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  1. GameBoyTM101

    [Open Assets] Hyper Abilities

    With permission from both MotdSpork and HitCoder, I have polished up and ported this script to v2.2.x. Now you too can enjoy the full glory of the seizure-inducing Hypersonic Hedgehog and friends! BONUS: For those looking to create custom characters that wish to use this script, I have...
  2. GameBoyTM101

    Missing Death Barrier [ACZ1]

    Independently confirmed by Discord user @Angelus#2061, still present in 2.2.1
  3. GameBoyTM101

    [Open Assets] Hyper Abilities

    It's possible, but I'm not sure if you can expect it to come any time in the near future. The one thing I do know is that if I do try to come back to this, I'm going to overhaul it with several toggle-able settings, with this being one of them.
  4. GameBoyTM101

    Super Emeralds Mod

    I had plans for expanding Hyper Abilities to cover all 6 vanilla characters, but I put them on hold due to my interests being diverted elsewhere. However, one of the ideas I did have for Hyper Metal Sonic is that, whenever his Dashmode ability activates, it unleashes a "Sonic Boom" that...
  5. GameBoyTM101

    HMS123311: Remastered Edition

    It's him. He's here. The one true HMS port. No need for fancy resprites. He's too overpowered to need such a thing.
  6. GameBoyTM101

    Castle Eggman Zone Act 2 - Multiplayer: Does it always lag or go very slow for you?

    iirc, Software does not call upon the GPU at all, only the CPU. So you can rule that out.
  7. GameBoyTM101

    Castle Eggman Zone Act 2 - Multiplayer: Does it always lag or go very slow for you?

    Even in Singleplayer, performance drops significantly in outdoor portions of the level on my end. And for some people, the performance is so bad that the entire stage is unplayable. Multiplayer doesn't help at all and only makes it worse.
  8. GameBoyTM101

    The majority of levels in SRB2 are dark or grey

    Personally, in regards to Techno Hill, I feel like Act 1 is okay-ish but Act 2 could really use a visual overhaul. There's just too much grey. To the point that now, it almost reminds me of Old DSZ, especially given the fact that the more detailed pipes were replaced with plain flat ones. (For...
  9. GameBoyTM101

    Why can only Sonic and Metal turn super?

    Though I haven't read the whole topic as of yet, I might as well throw my two cents on the matter on the forums to be preserved for posterity. I disagree on some points used in the justification for characters other than Sonic and Metal to not have Super forms, specifically: While in S3K (and...
  10. GameBoyTM101

    Metal Sonic: The good and the bad (in my eyes)

    Honestly, to me, the boss has some cool concepts but they're mostly executed rather poorly. The way Metal Sonic floats around the player makes it hard for the player to trigger his dodge at times. I still run into this on a semi-regular basis. The pinch phase, as Goldenhog previously...
  11. GameBoyTM101

    [Open Assets] sloperollangle: Character Rotation on Slopes

    Honestly, once UDMF drops, this should be vanilla. It's gonna be weird to have angled scenery yet not have player sprite rotation to match.
  12. GameBoyTM101

    [Open Assets] Custom Monitors - Now with Gold variants!

    After taking a look at the code for the Hyper Monitor and noting that it's based off the old Hyper Sonic and Hyper Knuckles script, I notice it still appears to be using the old, original code. My Hyper Abilities script is a polished-up and updated version of MotdSpork's work, and 4.1.2 even...
  13. GameBoyTM101

    [Open Assets] Hyper Abilities

    I accidentally overwrote the Nuke Thok code with the new abilities for Tails & Knuckles. I patched the script to v4.1.1 to compensate, sorry about that! UPDATE: MotdSpork found another bug that I missed in testing: Critical variables are not initialized unless you play as Sonic first. How I...
  14. GameBoyTM101

    [Open Assets] Eggrock Zone Boss - Scrapped 2.2 Content

    At that point, you might as well go for something more like "Hard Boiled Eggmobile" for maximum pun.
  15. GameBoyTM101

    [Open Assets] Hyper Abilities

    With permission from Radicalicious, I have re-implemented Super/Hyper Knuckles' Multiglide and Super Tails' infinite flight. I have also given Super Tails the inability to drown. With these changes in place, it has given me an excuse to update Hyper Abilities to Version 4.1.0!
  16. GameBoyTM101

    [Open Assets] Play NiGHTS Special Stages in Co-op

    I mean if you and all your friends are NiGHTs enthusiasts go ahead and go for it. Seems a bit silly though as the new old MP special stages are better suited for co-operative play.
  17. GameBoyTM101

    Cavernous Meadow Zone - Scrapped 2.2 MP Special Stage

    Oooh, now this is what I want the MP Special Stages to be like. It's almost too good.
  18. GameBoyTM101

    [Open Assets] Token Hunt

    There may also be issues where a level is unable to be completed because a token is on a character-specific path. This occurs as early as GFZ2. May be best to allow for a minimum token count for completion instead of forcing to get all of them.
  19. GameBoyTM101

    [Open Assets] Hyper Abilities

    I did this for polishing reasons. It simply feels better to me if Hyper forms replace Super forms. There is simply no advantage from a gameplay perspective for the vanilla characters to be able to swap between Super and Hyper at will. That said, code still exists to re-enable the toggle...
  20. GameBoyTM101

    [Open Assets] Hyper Abilities

    With permission from both MotdSpork and HitCoder, I have polished up and ported this script to v2.2.x. Now you too can enjoy the full glory of the seizure-inducing Hypersonic Hedgehog and friends! BONUS: For those looking to create custom characters that wish to use this script, I have...
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