Ok before i start please do not say use the wiki because i have already been there and it seems to not help for me right now.
Anyway I have no clue how im meant to make the linedefs (telleport, wind ect) to work I think it involves making a sector outside the main sector but about all i know can...
Ok so me and a friend of mine named BK want to play multiplayer together on this since we both made some new characters and levels and we want to test them. Thats not the problem though the problem is when ever he tries to play a multi player game there are no servers in the join thing and he...
I've looked all around to try and solve this problem but I can't find any help anyway. My character is going to be an edit of the custom super sonic sprites but when ever i load him into the game his standing sprite is replaced by his falling sprite and when he falls the game crashes can anyone...
I made a few changes to the watter the outside is just one big death pit while around the islands there is solid ground you can move around on freely and springs are easy to find since theres one at each end to an island. I've made the cave smaller and also added another cave though its not...
Yeah so far its pretty early I done all this in 3 hours. The reason I put it on SA mode was to see how it works but I forgot to get rid of it. As for the big watter its mainly that big because I'm not done adding the islands in though it will be much smaller then that latter on.
Well at least thats what gave me the idea. This is my first 3D wad its basically was based on Sonic 3D blast but then the level design changed allot. IO wanted to make it so ever level is fully explorer able so if you see an island way far in the distance you can probably get to it or if there...
Ok so I heard about this dark world thing and I was wondering how it works from what I get its like when a certain event happens the level changes into a show version of itself. So I was thinking could this be used to make a sonic CD style game like you run through a checkpoint and you goto the...
Well something went wrong with the one you just played insted of loading the boss battle it went to the credits so i fixed it in this update along with a newish level and also an unlockable beta Sycamore Hill by beating the game not much but its a start...
Ok so taking what you said into consideration i've made a slightly newer one.
Its the full version of Sycamore Hill With the new act 1 a modfied version of the second act and a proper boss fight you can get it here:
http://www.supersanctuary.com/srpgp/ffh/586179
Im gonna leave sycamore hill...
Well heres a small update its what the final desing for sycamore hill act 1 may look like though the boss battle will stay in the final if I make it you can get the beta here:
http://www.supersanctuary.com/srpgp/ffh/823407
It only has Act1 and a eggman boss
7 out of 10 thats not bad considering its my first.
Well seeing as it was just a test I did not want to add any enemys into the zones yet but im redoing Sycamore Hill Zone with a proper boss battle and a real Special Stage.
The Crawler Army 30 sec Zone was just something I put in there to make...
OK i've uploaded it to a new hos then im going to do some work on it and see how that turns out but heres the beta
http://www.supersanctuary.com/srpgp/ffh/896085
Well I wanted to see if I could make a wad for SRB2 and after failing to make a level teice I managed to make 2 levels but I decided to leave it at that. Then my freind came round and played on the levels and said I should make more It could be good so now I need to know should I finish this...
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