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Old 02-28-2011   #19
Ezer.Arch
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(O NOES! Blue Crawla's gonna squash me. HALP!)

Virt, I believe everyone (those who use OpenGL) use scale = 3.0 in their md2.DATs. I think it's better you scale it bigger (maybe 3.33x), if possible; or I'm forced to edit my dat every time I use your models. :-/

EDIT:



That's a little glitch in his left eye's pupil. Sorry, I'm a tad nitpicker when there's a good job.

BTW, Espio MD2 is awesome. =D
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