Azuma The Fox
Member
The character I'm trying to make needs three buttons to work, and since I don't know how multiplayer works(never played it), I figured I'd bind Button3 as Custom1, but with the myriad of situational actions bound to those 3 buttons, I need to make sure Custom1 isn't held down so he doesn't spaz-out.
Since there's a 'HeldDown' check for other buttons IE:
(player.pflags & PF_SPINDOWN)
and
(player.pflags & PF_JUMPDOWN)
I thought it would apply the same way;
(player.pflags & PF_CUSTOM1DOWN)
But it isn't recognized by the game as a valid Flag. I could probably use 'FireWeapon' and (player.pflags & PF_ATTACKDOWN), but again I don't know how that would effect multiplayer.
Any advice, or should I just forgo multiplayer compatibility entirely?
Since there's a 'HeldDown' check for other buttons IE:
(player.pflags & PF_SPINDOWN)
and
(player.pflags & PF_JUMPDOWN)
I thought it would apply the same way;
(player.pflags & PF_CUSTOM1DOWN)
But it isn't recognized by the game as a valid Flag. I could probably use 'FireWeapon' and (player.pflags & PF_ATTACKDOWN), but again I don't know how that would effect multiplayer.
Any advice, or should I just forgo multiplayer compatibility entirely?