The character I'm trying to make needs three buttons to work, and since I don't know how multiplayer works(never played it), I figured I'd bind Button3 as Custom1, but with the myriad of situational actions bound to those 3 buttons, I need to make sure Custom1 isn't held down so he doesn't...
I want to make a custom variant of the Homing Thok, but I don't know the keywords to Make movement, let alone a Lock-on System.
Is there something like a Tutorial or Guide on custom lua abilities, pertaining more specifically to Lock-on and Momentum?
(and I mean more extensive and detailed than...
You know how in the Adventure Style games Sonic can Homing Attack after bouncing off a spring?
Well this Lua tries to recreate that for everyone!
Not only does this enable 'Spring Actions', it also adjusts Jumping Animations to emulate both 06 and SA2 styles.
Oh, and made it so only...
I'm working on an Adventure style Spring mechanic (almost done) but it currently overrides the Transformation animation.
Is there a way to check if the animation is active so I can 'Blacklist' it?
(Such a "Player animations (PA_*)" is not present on the Wiki.)
(I hope this doesn't count as spam asking again but...)
I need guidance in working with SRB2 script to make an alternative to the Homing Thok.
Basically I want my character to fire A projectile at an enemy/spring, with which upon contact will spawn an anchor point, then he will Thok at that...
I would like to recreate the Wire Attack from Sonic Forces. But I don't know how to spawn an object from the player, let alone move the player to the projectile object.
Side note; I learn best from example so Is there a tutorial I can use, or some advice?
(I hope i'm using the forum right...)
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