With permission from both MotdSpork and HitCoder, I have polished up and ported this script to v2.2.x. Now you too can enjoy the full glory of the seizure-inducing Hypersonic Hedgehog and friends!
BONUS:
For those looking to create custom characters that wish to use this script, I have...
character: knuckles the echidna
character: metal sonic
character: miles "tails" prower
character: sonic the hedgehog
collab
lua
reusable content
srb2 v2.2.x
It's possible, but I'm not sure if you can expect it to come any time in the near future. The one thing I do know is that if I do try to come back to this, I'm going to overhaul it with several toggle-able settings, with this being one of them.
I had plans for expanding Hyper Abilities to cover all 6 vanilla characters, but I put them on hold due to my interests being diverted elsewhere. However, one of the ideas I did have for Hyper Metal Sonic is that, whenever his Dashmode ability activates, it unleashes a "Sonic Boom" that...
Even in Singleplayer, performance drops significantly in outdoor portions of the level on my end. And for some people, the performance is so bad that the entire stage is unplayable.
Multiplayer doesn't help at all and only makes it worse.
Personally, in regards to Techno Hill, I feel like Act 1 is okay-ish but Act 2 could really use a visual overhaul. There's just too much grey. To the point that now, it almost reminds me of Old DSZ, especially given the fact that the more detailed pipes were replaced with plain flat ones. (For...
Though I haven't read the whole topic as of yet, I might as well throw my two cents on the matter on the forums to be preserved for posterity. I disagree on some points used in the justification for characters other than Sonic and Metal to not have Super forms, specifically:
While in S3K (and...
Honestly, to me, the boss has some cool concepts but they're mostly executed rather poorly.
The way Metal Sonic floats around the player makes it hard for the player to trigger his dodge at times. I still run into this on a semi-regular basis.
The pinch phase, as Goldenhog previously...
After taking a look at the code for the Hyper Monitor and noting that it's based off the old Hyper Sonic and Hyper Knuckles script, I notice it still appears to be using the old, original code. My Hyper Abilities script is a polished-up and updated version of MotdSpork's work, and 4.1.2 even...
I accidentally overwrote the Nuke Thok code with the new abilities for Tails & Knuckles. I patched the script to v4.1.1 to compensate, sorry about that!
UPDATE: MotdSpork found another bug that I missed in testing: Critical variables are not initialized unless you play as Sonic first. How I...
With permission from Radicalicious, I have re-implemented Super/Hyper Knuckles' Multiglide and Super Tails' infinite flight. I have also given Super Tails the inability to drown. With these changes in place, it has given me an excuse to update Hyper Abilities to Version 4.1.0!
I mean if you and all your friends are NiGHTs enthusiasts go ahead and go for it. Seems a bit silly though as the new old MP special stages are better suited for co-operative play.
There may also be issues where a level is unable to be completed because a token is on a character-specific path. This occurs as early as GFZ2. May be best to allow for a minimum token count for completion instead of forcing to get all of them.
I did this for polishing reasons. It simply feels better to me if Hyper forms replace Super forms. There is simply no advantage from a gameplay perspective for the vanilla characters to be able to swap between Super and Hyper at will. That said, code still exists to re-enable the toggle...
With permission from both MotdSpork and HitCoder, I have polished up and ported this script to v2.2.x. Now you too can enjoy the full glory of the seizure-inducing Hypersonic Hedgehog and friends!
BONUS:
For those looking to create custom characters that wish to use this script, I have...
character: knuckles the echidna
character: metal sonic
character: miles "tails" prower
character: sonic the hedgehog
collab
lua
reusable content
srb2 v2.2.x
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.