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Old 05-09-2020   #22
Turret 49
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I don't have any real complaints with Fang's bounce, it's fun to use, the reduced air control feels smooth, bounding high over terrain and landing with the little pause between bounces feels great, and weighing up when and when not to use it in regards to speedrunning is engaging.

My one niggle is that currently I find myself trying to double jump as late as possible in a jump because it feels faster, and I'm not sure if it actually saves time or not. It would be nice if instead of double jump lowering momentum in the air, the first bounce lowered it during the landing (before the acceleration from bouncing is added, not after), but I'm aware that removes the utility the momentum loss gives to landing precision, and the low air control while in bounce state exacerbates that.
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