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Old 02-23-2020   #3
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It doesn't work because sound lumps by default aren't cached until they need to be played for the first time, so the entry for sfx_oneup never sets up its lumpnum to reference DSONEUP and the check for its existence fails. We're currently working on getting an official DSONEUP sound done so we can get rid of that condition and just play the sound. In the meantime, you can use the soundtest command to forcibly call S_StartSound on sfx_oneup and link it properly. (sfx_oneup should be 168.)
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