#ifdef JOHNNYFUNCODEAllow DEVMODE in casual co-op games.
That might not still be in, though.
#ifdef JOHNNYFUNCODEAllow DEVMODE in casual co-op games.
#ifdef JOHNNYFUNCODE
That might not still be in, though.
The blue diagonal spring should be considered. There's a lot of modifications that include them anyway. The same goes for the Palm tree.
The same could be said for horizontal springs, no?
1. Don't allow incoming players to enter a Race in progress. It makes absolutely no sense letting a player start the Race when everyone else is on their third lap. Quite apart from that person having no chance, it means everyone else has to wait for him to cross the finish line. Even with the time limit, there's still a delay. I'd recommend making anyone who joins a Race in progress a spectator, then letting them join in the next round.
SRB2JTE had such a feature:2. You know how in Match and CTF, the console shows updates on what's happening to other players? (i.e. "Player 3 was hit by Player 4's ring", or "Player 6 fell in some nasty goop!") Put that in Coop too. Even though Coop games don't really have players shooting other players, it could still be nice to know when your fellows are killed.
These strings were made for Chaos mode and still work if Chaos is enabled, but I don't think any of the new 2.0 enemies have them and just use the "Player died" message."Player was killed by a Crawla"
Well-placed turrets are as crucial as anything to the route of a level, e.g. THZ2's turret room. It's not the fault of the devs that so few people use them that way.Take out the enemies not crucial to routes (Such as turrets).
I just had an idea. Really stupid, but it may be (I mean MAYBE) help some programmers.
You know the linedef 433 ? "Disable 2D mode".
I propose to rename it to "Enable 3D mode".
I find it a little clearer. See for yourself now.