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ArchPack v2.0 (scmrtf_archpack.wad + Parts pack) [Outdated version] Details »»
ArchPack v2.0 (scmrtf_archpack.wad + Parts pack) [Outdated version]
Version: 2.0, by Ezer.Arch (ArchPack developer) Ezer.Arch is offline
Developer Last Online: Jun 2018

Version: SRB2 Rating: (34 votes - 4.65 average)
Released: 08-01-2009 Last Update: 07-14-2013 Installs: 78
Single Player Levels Multiplayer Levels Sprites/Graphics

(This is an outdated version! ArchPack for SRB2 2.1 is here: http://mb.srb2.org/showthread.php?t=39728)

ArchPack - single player and multiplayer level pack for SRB2 v2.0.x
version 2.0 stable - Genesis Keep Zone is out



All my released maps are included in this level pack. You'll find single player and multiplayer maps, including my very first map called Miscellaneous Trip Zone released on July 2008.

I hope you enjoy playing this level pack and feel free to comment in this topic.

Along with the wad file, I added three batch files that starts up SRB2, SRB2CB and XSRB2 with ArchPack. You just need to download the attachment below, unzip, move the content into SRB2 folder and double-click the batch file at your choice.

To see the complete list of changes for v2.0, go here.

More info: ArchPack Doc. Videos: EzerArch's YouTube channel. Images: Ezer'Arch's albums. Homepage: Ezer'Arch's site.

Add-on's short link: bit.ly/i4AfGK


Maps

Single Player maps:
  • MAPB1 - Genesis Keep Zone Act 1
  • MAPB2 - Genesis Keep Zone Act 2
  • MAPB3 - Genesis Keep Zone Act 3
  • MAPB4 - Mill Citadel Zone Act 1
  • MAPB5 - Mill Citadel Zone Act 2
  • MAPB6 - Mill Citadel Zone Act 3
  • MAPB7 - Miscellaneous Trip Zone

Multiplayer maps:
  • MAPC1 - Aqueduct Circuit Zone (Race)
  • MAPC2 - Lift Bridge Zone (CTF)
  • MAPC3 - Water Plant Zone (Match/Tag)
  • MAPC4 - Soccer Field (SP, Co-op, Match, Tag - Unlockable)

News

2014-08-19: ArchPack ported to SRB2 2.1. New topic.
2013-07-14: ArchPack v2.0 stable is out! 4 new maps + Parts pack.
2013-05-12: NEW MAP: Genesis Keep Zone Act 3 alpha release.
2013-05-11: NEW MAP: Genesis Keep Zone Act 2 alpha release.
2013-04-16: NEW MAP: Genesis Keep Zone Act 1 alpha release.
2013-01-27: ArchPack 1.1a stable is out! (small fix for SRB2 Wad Speedrun competition)
2012-01-26: New levels in the making
2011-10-20: ArchPack v1.0 stable is out!
2011-07-17: Arch Pack v0.6 is out!
2011-02-26: Arch Pack v0.5 is out!
2010-11-09: Arch Pack v0.4 is out!
2010-04-25: Arch Pack Repository.
2010-04-19: Arch Pack v0.4 will be out soon.
2009-12-18: Arch Pack v0.3 is out!
2009-10-24: Two new testing releases for v0.3: Lift Bridge Zone and Miscellaneous Trip
2009-10-20: Scripts for Arch Pack released.
2009-10-03: Lift Bridge Zone and Water Plant Zone for v0.3 are out for testings. Mirror for IE users removed.
2009-09-29: Mirror added for IE users (go download FireFox!)
2009-08-21: 101 downloads!
2009-08-17: Beta version 0.2 released - level design fixes
2009-08-13: Beta version 0.2 coming soon and the new Addon System
2009-08-01: Version 0.1, first release of ArchPack.


Ezer'Arch's YouTube channel - Minecraft and level design [Featuring: Galacticraft + Modular Powersuits]

Download Now

File Type: zip scmrtf_archpack.zip (2.59 MB, 2690 views)
File Type: zip ArchPack-parts.zip (1.01 MB, 1803 views)
File Type: zip ArchPack-unfinished_maps.zip (848.4 KB, 1676 views)

Screenshots

Click image for larger version

Name:	MAPB1.png
Views:	1482
Size:	710.2 KB
ID:	3347   Click image for larger version

Name:	MAPB2.png
Views:	1406
Size:	516.7 KB
ID:	3348   Click image for larger version

Name:	MAPB3.png
Views:	1341
Size:	705.9 KB
ID:	3349   Click image for larger version

Name:	MAPB4.png
Views:	1442
Size:	796.8 KB
ID:	3350   Click image for larger version

Name:	MAPB5.png
Views:	1340
Size:	670.9 KB
ID:	3351  

Click image for larger version

Name:	MAPB6.png
Views:	1304
Size:	555.5 KB
ID:	3352   Click image for larger version

Name:	MAPB7.png
Views:	1372
Size:	50.0 KB
ID:	3353   Click image for larger version

Name:	MAPC1.png
Views:	1335
Size:	63.3 KB
ID:	3354   Click image for larger version

Name:	MAPC2.png
Views:	1352
Size:	58.0 KB
ID:	3355   Click image for larger version

Name:	MAPC3.png
Views:	1402
Size:	111.7 KB
ID:	3356  

Click image for larger version

Name:	MAPC4.png
Views:	1805
Size:	521.8 KB
ID:	3357  

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  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 02-16-2010   #82
Ezer.Arch
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Quote:
Originally Posted by BlueZero4 View Post
You have control sectors! I'm so happy for you.
Huh?! ... just being sarcastic, obviously XD. All my levels have a massive amount of control sectors (which I'm proud of). Lift Bridge Zone has at least 40 control tags. MCZ2 will have 200. =P

Quote:
Originally Posted by BlueZero4 View Post
Seriously, am I supposed to be guessing that this is a redesigned Mill Citadel or something?
BINGO. It's Mill Citadel (Hi MCZ! long time no see!). Long time without making an "actual" map too... just messing around with DB, but seems I'm getting more free time now. I'm adding the rooms I had removed (due to OLDC's deadlines) and more 2.0x features. I felt MCZ is lacking some variety; adding some maces wouldn't hurt (o well, WOULDN'T it ?)







It's not the definitive design. Just testing some mechanics so I'll make things a tad harder for Tails. A final design with more stuffs and rooms will come soon, I hope.

Besides, I'm posting MCZ's screens because no one pests me to make more maps, for long time (I'm bored. HAAALP!)
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Old 02-18-2010   #83
Ezer.Arch
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A little question:

Do you think Mill Citadel should have a windmill and some cogwheels*? Just wondering... :3

(* not the same as of CEZ that don't move)
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Old 03-03-2010   #84
Ezer.Arch
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Testing new ways of killing the player with maces. =P



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Old 03-03-2010   #85
MascaraSnake
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That's a good thing. I'd love to see maps that actually use maces creatively.
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Old 03-04-2010   #86
Ezer.Arch
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Interesting: I just realized I haven't seen OLDC maps using maces, to be precise, I have not seen any. :<

Maybe people's having troubles to understand how to set them up.
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Old 03-04-2010   #87
MascaraSnake
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It's not explained on the wiki, that's why. Even if it's not hard to figure out, many people won't even try.
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Old 03-04-2010   #88
GuyWithTheGun
 
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Nice, NIICCCEEE! Really, that is all there is to say!
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Old 03-04-2010   #89
Hawkeye
 
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The levels that inspired me to make my own.

I simply LOVED these levels, arch. I definitely look forward to see these expanded upon~

5 stars!~
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Old 03-07-2010   #90
Ezer.Arch
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eh, Saturday is over. I spent all my free time testing maces for Mill Citadel Zone.

I created something like a "Mace gallery" to experiment some possibilities with maces. If you want to get it a try (and get hurt too), you should donwload the sample below.

Comments, please.

[Attachment removed]
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Last edited by Ezer.Arch; 04-15-2010 at 09:57 PM. Reason: Attachment removed
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Old 03-08-2010   #91
Simsmagic
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Quote:
Originally Posted by Ezer.Arch View Post
Interesting: I just realized I haven't seen OLDC maps using maces, to be precise, I have not seen any. :<

Maybe people's having troubles to understand how to set them up.
IIRC Gothic Gardens in Sept/Oct09 uses them correctly. I could be wrong though, my memory is a bit foggy.
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Old 03-09-2010   #92
MascaraSnake
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Yes it did. But it was also a bad level.
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Old 04-11-2010   #93
BlazeFan1
 
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The music on the Mill levels...
Is that a regular music choice on the list or did you write it yourself/get it from somewhere?

If it is on the list, what's the #?
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Old 04-11-2010   #94
Ezer.Arch
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Mill Citadel Zone uses TUNES 137, from SRB2 tunes.
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Old 04-20-2010   #95
Ezer.Arch
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Arch Pack v0.4 will be out soon.

I believe this release will come with more substantial new content than v0.3 and will be out to test the new features and tweaks to see if it will turn out well. So, this is a release that is going out to be fixed and improved for v0.5.

Main changes for v0.4

Mill Citadel Zone (60% done)

Both MCZ1 and 2 are receiving some tweaks so they can look nicer. New enemy set. More texture variation and details in some areas.

- MCZ1 has now a new ending is done (I hope you'll like it).

- MCZ2 is going to receive more rooms (but not sure I'll make it for this release). Maces will be present with all glory.

- MCZ3: few minor changes.

Lift Bridge, Water Plant and Aqueduct Circuit Zone (100% done)

- LBZ: no important changes. Rail panels are now harder to be obtained.

- WPZ: water is now colormapped. Stupid "underwater cascade" glitch fixed (I replaced almost all no-side water FOFs with normal water FOFs). Minor changes for weapon lay-out.

- ACZ: Important changes in east-most part of the map, some more obstacles.

Pre-release testing servers

I'll be hosting once in a while the Arch Pack v0.4 for testings so you can download and tell me if something went wrong in time to get them fixed for public release.

That's all.
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Last edited by Ezer.Arch; 04-20-2010 at 12:53 PM.
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Old 04-21-2010   #96
Ezer.Arch
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More progress...


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Old 04-25-2010   #97
Ezer.Arch
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Arch Pack Repository

I've just created a wad repository where I'll "commit" the changes of the maps. The maps will be updated "almost" in real time, so you'll be able to follow the development and give me any tips about the changes:
  • [REMOVED] see 1st post.
Notice: The material is available only for testing purposes. Plus, keep in mind if you download one of the maps, it may get outdated soon, once I can make new commits anytime.
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Last edited by Ezer.Arch; 04-26-2010 at 12:59 AM. Reason: links transferred to 1st post
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Old 04-25-2010   #98
Prime 2.0
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Perhaps you should put a date on each of those so we can see when the last commit was, Ezer.Arch.
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Old 04-25-2010   #99
Ezer.Arch
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Something like B1.scr_millcitadel_act1-20100424.wad?

I had even thought of it, but I wanted to avoid renaming every file by hand every time I did a change. Well, I won't mind doing so, since it wouldn't hurt me if I make such little task.
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Old 04-25-2010   #100
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Hey, looks good! Mill Citadel will probably be a little harder now thanks to your changes. Keep it up!
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Old 04-26-2010   #101
Ezer.Arch
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Did someone play Mill Citadel act 1 or 2 (not the "rebuilding" version)?

I'm curious to know what people think of my enemy layout there. I hope the overwhelming amount of Sharps hasn't been a big trouble for anyone. ^_~
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