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  1. QueenDelta

    SRB2 Version 2.2.1 Release

    Sprite shadows are an awesome idea, I feel like this'll make platforming a tad easier to judge now
  2. QueenDelta

    fickle's camera mod that she refuses to give a good name to

    Would it be possible to only enable "Turn to Character Angle" when the character's running? In my time experimenting with settings I noticed steering at high speed felt smoother with this on, it's just that it breaks moving your character at low speed.
  3. QueenDelta

    NiGHTS Boss Fight(Scrapped and redoing).

    That's super cool! It's a neat solution to not having enemies locked to a track.
  4. QueenDelta

    Greenflower WHY?!

    I don't think it has anything to do with The original post. The GFZROCK texture, color palette, and canyon design seem like they're staying. I am excited to see how they can make an alright design even better, though.
  5. QueenDelta

    Greenflower WHY?!

    I think the design accomplishes all it needs to. It's a quick little level that's easy to blast through and test each character's strengths/weaknesses.
  6. QueenDelta

    Inconsistent NiGHTS Spawn Point

    They're aligned with the grid just fine. I can easily fix this by moving the transfer thing further along the track, even if there's a noticable camera jump. I can work around it, but it seemed like something that should be fixed, or at least mentioned on the wiki.
  7. QueenDelta

    Inconsistent NiGHTS Spawn Point

    It's easy to miss, NiGHTS levels aren't necessarily in high demand. It seems like it should be easy to set Sonic's coordinates to that of the drone, but I don't know how the source code works.
  8. QueenDelta

    Inconsistent NiGHTS Spawn Point

    I was working on a new NiGHTS map, and I was scratching my head as to why Super Sonic kept ignoring the first transfer line until looping back around the first axis. This also has the added effect of not respawning items until the third lap I desperately kept trying to fix it, but then I found...
  9. QueenDelta

    Dream Hill [NiGHTS]

    I'm glad you all like it! A problem I had was that all mares had to share the same time limit, so 1 and 2 gave you a ridiculous amount of time while 4 is pretty tight. The map might be a bit small, but I tried to make the Mares use the space in an interesting way. I wanted to put in an Ideya...
  10. QueenDelta

    Dream Hill [NiGHTS]

    This is my first WAD, and it's a Multi-mare NiGHTS level! I don't think I've seen those before, so I wanted to try something new. I decided to put in some custom objects, graphics, music, and sounds just to get a more authentic feel to it. It also has a custom save file so you can keep your own...
  11. QueenDelta

    Ring Animations in SOC

    Thank you so much! Just had to change it to S_RING and easily re-initialize the later states. Is there any specific reason for the change?
  12. QueenDelta

    Ring Animations in SOC

    I had my WAD mostly finished for a month or two by now, but I updated my SRB2 to the newest version and my ring objects were broken. The console showed something along the lines of "State not found: 'S_RING1'" I had a custom animation so the rings used less frames to animate. Is the ring state...
  13. QueenDelta

    Suggestions

    Items respawn when you pass the goal in NiGHTS mode, so you want to try going as many laps as you can once you have the emerald. It's pretty tricky for the later levels, but worth it. Just make sure you have enough time, if not try and snag whatever you can before heading back to the goal...
  14. QueenDelta

    Suggestions

    I feel like the NiGHTS special stages really do fit, especially compared to S3K. Collect blue spheres, rings are bonuses. S3K's special stages even had that paraloop-esque mechanic before NiGHTS even did it. If anything, I'd like to see these special stages expanded with more NiGHTS-exclusive...
  15. QueenDelta

    So, I'm trying to get into level building.

    Zone Builder is just a modified version of Doom Builder, so the tutorials should work just fine. I made the switch pretty seamlessly.
  16. QueenDelta

    How long have you been on Srb2?

    Definitely 1.09.4. I remember back when there were only 3 zones with a certain one loaded with button hunts and a copypasted bossfight! I'd be lying if I said I didn't miss the old CEZ, but it's definitely for the better. It feels a lot of changes are contested by the community just because...
  17. QueenDelta

    NiGHTS Items Won't Respawn

    EDIT: I actually had a line transfer too close to the Super Sonic spawnpoint, sorry! Hi! I'm trying to make a multi-mare NiGHTS level, and it was going pretty well until I started placing items on the second mare. Items won't respawn when you pass the starting point like they do on the first...
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