You could do it like the rest of use and not care about the story. Alternatively, you could make suggestions to improve it.The moment I think I have made my statement, my mind betrays me. I hate how I unintentionally pick apart plots like I have with this one. All that I will actually voice of these is that I could fit twelve Boeing 747s in just one of the holes. I do not know if there is enough creativity in all of existance to fill them. I am honestly sorry about this, but many things occur that I could rant on every level the way I did about Space Walk Zone. The plot of this Level set is just that bad. I'm not talking levels here, just that the story is SHIT. I am talking to the point of having to chain my self to my chair to force myself to not break my computer. Sorry, nothing personal, just standards setting their evil little claws into something that takes a lot of suspension of disbelief.
I have just begun the long, arduous process of improving the worst zone in the pack--Spacewalk Zone. I doubt that this level is ever going to be anything near the highlight of this mod, but I guarantee that it won't suck as much as it did.
Oh, man! Sorry about that! Fix'd.The SIGSEGV problem in SZ2 is finally fixed. But however I cant get past LGZ2 because just after checkpoint near the "chance" room I become stuck (i think it is a teleporter that doesn't work)
The third chain that moves back and forth moves too fast also (especially in comparison to the ones used in Castle Eggman Zone Acts 1 & 2), if you miss it when trying to grab it, you die. It is a pain to try to grab something that moves faster than it needs to be...
However, some of the stages along the way were... very easy to get through, despite obstacles and gimmicks. I really found it boring after a while because it doesn't really present a challenge (to me, anyways.)
You do know it's the last zone in this mod? Also, it is very easy to go through for me, because they are perfectly timed.So I was going through Alien Armageddon Zone Act 1 and the underwater segments are really cheap. You placed No Air Bubble Spawning Objects in at all, except for one in a place it is not necessary to be in. You probably didn't put them in to add to the challenge, but I mean C'mon... Underwater segments need air bubbles if you even want to give the average SRB2 gamer a chance at making it through the level...
Since when does logic apply to Sonic games? Also, if they were bottomless pits, the challenge would be completely taken away.Alien Armageddon Act 2 has some terrible points as well. The Blue floor has returned from SWZ...why? They don't even make any sense. Why should you die by jumping over them? Care to explain how this is even physically possible in a level like this? My opinion is that they need to become just bottomless pits for AAZ2...