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  1. ArcadeStriker

    SUPER STRIKER GP

    ArcadeStriker submitted a new resource: SUPER STRIKER GP - Get ready to race in both classic and brand-new high-speed tracks! Read more about this resource...
  2. ArcadeStriker

    Voltage Viper Challenge

    ArcadeStriker submitted a new resource: Voltage Viper Challenge - HERE COMES DAREDEVIL - A Challenging New Track Read more about this resource...
  3. ArcadeStriker

    Ring Racers Video Tutorials [BATTLE MODE AND INSTA-WHIP UPDATE]

    Per recommendation of ChaseSP, I'm creating this thread to link any and all Ring Racers video tutorials I end up creating. If other players end up making tutorials for other stuff, I'll add them too to the list with proper credit. There are four guides available as of updating this - which you...
  4. ArcadeStriker

    Grit Mountain

    ACStriker submitted a new resource: Grit Mountain - It's Grit Mountain. GRRRRRIIIIIIT MOUNTAIINNNNNN Read more about this resource...
  5. ArcadeStriker

    Dynamite Wilderness K

    ACStriker submitted a new resource: Dynamite Wilderness K - Back from SRB2Kart ArcadePak! Read more about this resource...
  6. ArcadeStriker

    PROTOTRACK [V2 UPDATE]

    ACStriker submitted a new resource: PROTOTRACK - The race isn't over yet... Read more about this resource...
  7. ArcadeStriker

    A quick guide to run Super SRB2Kart Z

    ACStriker submitted a new resource: A quick guide to run Super SRB2Kart Z - Plus the SRB2Kart 2.0 indev beta. If you ever wanted to try these, this guide should help you out. Read more about this resource...
  8. ArcadeStriker

    SRB2Kart ArcadePak v1.6 - New tracks on the way!

    Now, the track is actually still really WIP as in, visually there's nothing final done but the layout itself is something that I wanted to show to everybody to get any feedback before starting to fully produce a track out of this. (the thumbnails sucked so I ended up slapping this as one lol)...
  9. ArcadeStriker

    Who's ready for Round 1? I'm ready for Round 1!

    ...to vote Round 1, at least. Might attempt to make something for Round 2 when it shows around, but for today I'm putting here my votes for OLDC Round 1. Many good maps, many decent maps with potential or that need fixes, and...well, we'll get to that. 1. Hollow Hill Zone Visually stunning...
  10. ArcadeStriker

    A thread about many of my unfinished SRB2 maps

    I'm making this post as a way to not only have something to show for many maps I never had finished back in 2020 (or 2021), but also to keep track of the stuff I could potentially revisit in the future and also gauge interest in any map concepts you people would like to see finished. Also while...
  11. ArcadeStriker

    The very nice guide on how to use PlayerBots on SRB2Kart

    ACStriker submitted a new resource: The very nice guide on how to use PlayerBots on SRB2Kart - at least basic playerbots setup for dummies, very nice I'd say myself Read more about this resource...
  12. ArcadeStriker

    A Thread for Studying SRB2 Mapping

    First of all, I wasn't really sure about how to name this thread since the focus is a bit broad to word concisely (that and I'm not a native english speaker) so you could call the topic of this thread "Studying SRB2 maps in how they are made, what some of these do that can help basic to advanced...
  13. ArcadeStriker

    ACStriker's votetastic voting post

    So in another fashionably late apparition, here's my dollar and 50 cents for all the maps in the OLDC. Now not only there's the plain list of my best to least favorite, but also there's reviews/comments for each one (and for sake of convenience, I reordered them from the best to worse order in...
  14. ArcadeStriker

    SM64 Peach Castle except its the real deal (+poll to decide how to release)

    So I was working on this starting August for...no real good reason outside of wanting to know if something like porting actual geometry would be possible in SRB2 with the usage of vertex slopes. Equipped with nothing but gigantic boredom and morbid curiosity, the vertex slope assistant from an...
  15. ArcadeStriker

    SRB2Xtreme - The small hut where the X-treme stuff happens

    Current stuff added fixed in the current WIP for SRB2Xtreme: For Jade Gully 1: -Fixed X-treme in logo going offscreen in 320x200 and 640x400 -Added some few more textures -Removed conveyer property from water in the highest area -"Good Job!" -Fixing that the end has an small area where you can...
  16. ArcadeStriker

    SRB2Xtreme: Jade Gully Demo

    Mario Who? Here's the first release of SRB2Xtreme, a project I ended up starting with a port of Jade Gully Act 1 (which is the main feature of this demo), with the namesake of planning to have levels from Sonic X-treme; the cancelled Saturn/PC Sonic game that never came to be, but that we got...
  17. ArcadeStriker

    Fixed Untextured linedef in Aerial Garden Zone

    What it says on the title. Sorry if I can't give more details about this.
  18. ArcadeStriker

    [Open Assets] ArcadePak (Thanks for playing!!)

    Haven't got enough from SRB2Kart? Doesn't feel like you have played enough tracks? Want to Record Attack some more? Well, not sure how you will fill your pockets for what you want, but here's something for you, kart racer, and something more for you, record attacker: ARCADEPAK! oOHc0kR-Yng...
  19. ArcadeStriker

    [MP Level] Mount Acres Circuit [V1.0]

    Hello everyone! Finally finished an original track after so much time (even when I did this one rather fast somehow): Mount Acres Circuit! It actually features 2 variations included: An short, 4 lap circuit, and a (slightly) harder extended version (3 laps). If you have played Ridge Racer...
  20. ArcadeStriker

    [MP Level] Big Forest (Virtua Racing) V1.1

    Hello everyone! As I knew that this day was coming soon, I finally finished work on this one track, which was started in January, so it pretty much took me 4-5 months (and weeks of procrastination), but finally here it is, for the special day of my birthday! This is the Big Forest track (also...
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