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  1. QueenDelta

    Inconsistent NiGHTS Spawn Point

    I was working on a new NiGHTS map, and I was scratching my head as to why Super Sonic kept ignoring the first transfer line until looping back around the first axis. This also has the added effect of not respawning items until the third lap I desperately kept trying to fix it, but then I found...
  2. QueenDelta

    Dream Hill [NiGHTS]

    This is my first WAD, and it's a Multi-mare NiGHTS level! I don't think I've seen those before, so I wanted to try something new. I decided to put in some custom objects, graphics, music, and sounds just to get a more authentic feel to it. It also has a custom save file so you can keep your own...
  3. QueenDelta

    Ring Animations in SOC

    I had my WAD mostly finished for a month or two by now, but I updated my SRB2 to the newest version and my ring objects were broken. The console showed something along the lines of "State not found: 'S_RING1'" I had a custom animation so the rings used less frames to animate. Is the ring state...
  4. QueenDelta

    NiGHTS Items Won't Respawn

    EDIT: I actually had a line transfer too close to the Super Sonic spawnpoint, sorry! Hi! I'm trying to make a multi-mare NiGHTS level, and it was going pretty well until I started placing items on the second mare. Items won't respawn when you pass the starting point like they do on the first...
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