A few questions about SLADE/HVR

E85

Member
So, I've been looking into making my own tracks and there's a few things I didn't find anything on. I was wondering if anybody could point me in the right direction for the following info, in no particular order:

1. Where can I find the name of every "SkyTexture" and "Music" parameter used in the game?
2. How do you import custom textures/models for use in the editor?
3. How do you import custom music?
4. Is there a list of every "thing" in the game by its id?
 
I can answer some of these.

1. The SkyTexture and Music parameter is found in the map's header. You need to set them there.

2. Custom textures can be added for HVR through Tools>Game Configurations then under Ring Racers, upload the pk3, wads or directory of your resources there. You use the same method to add the game's bios and texture/graphics files for use here too. I can't help with models though as I never used them. I tend to keep my textures in the same wad as the header so both are imported as a resource.

3. Using the same wad as your map's header, you can also use it to import custom music. Under the Music Param in the header, put the filename of the music file there and it should play. Be sure not to use spaces as it'll look for that in the filename and use commas if you have more than 1. I made the space mistake myself and had one song just remain silent. Be sure to include a MUSICDEF with your music files with the following so it can be used:

Lump <filename here>
Title =
Author =
Source =
ContentIDUnsafe = 1

I can't really help with the list of "thing"s by ID as I haven't found it myself.
 
I can answer some of these.

1. The SkyTexture and Music parameter is found in the map's header. You need to set them there.

2. Custom textures can be added for HVR through Tools>Game Configurations then under Ring Racers, upload the pk3, wads or directory of your resources there. You use the same method to add the game's bios and texture/graphics files for use here too. I can't help with models though as I never used them. I tend to keep my textures in the same wad as the header so both are imported as a resource.

3. Using the same wad as your map's header, you can also use it to import custom music. Under the Music Param in the header, put the filename of the music file there and it should play. Be sure not to use spaces as it'll look for that in the filename and use commas if you have more than 1. I made the space mistake myself and had one song just remain silent. Be sure to include a MUSICDEF with your music files with the following so it can be used:

Lump <filename here>
Title =
Author =
Source =
ContentIDUnsafe = 1

I can't really help with the list of "thing"s by ID as I haven't found it myself.
I should clarify, when talking about looking for the names of the "SkyTexture" and "Music" parameters, I was looking for a list of the 5-letter names used for the different sky textures and music. For example, on the tutorial the SkyTexture is "SKYEC" and the "Music" is "GRHIZ".
 
Oh, you mean like the ones included with the game. The sky textures are partially found under the 3 pk3s labelled textures and music in the music.pk3 under the Ring Racers/data/ folder. Some sky textures are likely linked to base SRB2 mind you. SKYEC is the sky texture for Emerald Coast for example
 
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