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  1. SpicyHamSamson

    Sonic X (X-Sonic) Progress

    Dude, holy shit.
  2. SpicyHamSamson

    [canceled] Saturn Dreams model pack

    got it, thanks
  3. SpicyHamSamson

    [canceled] Saturn Dreams model pack

    The most recent release is in rar format rather than the more accessible zip format of the previous releases, and as a result, I can't actually open it. Are you planning to make another release with the zip format, or should I just find a program to convert it?
  4. SpicyHamSamson

    Doomsday zone as a special stage?

    Is this just an idea you're coming up with, or is this something you're planning on working on, or are already working on? Because if it's the latter, this would probably be better suited for Works in Progress, and even then, you should probably show what you have so far, given the whole "having...
  5. SpicyHamSamson

    Parappa The Rapper! [DELETE THREAD]

    I mean, personally, I think it's ultimately more rewarding and better looking to make your own sprites for Parappa in the style of SRB2 than to just take sprites from the original game, but there's nothing saying you can't do that if the character has other original aspects such as custom...
  6. SpicyHamSamson

    Blaster / Xplode the Hedgehog (0.1% finished)

    Love the ideas you've already got here. But one of them in particular stood out to me, and that's the Smoke Dash. Now, I can't say for certain, as only you really know, but I'm assuming you're taking a little bit of inspiration from Infamous: Second Son for that? A short dash where your...
  7. SpicyHamSamson

    Modern Sonic V5.12

    Y'know, for a while, I'd been wondering what sprites there were left to complete(not that I was getting impatient, please take your time). Sort of baffled that I completely forgot about Super Sonic. Anyway, good luck to everyone on the team! Super excited to see v6 when it's ready, I know it's...
  8. SpicyHamSamson

    06, Sonic...

    I'm curious about how you're gonna go about with this mod. Like, for example, there's two ways you could try to make him play that I can see. You could try making him play like the original 06, with all the natural jank that game has and such(No jumping on enemies, long delay between homing...
  9. SpicyHamSamson

    American eggman replacer

    I like the idea here, but I feel like you could take this even further. Like, for example, in a lot of Greg Martin's art, Eggman is gritting his teeth furiously(kinda like in that last picture, actually). You could also remove his gloves, as a lot of Martin's work tended to not give him those...
  10. SpicyHamSamson

    Sonic X (X-Sonic) Progress

    I gotta say, even all this time later, it's impressive how you managed to take the Sonic X spin attack, which, in my opinion, seems to do whatever the plot needs it to, and find a way to make it usable in game while still retaining all the ridiculous shit it does. Super excited to see more of it!
  11. SpicyHamSamson

    Adventure Sonic (v1.8b)

    I know it's such a little thing, but the phrase "You can now summon the Invincible Embodiment of Wishes, Super Sonic" is one of the coolest fucking things I've ever heard.
  12. SpicyHamSamson

    SMBZ Metallix Concept

    Given that, since this mod started development, a new episode of the reboot series came out showcasing Metallix in action for the first time since it began, maybe you could use that as reference for some aspects of the mod. I'm not saying like, go back to the drawing board and remake it to suit...
  13. SpicyHamSamson

    [Open Assets] [v1.3] CrossMomentum - A complete gameplay overhaul

    So, I'm not sure if this is an issue with this mod or the character mod, but when using the ChrispyChars mod, Pointy Sonic's super form is...sorta broken. For one thing, when at top speed, he switches between his flight sprites and his peel out sprites rapidly. But the more glaring issue is...
  14. SpicyHamSamson

    [Open Assets] ChrispyChars (Pointy Sonic and Fluffy Tails)

    To the surprise of absolutely nobody, these characters are a blast to play as. Massive kudos to everyone involved. One thing that really surprised me was how good the sound design for the mod was. I don't know what that whistling sound for the peel out is from, but it sounds very nice.
  15. SpicyHamSamson

    Modern Sonic V5.12

    I gotta say, I'm ADORING Modern V5 so far. I did notice that every time I do tricks, he goes into his falling sprites for the first trick rather then, well...doing a trick. Is this supposed to happen? I wasn't sure, because I could see it being intentional, but I wanted to point it out in case...
  16. SpicyHamSamson

    [Open Assets] KReworkD 1.8c - Moveset reworks for Sonic and Tails, new Force Shield ability

    I feel like Super Sonic making the drop dash charge faster is a bit unwieldy, to be honest. I keep using it to get like a little boost of speed but then it charges too much and flings me across the map. I feel like you could just increase the power of each level a bit and that would work a lot...
  17. SpicyHamSamson

    Loafy [v.1.5]

    Hey, would you be willing to convert this to a different format, like pk3 or zip? Mac users cannot open rar files.
  18. SpicyHamSamson

    [Open Assets] Sonic.EXE [v4.1.5a] (Compatibility)

    So, I don't think the super transformation really works. I had all the emeralds, I had over 50 rings, and I didn't have a shield. But when I jumped and pressed spin...nothing. Also, there's still a lot of crashing. Most notably with the final boss, which crashes consistently.
  19. SpicyHamSamson

    [Open Assets] Sonic.EXE [v4.1.5a] (Compatibility)

    Hey, so the infinite souls command doesn't exactly work. I still need to kill a certain amount of enemies to pass the level. Unless that's intentional, in which case that's just me being dumb and not understanding things.
  20. SpicyHamSamson

    Bandages Reborn v.1.2

    I feel like the enerbeam has a good range in terms of how close a wall has to be to attach to it, but I do still have some gripes with it. I really wish the range was more clearly defined. I want to be able to tell whether or not I can safely enerbeam from a given point, but at the moment, it's...
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