Search results for query: *

  1. TehRealSalt

    [Open Assets] E-102 Gamma

    TehRealSalt updated E-102 Gamma with a new update entry: v1.4.2 hotfix Read the rest of this update entry...
  2. TehRealSalt

    [Open Assets] E-102 Gamma - v1.4.2 hotfix

    Fixed the Gamma wall dynamite custom object not working in UDMF maps.
  3. TehRealSalt

    Official SUGOI trilogy port project

    Yeah not really, I went up and asked someone directly (still not naming them), and since then they've since stopped having free time as well. I didn't get any other volunteers. So now it's back to just Axel doing music & me doing everything else. My house was hit by a tornado last week, so that...
  4. TehRealSalt

    [Open Assets] E-102 Gamma

    TehRealSalt updated E-102 Gamma with a new update entry: v1.4.1 hotfix Read the rest of this update entry...
  5. TehRealSalt

    [Open Assets] E-102 Gamma - v1.4.1 hotfix

    Was notified of this minor mistake after releasing last patch, so here's a hotfix. Fixed a regression where a sprite warning appears when entering Special Stages.
  6. TehRealSalt

    [Open Assets] E-102 Gamma

    TehRealSalt updated E-102 Gamma with a new update entry: v1.4 release Read the rest of this update entry...
  7. TehRealSalt

    [Open Assets] E-102 Gamma - v1.4 release

    Very minor, hitbox-related update this time. Gamma's standing hitbox is now taller to be more accurate to his visual size. The only reason this wasn't done before was because the hitboxes were set before ERZ1 was updated to support larger characters. The vanilla game started to support the...
  8. TehRealSalt

    Official SUGOI trilogy port project

    I mostly just removed score emblems, since the main campaign has stopped using them in general. The exceptions are if the author themselves gave me an update that had a new score emblem (or otherwise told me to keep it), or if it's a boss and it's just Guard Bonus.
  9. TehRealSalt

    Official SUGOI trilogy port project

    I have been working slowly because of Ring Racers (the earlier guess is very accurate), and the introduction of UDMF broke a lot more crap (not using UDMF, but some things about map processing were just fundamentally changed), so that was a bit demotivating. But I am glad to say that porting...
  10. TehRealSalt

    The Chaotix

    I said having more than one ability that have opposite uses on the same input are bad, not specifically having stomps on jump is bad. I like Gemma's ability because it's the only thing on that input (so it's harder to accidentally use), and it doesn't instantly override your momentum (thus...
  11. TehRealSalt

    The Chaotix

    Writing down a lot of complaints. But, before I do, I just wanna make sure it's known that all of these characters are still some of the best ever made for SRB2, regardless of my nitpicks. Amazing sprites and it's very clear that there's been so much love put into this release! - Espio - 4/5 A...
  12. TehRealSalt

    [Open Assets] E-102 Gamma

    I've learned since the last time this bug has been reported that it's because HUDITEM_LIST is desynced in the Android port, so this issue is on whoever maintains the Android port, not me.
  13. TehRealSalt

    Plague Knight - v1.4 release

    Improved death animation. Added a new sprite for the bomb lock-on arrow. Moved crouch to Custom 3. Fixed bomb lock-on being able to target spectators. Fixed a debug print that was left in v1.3. Added support for SRB2infinity.
  14. TehRealSalt

    Plague Knight

    TehRealSalt updated Plague Knight with a new update entry: v1.4 release Read the rest of this update entry...
  15. TehRealSalt

    [Open Assets] E-102 Gamma

    TehRealSalt updated E-102 Gamma with a new update entry: v1.3 release Read the rest of this update entry...
  16. TehRealSalt

    [Open Assets] E-102 Gamma - v1.3 release

    Minor release to add support to SRB2infinity and fix some miscellaneous issues. Sprite optimizations: Grouped Gamma's Sprite2 freeslots together, to reduce how many are taken up. Previously used up 21, now only uses 7. This change will break the existing 3D model. Sorry! Jeck is already...
  17. TehRealSalt

    Raid Bosses

    TehRealSalt updated Raid Bosses with a new update entry: v3 release Read the rest of this update entry...
  18. TehRealSalt

    [Open Assets] Raid Bosses - v3 release

    Exposed most functions to a global table, so mod interop is easier. Adding "raid_miniboss = true" to a boss's mobjinfo will halve the scaling factor, intended for bosses at the end of longer levels. Bots no longer add to player count. Bosses with only one spawnhealth now don't get their health...
  19. TehRealSalt

    [Open Assets] E-102 Gamma

    My design philosophy on what objects get lock-on, to match exactly how SA1 handles it: Is it an enemy? If so, then lock-on and give time. If not, is it destructible (aka, does it have a death state), in the vanilla game? If so, then lock-on, no time bonus. If not, then is it a metallic, rock...
  20. TehRealSalt

    [Open Assets] E-102 Gamma

    BuddyEx is a very old bot mod that remakes player code from scratch, so any character that does anything complicated is not going to be compatible with it. You'll probably have more luck with newer bot solutions like foxBot, which use newer SRB2 features to use actual player code. This is...
Back
Top