Halkel Thundslash updated Halkel's Racer and Follower Pack for Ring Racer with a new update entry:
Situation update - Progress slowed down.
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Progress on the upcoming trio of racers/followers has been slowed down as we had a scarily increase of moths around the house, especially around the upstairs and majorily in my own bedroom. Gonna be prioritizing clearing out the moths over my spritework for the time being. Depending on my energy...
Can you give a bit more context to this, like what application you use? When using Audacity to port in sfx for my followers, I have noticed the same thing but a simple fix for me was increasing the decibels (dB) by a small amount until it sounds in line with the in-game music enough. Try to...
Earlier in an update after my net died, I mentioned how my custom track is causing odd bleeding through terrain and couldn't understand why. When testing characters for my addon, this seems to be happening with actual pre-loaded tracks too. I ignored it for a good while as it didn't affect the...
Oh, you mean like the ones included with the game. The sky textures are partially found under the 3 pk3s labelled textures and music in the music.pk3 under the Ring Racers/data/ folder. Some sky textures are likely linked to base SRB2 mind you. SKYEC is the sky texture for Emerald Coast for example
I can answer some of these.
1. The SkyTexture and Music parameter is found in the map's header. You need to set them there.
2. Custom textures can be added for HVR through Tools>Game Configurations then under Ring Racers, upload the pk3, wads or directory of your resources there. You use the...
Halkel Thundslash updated Halkel's Racer and Follower Pack for Ring Racer with a new update entry:
Rayman's Little Guys (1.4.1)
Read the rest of this update entry...
-New Bonus Followers: Electoon and Antitoon.
Updates:
-Nep-Kart will now use a new animation when Auto-Ring triggers. (Umio Face from Neptunia V-II)
-Warechu will now use a brand new animation when Auto-Ring triggers. (Based on his body portrait from Neptunia Victory)
-Moskito's Wings were...
The numbers shown there are RGB values rather than palette values. Or in hex, #7373ff, #5252ff. They are the color values for the colors you see in the sheet that represent each sprite's background individually so when converted into a wad those colors become transparent.
You don't want to use...
If you mean the silhouettes, They use the opposite transparency color so you don't need to. They are mostly there to tell you where the sprite should be placed to line them up right.
Thats amazing! The errors won't affect you so don't worry about them too much. As I don't have an AMD driver, all I could really do was look into people who had similar issues with the original UDM or similar considering HVR was a branch of it and found nothing under that name, while making...
We all start somewhere, took me some time to understand it too. As for the issue, the heel bone is the bone that represents the back of the foot. It might have been disconnected from the rig or missing in general so check there
I've messed with this before for a Mania mod. Models should have something called an Armature assigned to them. An Armature are a collection of bones that are potentially the skeleton of the model that are used to pose the model in an animation. You'd have to learn how to rig your model with an...
Common denominator. HVR is pretty much a modified Ultimate Doom Maker or UDM (It doesn't hide this since the title bar still calls it Ultimate Doom Maker v3.0). By looking up your issue on that title found many people who had the very same issue, including on AMD's support page. They load or...
All I know is it's the latest, I don't think I ever used Audacity around the time telemetry was considered, and only really downloaded it when I needed the tools which being a sprite artist, is very rare. There's still suggestions out there saying to stick to 3.0.2 since the damage is done...
The game is trying to play the song back to the 238.561th second, even though there's only 238.561 seconds on the OGG. It's infinitely looping the end of the track.
For the first half, you mean like this right?
If Yes, you'd have to make an addon that recreates an existing level's header while adding the OGG of the soundtrack you want to use and a MUSICDEF for it. The only change in the level header would be the Music parameter which is mostly the same but...
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