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[SUGOI 3] KIMOKAWAIII: Part 1 and also Part 2 Details »»
[SUGOI 3] KIMOKAWAIII: Part 1 and also Part 2
Version: 1.2, by TehRealSalt (Ya Gal Sal Here (σᴥσ)) TehRealSalt is offline
Developer Last Online: Feb 2020

Category: Version: SRB2 Rating: (8 votes - 4.63 average)
Released: 08-17-2019 Last Update: Never Installs: 4
Single Player Levels Multiplayer Levels SOCs Scripts Sprites/Graphics

GET VERSION 2.1.25 (or higher) BEFORE PLAYING

KIMOKAWAIII expects that you've beaten SUBARASHII, which also expects you've beaten SUGOI. Now's your chance to back out if you want to know what's even going on.



SUGOI Team presents SUGOI 3: KIMOKAWAIII Is My Origin, KIMOKAWAIII Always Waits And Is Intensely Interested; Part 1 and also Part 2 ~ Chapter 3 of the Anime Eyes Sonic SaGa, or KIMOKAWAIII (pronounced kim-oh-kah-why-three) for short, is the third entry in the SUGOI trilogy of speedmapping community projects. This one was unique, in that it was 2 projects rolled into one! The KAWAIII segment had everyone make a level in a month, like the normal SUGOI affair. Afterwards, the KIMOIII segment had everyone make a boss battle in a month. As per SUGOI tradition, they have all been packaged into a single game, with hub levels, final bosses, and a dumb plot tying everything together. I cannot even begin to express my gratitude toward the SRB2 community into words for coming together to create possibly one of the largest SRB2 mods ever. None of this would've been possible without the absolutely insane number of contributions I received!

Now, for your normally scheduled marketing fluff:
  • 56 levels. Yes, fifty-six. That's the "modest" count.
  • A collaboration between 62 people!
  • Original music provided by AxelMoon and Lach! (Soundtrack here!)
  • An unlockable Boss Rush time trial mode!
  • Even more long & completely bullshit lore!
  • I am so sick of anime right now.


Spoiler: Credits
MAP01: Lilac Acreage Zone (RoyKirbs)
MAP02: Midnight Shores Zone (Steel Titanium)
MAP03: Oceanside Cave Zone (Rumia1)
MAP04: Aurora Atoll Zone, Act 3 (TehRealSalt & SeventhSentinel)
  • Music (Pre-fight): "Interrupted Sleep" from Kirby Super Star
  • Music (Boss): "Boss Battle" from Kirby Super Star

MAP05: Verdant Valley Zone (Fres)
  • Music: "Round 5-2 - Ice Scream" from Ristar
  • Lua: Emerald Hunt Advanced by Latius/ah2190
  • SOC: AMT Crawla by Lat'

MAP06: Morning Heights Zone (Firework917)
  • Music: "Mission Briefing" from Time Trax
  • Skybox: .Jazz.

MAP07: Arle Satan Bayoen Zone, Act Tsuu (Tripel the Fox)
  • Music (Stage 1): "Theme of Puyo Puyo" from Puyo Puyo
  • Music (Stage 2): "Area A" from Puyo Puyo Tsuu
  • Music (Stage 3): "Sticker of Puyo Puyo" from Puyo Puyo
  • Music (Stage 4): "Last Area" from Puyo Puyo Tsuu
  • Music (Stage 5): "Final of Puyo Puyo" from Puyo Puyo
  • Music (Warning): "Warning of Puyo Puyo" from Puyo Puyo
  • Music (Game Over): "Sorrow of Puyo Puyo" from Puyo Puyo

MAP08: Scarlet Palace (.Jazz.)
MAP09: BoBo the Bouncy Boi (TrustyGun)
MAP10: The Zone (Boinciel)
MAP11: Lush Meadow Zone (Flare957)
  • Music: "Evening Star" from Knuckles Chaotix

MAP12: Decrepit Plant Zone (TrustyGun)
MAP13: Cyber Deton (TSDude)
  • Music: "Boss" from Super Bomberman

MAP14: Knothole Valley Zone (Wumbo)
MAP15: Redcurrant Brewery (Monster psychic cat)

MAP16: Extraterrestrial Ruin Zone (SeventhSentinel)
  • Music: "Twilight Space" from Super Bonk

MAP17: Mr. Triangle The Pizza Delivery Guy Mania 1.5 (Root & Yacker)
  • Music: "Sunset Hill Zone Act 2 - Sonic Advance 3 (MIDI)" by Jace
  • Music (Boss): "Boss" from Kirby's Dreamland 3

MAP18: Robotnik's Fortress, Act 1 (Swift)
  • Music: "Dr. Wily Stage 1-2" from Mega Man: The Wily Wars
  • Textures: Sonic Mania

MAP19: Icy Hot Cave Zone, Act 1 (Sleeperz)
  • Music: "Round 3-2 - Under Magma" from Ristar
  • Additional assistance: Champ

MAP20: Diamond Valley Zone (Badz)
  • Music: "Jazz Castle" from Jazz Jackrabbit 2

MAP21: Pointy Egg (Badz)
  • Music: "Jazz Boss Tune 2" from Jazz Jackrabbit 2

MAP22: Shogun Stronghold Zone (TehRealSalt)
  • Music: "Outside Shredder's Hideout" from Teenage Mutant Ninja Turtles: The Hyperstone Heist

MAP23: Submerged Corridors Zone (Q.T.D.)
MAP24: Green Hill Zone (LJSonic)
  • Music: "Green Hill Zone" from Sonic the Hedgehog

MAP25: Mechanical Garden Zone (BronsoKip)
MAP26: LJ Sonic (LJSonic)
MAP27: Confleggator (742mph)
  • Music: "Act 2 Boss" from Sonic the Hedgehog 3
  • Sprites: CoatRack

MAP28: Acidic Alpines Zone (Lach)
  • Additional assistance: fickleheart

MAP29: Magmor Zone (Glaber)
  • Music: "Volcano Valley Zone" from Sonic 3D Blast (Genesis)

MAP30: Egg Flambe (Glaber)
  • Music (Pre-fight): "Unused Boss" from Sonic 3D Blast (Genesis)
  • Music (Boss): "Boss 1" from Sonic 3D Blast (Genesis)
  • Music (Pinch): "Boss 2" from Sonic 3D Blast (Genesis)

MAP31: Wasted Wayward Zone (PersistantRubine)
  • Music: "Desolation Canyon" from Wild Guns

MAP32: Cutout Warehouse Zone (fickleheart & toaster)
MAP33: Desolate Woods Zone (Manimi & Strike)
MAP34: Dark Stabot (Manimi)
MAP35: Nova Shore Zone (DrTapeworm)
MAP36: Raspberry Desert Zone (Revan)
MAP37: Bio Satellite Zone (Chaobrother)
MAP38: Egg Lasershow (Chaobrother)
MAP39: Quandary Canyon Zone (RomioTheBadass)
  • Music: "Stage 1-1 (Desert)" from Ranger-X
  • Music (Secret): "Camel Jazz" from Aladdin (Genesis)
  • Textures: Dolphman

MAP40: Ruby Castle Zone (Shiron)
MAP41: Sleeping Egg Zone (Nintensis)
  • Textures: FearsomeFang
  • Lua: Pogo Spring by Lat'

MAP42: Dimension Disaster Zone (Lat')
  • Music: "YO-KAI Disco" from Mamorukun Curse!
  • Textures: Sonic 2, Sonic Mania
  • Sprites: MotorRoach

MAP43: Doomsday Disaster Zone (Lat')
  • Music: "Super Hero", "Mantra" & "Ultimate Terror" from Mamorukun Curse!
  • SFX: Pokemon, Angel Beats

MAP44: Sunken Shafts Zone (Inferno Dragon)
MAP45: Azure Paradise Zone (Lazy MK)
MAP46: Cosmic Valley Zone (davee0)
MAP47: True Protagonist (Goldenhog)
  • Music: "Last Boss" from Magical Taruruuto-Kun
  • Sprites: Megaman 8, Prinny, Makai Kingdom
  • SFX: Megaman 8

MAP48: Pure Rock Zone (Goldenhog)
  • Music: "Main Title Part 2" from Alien 3 (Genesis)

MAP49: Backyard Bother (Sryder & Chromatian)
  • Special Thanks: TehRealSalt, DrTapeworm, Boinciel, VelocitOni
  • Music (Overworld): "The Magic House" from Final Fantasy VI
  • Music (Boss Intro): "Sanctuary Guardian's Challenge" from Earthbound
  • Music (Boss Start): "Oncoming Boss" from Earthbound
  • Music (Phase 1): "Sanctuary Guardian" from Earthbound
  • Music (Phase 2): "Enraged Ones" from 7th Dragon
  • Music (Defeat): "A Bad Dream" from Earthbound
  • Music (Victory): "You Defeated the Boss!" from Earthbound
  • In Memory Of: Tyler52

MAP50: Amethyst Aqueducts Zone (Ikkarou Tatsuru)
MAP51: Soniguri (Tripel the Fox)
  • Sprites: MotorRoach, Lat'
  • SFX: Acceleration of Suguri

Credits for end-game content is included within the game.

Additional Credits:
  • SRB2 Asset Pack released by Sphere
    • Assets from Blade, Monster Iestyn, & Scizor300
  • FreeDoom textures by the FreeDoom team
    • Ported to SRB2 by ShadowHog
    • FreeDoom full credits and license is included in lumps FCOPYING.txt and FCREDITS.txt
  • Horizontal Springs: DirkTheHusky & Lach
  • Axis2D: fickleheart & chi.miru
  • Additional Music:
    • Title Screen: "KIMOKAWAIII" by AxelMoon
    • Record Attack: "Warming Up" by AxelMoon
    • Character Select: "Starting Out" by AxelMoon
    • Invincibility: "Sparkle Power" by AxelMoon
    • Super Sneakers: "Faster, Faster!" by AxelMoon
    • Level Clear: "Sugoi Victory" by AxelMoon
    • Drowning: "You're Drowning!" by AxelMoon
    • Game Over: "You've Let Us Down" by AxelMoon
    • Continue: "Continue? Try Again?" by AxelMoon
    • Credits: "Staff Roll - Marvel vs. Capcom (Remix)" by MrDestructor90 (https://youtu.be/40zXgXwDu98)
  • Audio Help, 1-Up SFX: SeventhSentinel
  • KIMOKAWAIII Hosts:
    • TehRealSalt
    • Boinciel
    • SeventhSentinel
    • AxelMoon
    • Lach
    • LJ Sonic


Spoiler: Changelog
v1.2:
  • A few tweaks were made to LJ Sonic's length & difficulty.
  • Fixed the emblems for Puyo Puyo & Egg Lasershow.
  • Fixed Knothole Valley's sky textures being incorrectly sized.
  • Fixed a mistagged death pit in Cosmic Valley.
Spoiler: End-game spoilers
  • Made some of SoAES attacks just a bit easier.

v1.1:
  • Fixed Green Hill Zone adding bots to the mini-game.
  • Fixed Green Hill Zone potentially breaking a few custom HUD addons.
  • Fixed LJ Sonic not providing an emblem upon completion.
  • Fixed LJ Sonic being able to pick bots as the indenter.
Spoiler: End-game spoilers
  • Egg Gundam's missile attacks have been made a little easier to dodge.
  • Fixed the platforms being permanently invisible if you join a server during One Last Goodbye, leave, and then rejoin.
  • Removed afterimages from SoAES's projectiles.

v1.0:
  • Initial release.


As per usual, please discuss all end-game content inside of spoiler boxes. Thank you.

DOWNLOAD NOW:

scr_kimokawaiii_v1-2.pk3 (MEGA link)

Mirrors:
Spoiler:
SRB2.org: (Split archive. Please download only if the main download above does not work.)
scr_kimokawaiii_v1-2.zip.001
scr_kimokawaiii_v1-2.zip.002


Screenshots

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Name:	MAP01 - Lilac Acreage Zone (RoyKirbs).png
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Name:	MAP08 - Scarlet Palace (.Jazz.).png
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Name:	MAP10 - The Zone (Boinciel).png
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Name:	MAP12 - Decrepit Plant Zone (TrustyGun).png
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Comments
Old 08-18-2019   #22
TehRealSalt
Ya Gal Sal Here (σᴥσ)
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Quick hot-fix to address a few small but important issues.

v1.1:
  • Fixed Green Hill Zone adding bots to the mini-game.
  • Fixed Green Hill Zone potentially breaking a few custom HUD addons.
  • Fixed LJ Sonic not providing an emblem upon completion.
  • Fixed LJ Sonic being able to pick bots as the indenter.
Spoiler: End-game spoilers
  • Egg Gundam's missile attacks have been made a little easier to dodge.
  • Fixed the platforms being permanently invisible if you join a server during One Last Goodbye, leave, and then rejoin.
  • Removed afterimages from SoAES's projectiles.
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Old 08-18-2019   #23
Dying Dark
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Hurrah! Congo!
You guys are incredible.
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Old 08-18-2019   #24
Starshy
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One word, Amazing.
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Old 08-18-2019   #25
RomioTheBadass
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It's nice to finally be able to play it as one cohesive package. I'm gonna be a nitpicking bastard and say that the sector fade colors in the hub level are a little too much and make things look blurry rather than foggy, a simple colormap would have been enough, I appreciate that you went out of your way to make it change to a different daytime color everytime the player revisits the level nonetheless but I can't stay in the hub for too long because of this but I know that's just me. aside from that everything seems to work great. Well done everyone.

EDIT: correction, this seems to be caused by the palette apparently, it's a weird overlay.
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Last edited by RomioTheBadass; 08-18-2019 at 02:53 PM.
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Old 08-18-2019   #26
Twins'R'Awesome
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Welp, I finished it.

Twice.


and got a few bonuses too~

Time for my final thoughts.
Just to jump the gun here, this large-scale mod is well worth the time and effort.
The perfect final sendoff (in terms of large-scale mods/level packs) to 2.1 before 2.2 comes and destroys us all :P.

Spoiler: WARNING: KIMOKAWAIII spoilers below! Play the mod if you haven't already, Y O U H A V E B E E N W A R N E D !


I'm not covering the individual levels that I already took a look at in the preview, just the new things that come to mind.


However, I've warmed up to a lot of the levels on display here, and there's definitely more good than bad, compared to previous mods in the SUGOI trilogy.

SIDE A:
Sanctuary Summit:
This is a good hub world, although navigating it got annoying at first, but I quickly warmed up to it. I kinda like how you have to really look in order to find the levels, and that the overall design of it is:

Inobtrusive
Beginner-Friendly/Teaches the player
Very Open and Secretive

Summit Showdown:
I can see where the .25 patch comes into play. It's always cool to see stuff done with polyobjects, but a BOSS with one is just, really impressive. The lack of rings is a problem however. I died 4 or 5 times to this boss on my first AND second playthrough, whether it was a rocket blindsiding me from above while attacking or slipping off the polyobject hands to my death.

SIDE B:
Sanctuary Dimension:
Another hub, notably without slopes :^). This one is smaller than the last one, but still has the same strengths as the previous hub, so I'm not going to dote over that.

LJ Sonic:
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
This one was kinda cool, if a little long. A puzzle boss based around indentation of code is a really neat concept taken to its full potential. Indent the code correctly and not only will you damage the boss, but also get a goodie or two as well; Indent the code incorrectly and LJ will think less of you as a human being (and kill you i guess lol). netgames are probably fun with this boss :^)



Hidden Base:
Backyard Bother:
It seems that there is Earthbound in my SRB2. Not that I'm complaining however, but I have yet to play the original game, so I couldn't beat it :v

FINALE
Spoiler: MEGA SPOILERS!

curse you mb glitches

Spoiler: MEGA SPOILERS!
While this finale isn't as "ooh" and "aah" and "WHAT THE ACTUAL SHIT" as SUBARASHII's true final boss, this is a wonderful and fitting end to such a great trilogy. I loved the finale beginning to end, and it kicked my ass the first time around.

Long Journey's End:

A gauntlet featuring Nintendo Hard variations of previous levels from the SUGOI series + new ones? Yes. Please. This was wonderful amounts of fun going through. Really felt like I was tested with what I already know about SRB2 as a seasoned player. Got two Game-Overs here, but every death felt like a slap on the wrist, with the music telling me to keep on going and never give up. Although, the room where you have to tightly navigate cramped corridors + lag-inducing lasers & slope physics wasn't exactly a fun time :<

One Last Goodbye:
Starts off with some calming music mixed in with some final precision-platforming, then SoAES appears.
This boss took me, legit, ~5 HOURS to finish, and it was so wonderful and awesome to play through and finish. Definitely the hardest out of all the SUGOI final bosses.
However, it's not without it's shortcomings.
The green ball attack has a tendency to blindside you, which is always fun

The attack where SoAES charges up more than usual is the worst attack, it lags up the game and avoiding it feels luck-based.
His final desperation attack caused my computer to suffer single-digit FPS here. But, as of v1.1, the FPS has improved a bit there in that regard. Still abysmal on my end, but far more manageable, making this point a little moot.


BONUS: The Extra Reel
Basically, scrapped rooms that never made it into the "Long Journey's End" level. I can see why. They're either too easy, or too abysmal to be a fitting end. The last one especially, I can't beat without cheats and that wasn't exactly fun. I can't understand why the first one was scrapped tho, as I'd love to see Axis2D get more and more support.
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Last edited by Twins'R'Awesome; 08-18-2019 at 05:16 PM.
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Old 08-18-2019   #27
HomestuckTrash
I TOLD YOU ABOUT THE STAIRS
 
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how do i get to hidden base? it says i unlocked it but i cant find it
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Old 08-18-2019   #28
SSNCaleb
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Quote:
Originally Posted by HomestuckTrash View Post
how do i get to hidden base? it says i unlocked it but i cant find it
I could tell, but I don't want to spoil it for you. Besides, I'm not that far in this mod!
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Old 08-18-2019   #29
HomestuckTrash
I TOLD YOU ABOUT THE STAIRS
 
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Quote:
Originally Posted by SSNCaleb View Post
I could tell, but I don't want to spoil it for you. Besides, I'm not that far in this mod!
why did you reply then? Could you at least tell me if its in gateway sanctuary or gateway dimension?
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Old 08-18-2019   #30
MK.exe
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Quote:
Originally Posted by HomestuckTrash View Post
why did you reply then? Could you at least tell me if its in gateway sanctuary or gateway dimension?
Spoiler:
its in gateway sanctuary bub
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Old 08-19-2019   #31
Goldenhog
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Of course the day my internet fully craps out is the day KIMOKAWAIII is released :(

Well I'm catching up now and god what a great thing this is. Very much worth the wait.

I'll maybe say more after I play with it some more, but I'm making this post mainly to ask if I'm the only one having issues with savefiles. Every now and then I'd load my savefile and see that my score has reset to 0 and my lives have reset to 3. Has this happened to anyone else? It kinda made Long Journey's End harder that it should have been since I didn't have access to my rightful stockpile of lives...
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Old 08-19-2019   #32
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Quote:
Originally Posted by Goldenhog View Post
Every now and then I'd load my savefile and see that my score has reset to 0 and my lives have reset to 3. Has this happened to anyone else?
It's happened to me, too. So far, it's only failed to happen once.
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Old 08-19-2019   #33
Dying Dark
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Minor Annoyance. That waterfall region flickers a lot.
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Old 08-19-2019   #34
julian0005
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so um there is kinda something you need to fix and its multiplayer

spoilers for the final boss: so you know the giant crystal well in online sometimes the trigger doesn't load at all so mabye kinda fix that please

Last edited by julian0005; 08-19-2019 at 12:17 PM.
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Old 08-19-2019   #35
Rumia1
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Please use
Code:
[ spoiler]spoilered text here[ /spoiler]
when writing spoilers!
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Old 08-19-2019   #36
julian0005
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Ok understandable I never really used this in a while but thanks
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Old 08-19-2019   #37
Lach
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Quote:
Originally Posted by julian0005 View Post
so um there is kinda something you need to fix and its multiplayer

spoilers for the final boss:
Spoiler:
so you know the giant crystal well in online sometimes the trigger doesn't load at all so mabye kinda fix that please
Spoiler:
Every player must be standing on the floor within the walls of the arena. It appears that players that have lost all their lives also count towards this; they will need to briefly leave the game and rejoin.
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Old 08-20-2019   #38
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Ooh, nice, KIMOKAWAIII is already here! Loved both SUGOI and SUBARASHII. Downloading this right now!
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Old 08-20-2019   #39
jiazji
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Sugoi 3
Sugoi 3
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Old 08-25-2019   #40
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Excellent, another SUGOI! Played through most of it with friends online, and it didn't disappoint. Really liked the custom-made music too, particularly

Spoiler:
Celestial Serenade from One Last Goodbye.


We did run into some random crashing errors here and there that we couldn't duplicate reliably (though one map in which we ran into it most often was the Puyo Puyo map, but not 100% of the time. Weird.) but it was for the most part a stable and fun experience. Here's looking forward to SUGOI 4 in the future!
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Old 08-26-2019   #41
Sinny33
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Oh boi. this is here and this is now.
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