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  1. fickleheart

    [Open Assets] Kartmaker - Sprites to WAD in record time 2019-01-29

    MOD NOTE: This mod does not add the version number suffix for you! All mods require one, so make sure to add that to your mod's filename. A simple "_v1" will do! This is a simple utility that automatically creates a character WAD for SRB2Kart from a working folder. It handles separating a...
  2. fickleheart

    [Sonic The Hedgehog Robo Blast 2 Kart and Not Top-Down] Combi Ring Team Racing

    It's the combi ring! Possibly inspired by Knuckles Chaotix! Race alongside a partner chosen for you at random by the wheel of fate, and use all of the shared boosts and attraction physics at your disposal to catapult yourselves to victory. Those without partners will be assigned one...
  3. fickleheart

    wacky fickle shader pack

    Dunno what prefix to use whoops CONTAINS: - gbshader: Dithered 4-color monochrome display. - crtshader: Scanlines. - postersizeshader: Makes the colors hideous. Based on the "Posterize" filter in image editors. - footfix: A small vertex shader that works around feet clipping into the ground in GL
  4. fickleheart

    [Open Assets] Circuit Redux

    Here is a script designed to enhance the Circuit experience. what Circuit Redux is A more flexible approach to defining progress, with waypoints that dictate respawn location and position tracking. An approach to position tracking that tells you exactly how far ahead or behind your...
  5. fickleheart

    The ACZ2 Museum - old pre-2.2 content

    Arid Canyon 2 went through a long development process before being complete. Back before the entire campaign was upgraded to a new standard, this addon documents what an ACZ2 by 2.1 standards was shaping up to be. There are three distinct versions of the map available: the earliest...
  6. fickleheart

    Official SUGOI trilogy port project

    i'd like my maps removed from their respective ports
  7. fickleheart

    Mystic removal discussion - The good and the bad

    The only thing this proves is that the people who made that design decision have been ran out, and the people left made a different decision. This is actually the main thing that's been bugging me about this thread. There's a shocking amount of circular logic postulating that unpopular game...
  8. fickleheart

    Mystic removal discussion - The good and the bad

    First, responding to Doe's comment in a spoiler because it kind of gets away from the topic at hand, but since it was said here I want to respond: With that out of the way, I want to talk a bit more about my opinions of Mystic, and of the whole admin team in fact. First, lemme say that the...
  9. fickleheart

    Backwards compatibility functions, and harm reduction toward legacy content creators

    To play a bit of devil's advocate here: It's admirable to try to figure out the solution to "people want to play old mods" that doesn't enroach on the creator's right to control derivatives of their work, but that's only one problem with unauthorized ports. The other problem is that the game...
  10. fickleheart

    Sonic sold less games this year

    have you considered that we are in the middle of a global pandemic
  11. fickleheart

    Sonic Forces, Lost world, or 06?

    Sonic Forces is not a bad game, and the only thing dragging it from "pretty good" to "decent/passable" is the classic sonic stages, which yes are atrocious. Boost sonic is done serviceably (if not quite up to the Unleashed/Generations standard) and the avatar stages are a legitimately fun...
  12. fickleheart

    Battle and Ringslinger

    I like how Battle emphasizes platforming and movement, which are similar skills (applied differently) to the main single-player experience. Ringslinger is more focused on speed and aiming/leading shots, the latter of which isn't really explored elsewhere in the game, and both of which are much...
  13. fickleheart

    Movienight - support your friends and express yourself!

    v5 changelog: - emotes can now be animated, using the format {SPR_XXXX, from=A, to=Z, speed=3} - emotes can be set to use the player's color using color=MN.PLAYER_COLOR - players can stack multiple emotes, the number of which can be controlled by admins with mn_maxstacksize 0-70 - players...
  14. fickleheart

    Why is there an addon limit?

    The number of addons that can be loaded in vanilla SRB2 is mostly limited by the maximum size of the network packet that lists the names and checksums of all loaded files for joiners. That part of the limit could be removed fairly easily by allowing the list to be split across multiple packets...
  15. fickleheart

    Moderators in the Post-Mystic realm

    This entire thread seems to be bad-faith arguments, but this one statement in particular pisses me off so much that I wanna say something: A large portion of the community staff around here, from moderators to developers etc, have been fed up with their behavior for years. But you can't just...
  16. fickleheart

    wacky fickle shader pack

    Skydomes don't take the sky shader for some reason. You can turn gr_skydome off for the full effect
  17. fickleheart

    wacky fickle shader pack

    Dunno what prefix to use whoops CONTAINS: - gbshader: Dithered 4-color monochrome display. - crtshader: Scanlines. - postersizeshader: Makes the colors hideous. Based on the "Posterize" filter in image editors. - footfix: A small vertex shader that works around feet clipping into the ground in GL
  18. fickleheart

    Techno Legacy is bad?

    Big yes to removing Techno Legacy. It's too different from the original to appeal to me on nostalgia, but not different enough from the modern version to give anyone a reason to play it. I'd rather go replay 1.09.4 to experience the old days, so that I have the authentic experience. Honestly...
  19. fickleheart

    Mystic removal discussion - The good and the bad

    Oh, yeah, I didn't mean to imply anything about their contributions. Sorry for the ambiguity. I did also dig out the logs I was referring to, and they weren't quite the clear-cut pulling-away that I had remembered them as. More of a buttering-up, I guess? The rest of my post still stands, though.
  20. fickleheart

    Mystic removal discussion - The good and the bad

    It might not be "convincing developers to leave", but Spazzo definitely tried to pull dev members off into RPP modding when they prepared the PC port of that. I can probably find some logs of his IRC messages to me if I dig into my old laptop. Quite frankly, this is hardly necessary if you read...
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