cookiefonster
Wiki Admin
There have been some pretty big threads here dedicated to discussions of a certain character's abilities, but I don't think anyone has made one about Fang. So I will fix that! As with the Amy and Metal Sonic threads, I'll make a series of questions for people to answer.
1. How much do you enjoy playing as Fang compared to the other two unlockable characters?
My answer: I enjoy him easily the most of the three, mostly because of his novelty factor and how much he twists up the existing gameplay. Bouncing around levels and shooting enemies, monitors, and a few miscellany are both insanely fun changes of pace from the other characters, and you can do cool things as him you can't do as anyone else. Highlights include his ability to bounce over lava and damaging areas like the Castle Eggman brambles, certain gaps he can clear if you aim the bounce correctly, and easily killing some enemies that give most characters a hard time like snappers and pterabytes. Fang's gun is powerful, but you can only use it if you stop and aim which I think is a good compromise.
2. How rewarding do you think it is to master Fang's moveset?
My answer: moderately rewarding. I'd rank him at about the same as Knuckles in terms of rewarding factor. He can do crazy cool things as I said earlier, but the power of his bounce is immediately apparent when you start playing as him which is much unlike Sonic, Metal, or Amy. It is quite a learning curve to know when to best use the bounce (rule of thumb: use it on downward slopes or big gaps but not upward slopes), so that's a plus. Knowing how to effectively use Fang's abilities on a gap is a lot of fun and adds to his enjoyability. As for the gun, it requires a slight amount of skill to master but it's mostly straightforward from the start.
3. How do you feel about Fang's alternate paths in levels?
My answer: The alternate paths are probably my least favorite thing about playing as Fang. Fang usually shares alternate paths with Amy, and those paths tend to be more enjoyable playing as her than him. This may be because Amy is by far the least versatile character in terms of horizontal momentum and taking an alternate path geared around her feels like being thrown a bone, while taking the same path as Fang feels rather forced and weird.
1. How much do you enjoy playing as Fang compared to the other two unlockable characters?
My answer: I enjoy him easily the most of the three, mostly because of his novelty factor and how much he twists up the existing gameplay. Bouncing around levels and shooting enemies, monitors, and a few miscellany are both insanely fun changes of pace from the other characters, and you can do cool things as him you can't do as anyone else. Highlights include his ability to bounce over lava and damaging areas like the Castle Eggman brambles, certain gaps he can clear if you aim the bounce correctly, and easily killing some enemies that give most characters a hard time like snappers and pterabytes. Fang's gun is powerful, but you can only use it if you stop and aim which I think is a good compromise.
2. How rewarding do you think it is to master Fang's moveset?
My answer: moderately rewarding. I'd rank him at about the same as Knuckles in terms of rewarding factor. He can do crazy cool things as I said earlier, but the power of his bounce is immediately apparent when you start playing as him which is much unlike Sonic, Metal, or Amy. It is quite a learning curve to know when to best use the bounce (rule of thumb: use it on downward slopes or big gaps but not upward slopes), so that's a plus. Knowing how to effectively use Fang's abilities on a gap is a lot of fun and adds to his enjoyability. As for the gun, it requires a slight amount of skill to master but it's mostly straightforward from the start.
3. How do you feel about Fang's alternate paths in levels?
My answer: The alternate paths are probably my least favorite thing about playing as Fang. Fang usually shares alternate paths with Amy, and those paths tend to be more enjoyable playing as her than him. This may be because Amy is by far the least versatile character in terms of horizontal momentum and taking an alternate path geared around her feels like being thrown a bone, while taking the same path as Fang feels rather forced and weird.
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