas where you fight the essence and incarnation of the Emeralds called Chaos Keepers in realm where you can only survive in Hyper form. Kind of like how end of game Super Sonic bosses normally are. There is a secret room in one of the final levels where an area is locked and can be unlocked by Seven Lights. Depending on the number of Chaos Keepers defeated, there will be lights. If you defeated all 7 and all 7 lights are lit, the secret area opens up for one final secret boss called the Chaos Master (incarnation of Master Emerald). Defeating the Chaos Master shows a small cutscenes where the Super Emeralds all get absorbed into the Master Emerald and then Sonic Absorbs the entire Master Emerald mastering the power of the emeralds and unlocking a final form called Master Sonic.

Master Sonic is bright White at all times. Has slower ring consumption, and maybe some other abilities.
ultrapowerlevel is offline  
Old 09-22-2019   #52
Wandering Protagonist
Goldenhog's Avatar

Well that turned into a fanfic real quick lol

I wouldn't be opposed to a SUGOI trilogy mod for 2.2... though that'd be one heavy-ass mod. I'm pretty sure it'd weight more than SRB2 itself.
Originally Posted by Asagi Asagiri
I need power over the people! The stupid, STUPID people!
Goldenhog is offline  
Old 09-23-2019   #53
Sonic Shadow

Can you even get emeralds in this game? If so, how?

Also (secret levels)

How in the world do you defeat Crawla Blonic? Everything hits you too hard and you die. I feel like I need to grind lol

Sonic Shadow is offline  

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