You know how in the Adventure Style games Sonic can Homing Attack after bouncing off a spring?
Well this Lua tries to recreate that for everyone!
Not only does this enable 'Spring Actions', it also adjusts Jumping Animations to emulate both 06 and SA2 styles.
Oh, and made it so only...
Oh that's what you meant, well that's not going to work since;
if (player.cmd.buttons & BT_CUSTOM1)
and not (player.cmd.buttons & BT_CUSTOM1)
then...
wont work as far as I know.
I need something like
if (player.cmd.buttons & BT_CUSTOM1)
and not "Holding Custom1"
then...
as I've got an air...
Funny thing is, I'm still just a novice myself. I've had to teach myself lua by poking and taking apart mods with the "Re-Useable Content" tag.
Iv'e tried to rely on the wiki as well, but that's been out dated for well over a year now so it only Somewhat helps (mostly for double checking small...
The character I'm trying to make needs three buttons to work, and since I don't know how multiplayer works(never played it), I figured I'd bind Button3 as Custom1, but with the myriad of situational actions bound to those 3 buttons, I need to make sure Custom1 isn't held down so he doesn't...
I would like to, but from what I understand,(I could easily be wrong here but), I think that counts as "Data Mining" (or something?) and is an at least Heavily frowned upon(if not Banable) offence without written consent from the original creator, thus all I've learned ts construed from strictly...
Basically, Yes. The idea is to stop right in-front of a badnik and perform a melee attack à la Shadow in 06. (or at least come in from above, ether or.)
A bit ambitious I'm sure but it would be fun I think.
I want to make a custom variant of the Homing Thok, but I don't know the keywords to Make movement, let alone a Lock-on System.
Is there something like a Tutorial or Guide on custom lua abilities, pertaining more specifically to Lock-on and Momentum?
(and I mean more extensive and detailed than...
You know how in the Adventure Style games Sonic can Homing Attack after bouncing off a spring?
Well this Lua tries to recreate that for everyone!
Not only does this enable 'Spring Actions', it also adjusts Jumping Animations to emulate both 06 and SA2 styles.
Oh, and made it so only...
I'm working on an Adventure style Spring mechanic (almost done) but it currently overrides the Transformation animation.
Is there a way to check if the animation is active so I can 'Blacklist' it?
(Such a "Player animations (PA_*)" is not present on the Wiki.)
So,Um... I've been trying to make something like the "Grapple-Punch" for a over a year,
with no progress. (I'm still new-ish to Lua and it's mostly self taught.)
May I please reverse engineer the "Grapple-Punch" script to make my own grapple attack?
Aww man... I was just working on something like this myself, though mine is more focused on making a Spring Flag with function than the animations, so it doesn't look nearly as good.
Should I even finish mine with this available?
(I hope this doesn't count as spam asking again but...)
I need guidance in working with SRB2 script to make an alternative to the Homing Thok.
Basically I want my character to fire A projectile at an enemy/spring, with which upon contact will spawn an anchor point, then he will Thok at that...
I would like to recreate the Wire Attack from Sonic Forces. But I don't know how to spawn an object from the player, let alone move the player to the projectile object.
Side note; I learn best from example so Is there a tutorial I can use, or some advice?
(I hope i'm using the forum right...)
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